Player Matchup

Cerberus
Cerberus
Ess Valetz
Cerberus
Level 21
God Stats
31W - 14L
1,500 SR
Queue Stats
107W - 103L
1,232 Elo+
Party 1
Anubis
Anubis
Lord Pena3896
Anubis
Level 47
God Stats
36W - 35L
1,525 SR
Queue Stats
289W - 284L
1,439 Elo+
Party 1
Ullr
Ullr
SwungSpoon3087
Ullr
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 25L
1,414 Elo+
Solo
Team Averages
Level 59
1,508 SR
1,361 Elo+

VS

Team Averages
Level 91
1,445 SR
1,374 Elo+
Ix Chel
Ix Chel
PavéMMA
Ix Chel
Level 100
God Stats
2W - 3L
1,500 SR
Queue Stats
113W - 175L
1,320 Elo+
Solo
Hercules
Hercules
The_Quick_MONKE
Hercules
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,406 Elo+
Party 2
Ishtar
Ishtar
V81011
Ishtar
Level 104
God Stats
2W - 4L
1,335 SR
Queue Stats
229W - 246L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ess Valetz
Cerberus
11
3 / 0 / 9
7,965
797
7,255
12,482
13,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 1 / 5
8,253
825
11,485
5,703
3,076
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 0 / 9
8,320
832
6,506
6,187
4,970
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
PavéMMA
Ix Chel
11
0 / 3 / 1
6,121
612
6,760
7,204
2,210
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
10
0 / 7 / 1
6,078
608
6,225
12,069
5,550
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
V81011
Ishtar
10
1 / 3 / 0
6,554
655
5,939
11,305
3,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
13
Kills
1
1
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Ess Valetz
Cerberus
3
0
9
7.5
W
6
1
5
8.5
L
Ix Chel
PavéMMA
Ix Chel
0
3
1
0.17
W
4
0
9
8.5
L
Hercules
0
7
1
0.07
L
Ishtar
V81011
Ishtar
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,246
Damage
18,924
24,372
Taken
30,578
21,568
Mitigated
10,841
8,764
Healing
4,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Ess Valetz
Cerberus
7,255
699
285
3,414
12,482
13,522
23
4,341
8,141
14,199
0
W
11,485
224
0
2,338
5,703
3,076
629
1,117
4,586
41,320
0
L
Ix Chel
PavéMMA
Ix Chel
6,760
1,617
785
1,708
7,204
2,210
0
4,160
3,044
20,336
0
W
6,506
2,904
276
2,451
6,187
4,970
695
1,334
4,853
0
28,439
L
Hercules
6,225
1,430
160
1,525
12,069
5,550
0
8,521
3,548
0
15,263
L
Ishtar
V81011
Ishtar
5,939
4,450
0
134
11,305
3,081
0
6,107
5,198
0
18,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,538
Gold Earned
18,753
132
Minions Killed
79
0
Camps Cleared
0
528,592
Distance Traveled
515,002
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,965
797
21
2
0
192,174
0
W
Anubis
8,253
825
63
6
0
181,955
3
L
Ix Chel
6,121
612
27
3
0
155,114
0
W
Ullr
8,320
832
48
5
0
154,463
0
L
Hercules
6,078
608
24
2
0
176,787
0
L
Ishtar
6,554
655
28
3
0
183,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role