Player Matchup

Cernunnos
Cernunnos
ChronicReapr
Cernunnos
Level 101
God Stats
0W - 1L
1,272 SR
Queue Stats
52W - 59L
1,390 Elo+
Party 1
Janus
Janus
It_SnOt_mE
Janus
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,429 Elo+
Party 2
Cthulhu
Cthulhu
Lexotana
Cthulhu
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 113L
1,394 Elo+
Solo
Arachne
Arachne
ONE-_-GREAT
Arachne
Level 105
God Stats
1W - 2L
1,495 SR
Queue Stats
121W - 125L
1,429 Elo+
Party 2
Thoth
Thoth
TheYayoyeti
Thoth
Level 111
God Stats
2W - 3L
1,504 SR
Queue Stats
70W - 69L
1,446 Elo+
Party 1
Team Averages
Level 89
1,454 SR
1,418 Elo+

VS

Team Averages
Level 112
1,715 SR
1,414 Elo+
Tiamat
Tiamat
Saske7
Tiamat
Level 78
God Stats
3W - 0L
1,707 SR
Queue Stats
116W - 118L
1,375 Elo+
Solo
Shiva
Shiva
Silver_Skullette
Shiva
Level 99
God Stats
11W - 3L
1,644 SR
Queue Stats
338W - 335L
1,381 Elo+
Solo
Hades
Hades
dirty und13s
Hades
Level 154
God Stats
22W - 12L
1,710 SR
Queue Stats
592W - 627L
1,478 Elo+
Solo
Kukulkan
Kukulkan
elleb81
Kukulkan
Level 145
God Stats
2W - 0L
1,715 SR
Queue Stats
145W - 138L
1,396 Elo+
Solo
Freya
Freya
phtzminer
Freya
Level 83
God Stats
4W - 6L
1,799 SR
Queue Stats
398W - 385L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ChronicReapr
Cernunnos
8
1 / 5 / 0
6,498
591
3,398
6,656
2,647
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Janus
13
0 / 6 / 2
7,445
677
3,991
7,948
3,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Lexotana
Cthulhu
16
2 / 7 / 3
9,510
865
8,763
25,158
17,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
ONE-_-GREAT
Arachne
14
2 / 8 / 2
8,315
756
6,980
15,219
19,327
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

15
4 / 5 / 0
8,530
775
6,785
10,001
4,545
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Saske7
Tiamat
16
5 / 1 / 14
9,352
850
10,138
6,258
4,820
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 3 / 15
8,833
803
10,179
11,236
13,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
12 / 3 / 15
10,635
967
16,474
12,813
7,896
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kukulkan
elleb81
Kukulkan
16
5 / 2 / 14
9,753
887
14,992
6,329
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Freya
phtzminer
Freya
15
4 / 2 / 15
8,777
798
9,851
7,708
3,710
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
104
9
Kills
31
31
Deaths
11
7
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
ChronicReapr
Cernunnos
1
5
0
0.2
L
Janus
0
6
2
0.17
L
Cthulhu
Lexotana
Cthulhu
2
7
3
0.5
L
Arachne
ONE-_-GREAT
Arachne
2
8
2
0.38
W
Tiamat
Saske7
Tiamat
5
1
14
12
W
5
3
15
4.17
L
4
5
0
0.8
W
12
3
15
6.5
W
Kukulkan
elleb81
Kukulkan
5
2
14
6
W
Freya
phtzminer
Freya
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,917
Damage
61,634
64,982
Taken
44,344
47,404
Mitigated
33,524
9,017
Healing
16,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
ChronicReapr
Cernunnos
3,398
1,533
0
133
6,656
2,647
0
5,561
1,095
0
5,119
L
Janus
3,991
1,047
0
0
7,948
3,518
0
7,301
647
12,393
0
L
Cthulhu
Lexotana
Cthulhu
8,763
380
645
4,199
25,158
17,367
0
19,020
6,134
19,795
0
L
Arachne
ONE-_-GREAT
Arachne
6,980
5,438
941
1,609
15,219
19,327
0
10,991
4,228
0
9,826
W
Tiamat
Saske7
Tiamat
10,138
1,927
605
1,742
6,258
4,820
1,097
3,277
2,981
17,498
0
W
10,179
1,806
414
1,954
11,236
13,740
573
5,244
5,945
615
13,450
L
6,785
299
90
1,400
10,001
4,545
0
8,798
1,200
13,847
0
W
16,474
1,321
1,809
5,743
12,813
7,896
430
4,753
7,964
30,402
0
W
Kukulkan
elleb81
Kukulkan
14,992
1,187
761
993
6,329
3,358
856
3,504
2,780
34,693
0
W
Freya
phtzminer
Freya
9,851
3,094
590
1,787
7,708
3,710
700
2,761
4,806
20,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,298
Gold Earned
47,350
78
Minions Killed
146
0
Camps Cleared
0
721,125
Distance Traveled
1,019,434
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,498
591
5
0
0
92,420
0
L
Janus
7,445
677
18
2
0
110,098
0
L
Cthulhu
9,510
865
36
3
0
177,181
0
L
Arachne
8,315
756
9
1
0
167,618
0
W
Tiamat
9,352
850
12
1
0
222,983
0
W
Shiva
8,833
803
9
1
0
217,355
0
L
Thoth
8,530
775
10
1
0
173,808
0
W
Hades
10,635
967
39
4
0
190,566
0
W
Kukulkan
9,753
887
59
5
0
189,355
0
W
Freya
8,777
798
27
2
0
199,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role