Player Matchup

Cupid
Cupid
 
Cupid
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Darknightsz
Mulan
Level 128
God Stats
5W - 2L
1,972 SR
Queue Stats
261W - 227L
1,642 Elo+
Solo
Ares
Ares
MOPUL
Ares
Level 183
God Stats
2W - 2L
1,818 SR
Queue Stats
168W - 153L
1,558 Elo+
Party 2
Hun Batz
Hun Batz
Schoggii
Hun Batz
Level 109
God Stats
6W - 11L
1,422 SR
Queue Stats
134W - 116L
1,597 Elo+
Solo
Zhong Kui
Zhong Kui
Westeras
Zhong Kui
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 38L
1,573 Elo+
Solo
Team Averages
Level 141
1,642 SR
1,574 Elo+

VS

Team Averages
Level 133
1,585 SR
1,552 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Fixxwiss
Hou Yi
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
63W - 62L
1,516 Elo+
Party 1
Thor
Thor
Heddrix
Thor
Level 190
God Stats
7W - 4L
1,718 SR
Queue Stats
83W - 54L
1,602 Elo+
Solo
King Arthur
King Arthur
UwUWarrior27
King Arthur
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 54L
1,508 Elo+
Party 1
Janus
Janus
croquetillaㅤ
Janus
Level 88
God Stats
11W - 12L
1,707 SR
Queue Stats
263W - 224L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
1 / 2 / 0
7,402
529
2,958
8,557
3,112
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 6 / 0
6,976
498
7,069
15,948
12,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ares
MOPUL
Ares
10
0 / 7 / 2
6,558
468
6,271
15,684
12,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
Schoggii
Hun Batz
13
1 / 3 / 0
7,312
522
6,493
12,007
4,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
Westeras
Zhong Kui
12
0 / 4 / 0
6,818
487
8,407
11,670
7,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
2 / 0 / 11
6,913
494
6,245
12,528
9,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
Fixxwiss
Hou Yi
12
1 / 1 / 6
7,593
542
4,655
8,547
3,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Thor
Heddrix
Thor
16
10 / 0 / 3
9,339
667
9,245
11,852
5,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
UwUWarrior27
King Arthur
14
4 / 0 / 2
9,070
648
12,891
13,251
14,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
5 / 1 / 6
8,561
612
9,761
8,601
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
50
2
Kills
22
22
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
2
0
0.5
W
Sylvanus
 
Sylvanus
2
0
11
7.5
L
0
6
0
0
W
Hou Yi
Fixxwiss
Hou Yi
1
1
6
4
W
Thor
Heddrix
Thor
10
0
3
11.5
L
Ares
MOPUL
Ares
0
7
2
0.14
L
Hun Batz
Schoggii
Hun Batz
1
3
0
0.33
W
King Arthur
UwUWarrior27
King Arthur
4
0
2
5
L
Zhong Kui
Westeras
Zhong Kui
0
4
0
0
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,198
Damage
42,797
63,866
Taken
54,779
39,554
Mitigated
36,660
15,039
Healing
18,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,958
1,312
138
2,879
8,557
3,112
876
302
8,205
0
52,043
W
Sylvanus
 
Sylvanus
6,245
864
2,250
3,661
12,528
9,874
0
6,265
6,216
21,325
0
L
7,069
1,290
0
6,001
15,948
12,425
0
1,130
14,756
0
52,739
W
Hou Yi
Fixxwiss
Hou Yi
4,655
2,778
0
2,981
8,547
3,293
0
1,204
7,343
0
49,778
W
Thor
Heddrix
Thor
9,245
2,037
0
4,307
11,852
5,020
0
3,171
8,681
0
74,852
L
Ares
MOPUL
Ares
6,271
494
0
1,935
15,684
12,007
0
6,292
8,772
25,446
0
L
Hun Batz
Schoggii
Hun Batz
6,493
2,270
0
947
12,007
4,905
0
1,424
10,435
0
68,189
W
King Arthur
UwUWarrior27
King Arthur
12,891
2,039
0
2,450
13,251
14,933
31
759
11,657
1,441
71,038
L
Zhong Kui
Westeras
Zhong Kui
8,407
773
0
3,139
11,670
7,105
0
5,937
5,275
54,650
0
W
9,761
1,372
462
1,977
8,601
3,540
0
3,858
4,743
73,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,066
Gold Earned
41,476
407
Minions Killed
448
0
Camps Cleared
0
1,440,257
Distance Traveled
1,471,862
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,402
529
103
7
0
275,883
2
W
Sylvanus
6,913
494
33
2
0
271,155
4
L
Mulan
6,976
498
78
6
0
286,706
0
W
Hou Yi
7,593
542
82
6
0
276,719
0
W
Thor
9,339
667
107
8
0
334,399
2
L
Ares
6,558
468
28
2
0
280,241
7
L
Hun Batz
7,312
522
98
7
0
318,629
0
W
King Arthur
9,070
648
99
7
0
288,883
0
L
Zhong Kui
6,818
487
100
7
0
278,798
1
W
Janus
8,561
612
127
9
0
300,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role