Player Matchup

Vamana
Vamana
Kraatzy
Vamana
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 32L
1,697 Elo+
Party 2
Fenrir
Fenrir
PavLovaLuva
Fenrir
Level 164
God Stats
1W - 1L
1,667 SR
Queue Stats
16W - 2L
1,830 Elo+
Party 2
Ix Chel
Ix Chel
àzzlay
Ix Chel
Level 144
God Stats
4W - 0L
1,844 SR
Queue Stats
55W - 12L
1,875 Elo+
Party 2
Team Averages
Level 150
1,671 SR
1,801 Elo+

VS

Team Averages
Level 73
1,627 SR
1,399 Elo+
Hachiman
Hachiman
Gar276
Hachiman
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,233 Elo+
Party 1
Achilles
Achilles
N3ONFlame
Achilles
Level 126
God Stats
4W - 3L
1,718 SR
Queue Stats
248W - 84L
1,731 Elo+
Solo
Nu Wa
Nu Wa
SantiClauseTMS
Nu Wa
Level 5
God Stats
1W - 2L
1,663 SR
Queue Stats
9W - 20L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Kraatzy
Vamana
16
4 / 1 / 9
9,580
737
9,691
12,745
18,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
15
5 / 0 / 8
10,709
824
11,533
14,021
19,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ix Chel
àzzlay
Ix Chel
16
4 / 0 / 7
9,920
763
14,620
9,941
5,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Gar276
Hachiman
12
0 / 6 / 1
7,320
563
5,900
14,207
5,621
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
N3ONFlame
Achilles
13
1 / 3 / 0
7,950
612
9,422
17,639
23,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 4 / 1
7,464
574
7,078
9,847
3,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
13
Kills
1
1
Deaths
13
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Gar276
Hachiman
0
6
1
0.08
W
Vamana
Kraatzy
Vamana
4
1
9
8.5
L
Achilles
N3ONFlame
Achilles
1
3
0
0.33
W
Fenrir
5
0
8
9
L
0
4
1
0.13
W
Ix Chel
àzzlay
Ix Chel
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,844
Damage
22,400
36,707
Taken
41,693
43,470
Mitigated
33,112
11,925
Healing
4,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Gar276
Hachiman
5,900
4,658
0
2,185
14,207
5,621
53
3,395
10,475
0
21,317
W
Vamana
Kraatzy
Vamana
9,691
3,655
0
2,965
12,745
18,458
133
2,528
10,217
0
38,068
L
Achilles
N3ONFlame
Achilles
9,422
1,463
0
2,239
17,639
23,623
0
7,950
8,620
0
25,316
W
Fenrir
11,533
2,636
206
2,310
14,021
19,509
32
2,679
11,342
210
20,291
L
7,078
1,812
0
513
9,847
3,868
0
3,060
6,344
28,884
0
W
Ix Chel
àzzlay
Ix Chel
14,620
1,603
3,131
3,313
9,941
5,503
1,195
1,924
8,017
75,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,209
Gold Earned
22,734
192
Minions Killed
104
0
Camps Cleared
0
748,699
Distance Traveled
697,690
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,320
563
43
3
0
217,172
0
W
Vamana
9,580
737
45
3
0
262,611
2
L
Achilles
7,950
612
22
2
0
260,104
0
W
Fenrir
10,709
824
22
2
0
250,537
0
L
Nu Wa
7,464
574
39
3
0
220,414
0
W
Ix Chel
9,920
763
125
10
0
235,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role