Player Matchup

Cthulhu
Cthulhu
D Turbo1
Cthulhu
Level 42
God Stats
15W - 15L
1,539 SR
Queue Stats
43W - 46L
1,458 Elo+
Party 1
Bellona
Bellona
Dreamgirl1589
Bellona
Level 59
God Stats
137W - 155L
1,371 SR
Queue Stats
682W - 708L
1,349 Elo+
Solo
Ishtar
Ishtar
ItzKneeklees
Ishtar
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 47L
1,450 Elo+
Party 1
Chronos
Chronos
nolomk
Chronos
Level 84
God Stats
6W - 5L
1,341 SR
Queue Stats
147W - 160L
1,309 Elo+
Solo
Chaac
Chaac
soyMagorriado
Chaac
Level 82
God Stats
10W - 11L
1,447 SR
Queue Stats
227W - 239L
1,414 Elo+
Solo
Team Averages
Level 74
1,440 SR
1,396 Elo+

VS

Team Averages
Level 69
1,440 SR
1,363 Elo+
Chiron
Chiron
FIRE ELFO
Chiron
Level 129
God Stats
3W - 3L
1,690 SR
Queue Stats
333W - 344L
1,451 Elo+
Solo
Anubis
Anubis
Laurentiu_V
Anubis
Level 49
God Stats
2W - 4L
1,500 SR
Queue Stats
73W - 80L
1,323 Elo+
Solo
Bastet
Bastet
VanishedGnat703
Bastet
Level 56
God Stats
4W - 15L
1,230 SR
Queue Stats
324W - 369L
1,378 Elo+
Solo
Amaterasu
Amaterasu
rafken2015
Amaterasu
Level 64
God Stats
9W - 9L
1,470 SR
Queue Stats
137W - 155L
1,399 Elo+
Solo
Sol
Sol
sweet_primer
Sol
Level 47
God Stats
65W - 91L
1,312 SR
Queue Stats
1,323W - 1,354L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D Turbo1
Cthulhu
16
4 / 3 / 3
9,950
474
14,686
15,927
11,940
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
15
4 / 4 / 2
9,905
472
8,042
17,984
12,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
16
3 / 6 / 6
9,854
469
13,223
15,282
6,795
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
nolomk
Chronos
17
2 / 3 / 5
11,105
529
6,816
12,059
4,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 1 / 5
11,496
547
9,722
13,208
10,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
FIRE ELFO
Chiron
19
5 / 4 / 6
11,710
558
12,240
19,305
8,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
16
6 / 5 / 8
10,501
500
15,962
17,429
11,208
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
1 / 1 / 5
9,243
440
5,326
15,453
6,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
rafken2015
Amaterasu
16
5 / 3 / 5
10,030
478
9,053
17,772
14,079
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

16
0 / 1 / 3
9,191
438
2,802
7,962
3,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
14
Kills
17
17
Deaths
14
21
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
D Turbo1
Cthulhu
4
3
3
1.83
W
Bellona
4
4
2
1.25
L
Chiron
FIRE ELFO
Chiron
5
4
6
2
W
Ishtar
3
6
6
1
L
Anubis
6
5
8
2
L
1
1
5
3.5
W
Chronos
nolomk
Chronos
2
3
5
1.5
L
Amaterasu
rafken2015
Amaterasu
5
3
5
2.5
W
1
1
5
3.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,489
Damage
45,383
74,460
Taken
77,921
46,610
Mitigated
44,010
16,874
Healing
23,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
D Turbo1
Cthulhu
14,686
173
734
2,524
15,927
11,940
270
3,726
12,201
60,542
0
W
Bellona
8,042
3,541
0
2,649
17,984
12,161
0
6,349
11,635
0
56,098
L
Chiron
FIRE ELFO
Chiron
12,240
4,600
226
4,923
19,305
8,696
531
6,653
12,620
0
102,523
W
Ishtar
13,223
8,937
0
3,432
15,282
6,795
695
1,824
13,458
0
79,607
L
Anubis
15,962
915
54
6,946
17,429
11,208
510
4,820
12,609
82,553
0
L
5,326
1,128
0
2,476
15,453
6,375
0
3,193
12,260
0
65,214
W
Chronos
nolomk
Chronos
6,816
1,579
0
2,044
12,059
4,830
1,557
5,097
6,962
81,867
0
L
Amaterasu
rafken2015
Amaterasu
9,053
3,374
287
4,499
17,772
14,079
1,151
4,956
12,816
0
46,834
W
9,722
1,409
0
5,491
13,208
10,884
562
1,753
11,455
0
98,763
L
2,802
313
0
4,046
7,962
3,652
307
1,932
6,030
59,272
4,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,310
Gold Earned
50,675
549
Minions Killed
528
0
Camps Cleared
0
2,019,317
Distance Traveled
1,964,406
21
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,950
474
80
4
0
452,682
0
W
Bellona
9,905
472
72
3
0
441,685
0
L
Chiron
11,710
558
170
8
0
368,618
0
W
Ishtar
9,854
469
107
5
0
377,333
4
L
Anubis
10,501
500
105
5
0
390,415
0
L
Bastet
9,243
440
90
4
0
370,773
0
W
Chronos
11,105
529
144
7
0
344,878
10
L
Amaterasu
10,030
478
70
3
0
453,294
0
W
Chaac
11,496
547
146
7
0
402,739
7
L
Sol
9,191
438
93
4
0
381,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role