Player Matchup

Anhur
Anhur
CaptnCaliber
Anhur
Level 105
God Stats
2W - 5L
1,776 SR
Queue Stats
82W - 87L
1,227 Elo+
Party 1
Mulan
Mulan
Fennniken
Mulan
Level 56
God Stats
2W - 1L
1,525 SR
Queue Stats
50W - 33L
1,521 Elo+
Solo
Vulcan
Vulcan
LordFaarquad926
Vulcan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 85L
1,237 Elo+
Party 1
Team Averages
Level 59
1,600 SR
1,328 Elo+

VS

Team Averages
Level 60
1,621 SR
1,390 Elo+
Chaac
Chaac
BULL2SWOL
Chaac
Level 124
God Stats
121W - 35L
1,818 SR
Queue Stats
839W - 334L
1,636 Elo+
Solo
Zeus
Zeus
BeatsByJNC
Zeus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 18L
1,257 Elo+
Party 2
Anubis
Anubis
WHOLE_LOTTA_BRED
Anubis
Level 12
God Stats
5W - 7L
1,545 SR
Queue Stats
6W - 16L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,615
692
3,594
10,275
3,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
Fennniken
Mulan
13
3 / 1 / 1
7,876
716
6,660
10,899
7,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 7 / 3
6,743
613
5,110
9,016
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BULL2SWOL
Chaac
15
6 / 0 / 5
9,094
827
12,495
9,656
9,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
2 / 2 / 5
7,910
719
6,327
5,270
1,788
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
3 / 2 / 7
8,227
748
6,191
5,367
2,745
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
11
11
Deaths
4
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
BULL2SWOL
Chaac
6
0
5
8.5
W
2
2
5
2.25
L
1
3
1
0.5
L
Mulan
Fennniken
Mulan
3
1
1
3.5
L
0
7
3
0.21
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,364
Damage
25,013
30,190
Taken
20,293
14,401
Mitigated
13,575
2,862
Healing
5,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BULL2SWOL
Chaac
12,495
1,853
137
4,636
9,656
9,042
478
2,119
6,966
0
38,757
W
6,327
794
123
324
5,270
1,788
657
1,837
3,433
30,711
0
L
3,594
1,045
0
1,391
10,275
3,630
0
4,724
5,295
0
21,822
L
Mulan
Fennniken
Mulan
6,660
1,760
0
545
10,899
7,924
0
4,268
6,260
0
27,379
L
5,110
1,378
0
926
9,016
2,847
0
3,556
5,083
19,071
0
W
6,191
416
0
759
5,367
2,745
670
1,193
4,082
22,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,234
Gold Earned
25,231
110
Minions Killed
141
0
Camps Cleared
0
580,339
Distance Traveled
576,517
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,094
827
39
4
0
221,064
0
W
Zeus
7,910
719
51
5
0
180,065
0
L
Anhur
7,615
692
46
4
0
183,915
0
L
Mulan
7,876
716
40
4
0
223,777
0
L
Vulcan
6,743
613
24
2
0
172,647
4
W
Anubis
8,227
748
51
5
0
175,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role