Player Matchup

Sol
Sol
Johnmar356
Sol
Level 5
God Stats
2W - 1L
1,781 SR
Queue Stats
3W - 6L
1,486 Elo+
Party 2
Artio
Artio
TypicalGrizzly98
Artio
Level 77
God Stats
0W - 1L
1,443 SR
Queue Stats
9W - 15L
1,437 Elo+
Party 2
Ix Chel
Ix Chel
gamess0__
Ix Chel
Level 14
God Stats
1W - 1L
1,390 SR
Queue Stats
3W - 4L
1,479 Elo+
Party 2
Team Averages
Level 32
1,538 SR
1,467 Elo+

VS

Team Averages
Level 35
1,563 SR
1,425 Elo+
Kukulkan
Kukulkan
JustCausePS
Kukulkan
Level 24
God Stats
13W - 21L
1,386 SR
Queue Stats
18W - 30L
1,383 Elo+
Party 1
Apollo
Apollo
PaleGuy
Apollo
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 70L
1,383 Elo+
Party 1
Maui
Maui
Rs3SeanDiedrich
Maui
Level 35
God Stats
4W - 7L
1,803 SR
Queue Stats
24W - 29L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 2
7,765
706
9,375
11,111
4,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 8 / 5
7,381
671
2,017
17,194
16,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
gamess0__
Ix Chel
10
3 / 8 / 3
7,774
707
5,227
11,666
5,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JustCausePS
Kukulkan
15
6 / 1 / 14
9,315
847
10,650
5,965
2,633
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
PaleGuy
Apollo
15
13 / 4 / 6
10,310
937
19,948
10,289
4,594
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
2 / 2 / 19
8,958
814
5,115
10,465
6,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
60
6
Kills
21
21
Deaths
7
10
Assists
39
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
Kukulkan
JustCausePS
Kukulkan
6
1
14
13
W
Apollo
PaleGuy
Apollo
13
4
6
4
W
2
2
19
5.75
L
0
8
5
0.31
L
Ix Chel
gamess0__
Ix Chel
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,619
Damage
35,713
39,971
Taken
26,719
26,027
Mitigated
13,625
6,921
Healing
6,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,375
3,625
0
1,248
11,111
4,606
1,180
3,584
7,527
26,399
0
W
Kukulkan
JustCausePS
Kukulkan
10,650
1,052
0
1,698
5,965
2,633
1,301
3,457
2,508
38,059
0
W
Apollo
PaleGuy
Apollo
19,948
11,860
151
3,155
10,289
4,594
916
6,856
3,433
0
53,805
W
5,115
1,217
0
1,432
10,465
6,398
286
6,321
4,144
15,151
0
L
2,017
193
1,529
1,767
17,194
16,314
69
6,544
10,650
7,613
0
L
Ix Chel
gamess0__
Ix Chel
5,227
1,218
1,028
1,349
11,666
5,107
411
5,696
5,970
11,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,920
Gold Earned
28,583
71
Minions Killed
132
0
Camps Cleared
0
515,468
Distance Traveled
560,586
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,765
706
52
5
0
145,157
0
W
Kukulkan
9,315
847
68
6
0
200,094
1
W
Apollo
10,310
937
51
5
0
189,530
0
W
Maui
8,958
814
13
1
0
170,962
0
L
Artio
7,381
671
10
1
0
202,912
2
L
Ix Chel
7,774
707
9
1
0
167,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role