Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Ch0c01at3RoN
Scylla
Level 32
God Stats
0W - 2L
1,284 SR
Queue Stats
248W - 292L
1,001 Elo+
Solo
Bastet
Bastet
Gambit536412-21
Bastet
Level 139
God Stats
153W - 125L
1,548 SR
Queue Stats
517W - 515L
1,363 Elo+
Solo
Arachne
Arachne
Swanthon
Arachne
Level 39
God Stats
1W - 4L
1,347 SR
Queue Stats
4W - 12L
1,269 Elo+
Solo
Team Averages
Level 95
1,436 SR
1,327 Elo+

VS

Team Averages
Level 84
1,479 SR
1,379 Elo+
The Morrigan
The Morrigan
AtoMicBDE
The Morrigan
Level 68
God Stats
1W - 4L
1,140 SR
Queue Stats
229W - 249L
1,375 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JustSomeTree
Tsukuyomi
Level 63
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 18L
1,304 Elo+
Solo
Ishtar
Ishtar
SPIKERtl
Ishtar
Level 134
God Stats
5W - 1L
1,460 SR
Queue Stats
210W - 212L
1,422 Elo+
Solo
Persephone
Persephone
UNO CHONKS
Persephone
Level 67
God Stats
16W - 11L
1,728 SR
Queue Stats
263W - 283L
1,360 Elo+
Party 1
Sylvanus
Sylvanus
crash4L55555
Sylvanus
Level 88
God Stats
11W - 7L
1,568 SR
Queue Stats
534W - 550L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
3 / 4 / 3
10,449
522
8,889
13,640
5,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
 
Cthulhu
14
1 / 3 / 7
9,768
488
12,896
15,372
19,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
12
0 / 4 / 2
8,010
401
9,481
11,058
4,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 6 / 2
7,628
381
4,074
10,040
3,503
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
Swanthon
Arachne
18
7 / 3 / 1
11,610
581
8,111
19,196
8,597
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AtoMicBDE
The Morrigan
16
5 / 3 / 3
10,663
533
12,940
13,059
5,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
JustSomeTree
Tsukuyomi
16
10 / 5 / 5
11,696
585
13,577
19,458
15,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
SPIKERtl
Ishtar
17
3 / 1 / 2
10,610
531
9,040
10,543
4,790
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Persephone
UNO CHONKS
Persephone
13
1 / 2 / 1
8,821
441
5,861
11,764
5,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
crash4L55555
Sylvanus
14
0 / 1 / 7
9,659
483
6,062
14,732
15,235
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
37
12
Kills
19
20
Deaths
12
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
4
3
1.13
L
Cthulhu
 
Cthulhu
1
3
7
1.5
W
The Morrigan
AtoMicBDE
The Morrigan
5
3
3
2.17
L
Scylla
0
4
2
0.25
L
1
6
2
0.33
W
Tsukuyomi
JustSomeTree
Tsukuyomi
10
5
5
2.5
W
Ishtar
SPIKERtl
Ishtar
3
1
2
4
L
Arachne
Swanthon
Arachne
7
3
1
2.5
W
Persephone
UNO CHONKS
Persephone
1
2
1
0.75
W
Sylvanus
crash4L55555
Sylvanus
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,451
Damage
47,480
69,306
Taken
69,556
41,541
Mitigated
46,318
14,997
Healing
23,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
8,889
4,067
0
3,866
13,640
5,742
980
1,915
11,725
0
88,246
L
Cthulhu
 
Cthulhu
12,896
651
550
2,349
15,372
19,539
0
5,042
10,330
62,436
0
W
The Morrigan
AtoMicBDE
The Morrigan
12,940
3,265
0
713
13,059
5,163
661
2,729
10,076
79,835
5,228
L
Scylla
9,481
468
0
690
11,058
4,160
0
5,280
5,778
39,963
0
L
4,074
1,460
219
1,532
10,040
3,503
0
4,180
5,860
0
23,568
W
Tsukuyomi
JustSomeTree
Tsukuyomi
13,577
2,768
0
4,551
19,458
15,790
596
3,137
16,321
0
79,079
W
Ishtar
SPIKERtl
Ishtar
9,040
6,281
0
4,267
10,543
4,790
6,432
3,265
7,278
0
87,197
L
Arachne
Swanthon
Arachne
8,111
5,675
0
5,791
19,196
8,597
1,693
5,263
13,933
0
109,725
W
Persephone
UNO CHONKS
Persephone
5,861
618
0
1,306
11,764
5,340
0
7,879
3,877
45,834
0
W
Sylvanus
crash4L55555
Sylvanus
6,062
1,642
6,323
6,822
14,732
15,235
511
6,355
8,377
36,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,465
Gold Earned
51,449
497
Minions Killed
484
0
Camps Cleared
0
1,673,440
Distance Traveled
1,776,875
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,449
522
152
8
0
350,524
5
L
Cthulhu
9,768
488
92
5
0
380,385
1
W
The Morrigan
10,663
533
111
6
0
388,697
2
L
Scylla
8,010
401
58
3
0
298,349
4
L
Bastet
7,628
381
29
1
0
251,960
0
W
Tsukuyomi
11,696
585
101
5
0
382,228
0
W
Ishtar
10,610
531
152
8
0
344,757
0
L
Arachne
11,610
581
166
8
0
392,222
0
W
Persephone
8,821
441
75
4
0
358,719
0
W
Sylvanus
9,659
483
45
2
0
302,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role