Player Matchup

Kuzenbo
Kuzenbo
Boborbon
Kuzenbo
Level 87
God Stats
1W - 4L
1,463 SR
Queue Stats
49W - 67L
1,388 Elo+
Party 2
Sol
Sol
SantosWP7
Sol
Level 87
God Stats
4W - 3L
1,679 SR
Queue Stats
49W - 65L
1,380 Elo+
Party 2
Thanatos
Thanatos
ZOSO_Chassalla
Thanatos
Level 50
God Stats
54W - 57L
1,488 SR
Queue Stats
313W - 332L
1,374 Elo+
Solo
Ix Chel
Ix Chel
lukyanenka
Ix Chel
Level 142
God Stats
24W - 21L
1,491 SR
Queue Stats
403W - 385L
1,449 Elo+
Solo
Cernunnos
Cernunnos
rodrigofdzfdz
Cernunnos
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,644 Elo+
Solo
Team Averages
Level 86
1,524 SR
1,447 Elo+

VS

Team Averages
Level 88
1,504 SR
1,439 Elo+
Nu Wa
Nu Wa
Dopey Arctic
Nu Wa
Level 84
God Stats
4W - 2L
1,567 SR
Queue Stats
66W - 61L
1,448 Elo+
Solo
Apollo
Apollo
Kono634
Apollo
Level 67
God Stats
2W - 0L
1,285 SR
Queue Stats
153W - 158L
1,403 Elo+
Solo
Odin
Odin
ThiccFroslass
Odin
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
73W - 84L
1,435 Elo+
Party 1
Geb
Geb
sabrrex
Geb
Level 45
God Stats
7W - 5L
1,728 SR
Queue Stats
83W - 103L
1,476 Elo+
Party 1
Fenrir
Fenrir
uZ_ReDzone
Fenrir
Level 143
God Stats
6W - 6L
1,440 SR
Queue Stats
215W - 231L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Boborbon
Kuzenbo
15
5 / 4 / 3
10,697
509
12,629
23,111
36,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
2 / 8 / 6
10,937
521
17,861
20,824
9,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
16
3 / 7 / 3
9,840
469
6,223
20,125
8,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
lukyanenka
Ix Chel
17
2 / 8 / 4
10,485
499
14,683
22,337
9,237
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cernunnos
rodrigofdzfdz
Cernunnos
15
0 / 6 / 2
9,755
465
12,593
19,066
8,787
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 4 / 13
11,941
569
32,698
11,813
5,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Kono634
Apollo
15
3 / 3 / 7
9,782
466
3,590
16,361
8,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 3 / 8
10,687
509
13,644
20,716
26,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Geb
15
3 / 1 / 10
9,670
460
11,530
19,703
21,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
uZ_ReDzone
Fenrir
20
14 / 1 / 10
12,972
618
18,752
24,179
13,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
81
12
Kills
33
33
Deaths
12
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Boborbon
Kuzenbo
5
4
3
1.63
W
9
4
13
3.88
W
Apollo
Kono634
Apollo
3
3
7
2.17
L
2
8
6
0.63
W
4
3
8
2.67
L
Thanatos
3
7
3
0.64
L
Ix Chel
lukyanenka
Ix Chel
2
8
4
0.5
L
Cernunnos
rodrigofdzfdz
Cernunnos
0
6
2
0.17
W
Geb
3
1
10
8
W
Fenrir
uZ_ReDzone
Fenrir
14
1
10
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,989
Damage
80,214
105,463
Taken
92,772
71,942
Mitigated
74,465
30,110
Healing
29,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Boborbon
Kuzenbo
12,629
4,516
0
2,478
23,111
36,088
196
10,610
12,501
35,512
1,126
W
32,698
9,569
0
769
11,813
5,242
530
8,360
3,177
122,549
0
W
Apollo
Kono634
Apollo
3,590
1,463
0
6,482
16,361
8,038
126
9,506
6,755
0
58,332
L
17,861
7,001
0
6,719
20,824
9,427
1,833
8,953
11,871
102,901
9,976
W
13,644
2,323
0
3,468
20,716
26,279
0
4,015
16,611
4,460
59,334
L
Thanatos
6,223
1,230
0
7,139
20,125
8,403
0
9,512
10,613
0
53,764
L
Ix Chel
lukyanenka
Ix Chel
14,683
1,307
1,341
6,500
22,337
9,237
0
10,422
11,915
103,958
0
L
Cernunnos
rodrigofdzfdz
Cernunnos
12,593
6,880
0
5,933
19,066
8,787
76
6,843
12,223
0
71,342
W
Geb
11,530
574
552
5,711
19,703
21,433
223
11,429
8,134
28,589
0
W
Fenrir
uZ_ReDzone
Fenrir
18,752
3,640
0
12,039
24,179
13,473
372
9,044
15,011
0
120,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,714
Gold Earned
55,052
508
Minions Killed
501
0
Camps Cleared
0
1,920,359
Distance Traveled
2,160,877
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,697
509
26
1
0
437,655
0
W
Nu Wa
11,941
569
155
7
0
396,332
4
W
Apollo
9,782
466
88
4
0
428,569
3
L
Sol
10,937
521
161
8
0
348,964
0
W
Odin
10,687
509
92
4
0
392,331
0
L
Thanatos
9,840
469
75
4
0
401,520
0
L
Ix Chel
10,485
499
138
7
0
396,936
2
L
Cernunnos
9,755
465
108
5
0
335,284
5
W
Geb
9,670
460
31
1
0
464,399
1
W
Fenrir
12,972
618
135
6
0
479,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role