Player Matchup

Mercury
Mercury
Puxxycat
Mercury
Level 157
God Stats
2W - 3L
1,636 SR
Queue Stats
221W - 231L
1,562 Elo+
Solo
Mulan
Mulan
Sirpalius
Mulan
Level 88
God Stats
1W - 3L
1,385 SR
Queue Stats
257W - 230L
1,599 Elo+
Solo
Ymir
Ymir
lPaINOo
Ymir
Level 154
God Stats
4W - 8L
1,385 SR
Queue Stats
561W - 524L
1,551 Elo+
Solo
Da Ji
Da Ji
Накара
Da Ji
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Писюнястый
Jormungandr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,523 Elo+
Party 1
Team Averages
Level 90
1,481 SR
1,547 Elo+

VS

Team Averages
Level 151
1,484 SR
1,522 Elo+
Chiron
Chiron
LordOfHobo
Chiron
Level 149
God Stats
3W - 3L
1,430 SR
Queue Stats
252W - 261L
1,425 Elo+
Solo
Martichoras
Martichoras
RogueConutZA
Martichoras
Level 148
God Stats
2W - 5L
1,337 SR
Queue Stats
311W - 328L
1,482 Elo+
Solo
Bellona
Bellona
mraxf
Bellona
Level 129
God Stats
2W - 0L
1,920 SR
Queue Stats
105W - 87L
1,532 Elo+
Solo
Janus
Janus
woeboy
Janus
Level 174
God Stats
8W - 14L
1,221 SR
Queue Stats
897W - 876L
1,626 Elo+
Solo
Mulan
Mulan
洗面奶钢铁侠
Mulan
Level 153
God Stats
2W - 0L
1,512 SR
Queue Stats
44W - 31L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Puxxycat
Mercury
16
3 / 2 / 7
8,983
817
9,249
7,685
4,504
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Sirpalius
Mulan
17
4 / 7 / 4
10,102
918
12,235
17,255
17,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ymir
lPaINOo
Ymir
12
0 / 5 / 5
7,053
641
3,983
16,995
21,867
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 7 / 4
7,906
719
5,896
13,075
8,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
3 / 6 / 6
8,353
759
14,795
15,435
24,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
LordOfHobo
Chiron
17
11 / 2 / 13
9,968
906
19,506
11,203
5,964
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Martichoras
RogueConutZA
Martichoras
15
2 / 2 / 21
8,960
815
11,652
9,257
5,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
mraxf
Bellona
16
4 / 3 / 19
9,150
832
12,347
14,667
18,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
woeboy
Janus
16
6 / 2 / 17
10,198
927
11,749
6,970
3,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 3 / 14
8,679
789
7,652
18,312
16,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
111
11
Kills
27
27
Deaths
12
26
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Chiron
LordOfHobo
Chiron
11
2
13
8.75
L
Mercury
Puxxycat
Mercury
3
2
7
3.25
W
Martichoras
RogueConutZA
Martichoras
2
2
21
6.25
L
Mulan
Sirpalius
Mulan
4
7
4
0.86
L
Ymir
lPaINOo
Ymir
0
5
5
0.5
W
Bellona
mraxf
Bellona
4
3
19
4.5
W
Janus
woeboy
Janus
6
2
17
7.25
L
1
7
4
0.43
L
3
6
6
1
W
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,158
Damage
62,906
70,445
Taken
60,409
76,558
Mitigated
49,532
11,311
Healing
18,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
LordOfHobo
Chiron
19,506
7,829
756
2,998
11,203
5,964
3,023
2,942
7,939
0
30,633
L
Mercury
Puxxycat
Mercury
9,249
890
727
1,236
7,685
4,504
0
1,892
5,326
0
20,546
W
Martichoras
RogueConutZA
Martichoras
11,652
5,933
519
1,847
9,257
5,090
2,311
3,462
5,446
0
32,524
L
Mulan
Sirpalius
Mulan
12,235
570
728
4,716
17,255
17,885
1,058
3,680
13,090
0
28,280
L
Ymir
lPaINOo
Ymir
3,983
373
260
1,023
16,995
21,867
405
3,259
13,552
4,817
0
W
Bellona
mraxf
Bellona
12,347
1,871
1,839
2,679
14,667
18,455
66
4,197
10,255
0
13,039
W
Janus
woeboy
Janus
11,749
518
378
1,506
6,970
3,144
262
2,354
4,339
22,027
0
L
5,896
1,597
318
723
13,075
8,076
0
1,770
11,129
0
9,243
L
14,795
1,941
495
1,085
15,435
24,226
0
1,677
13,476
24,951
0
W
7,652
489
659
4,841
18,312
16,879
27
4,365
13,652
607
14,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,397
Gold Earned
46,955
98
Minions Killed
117
0
Camps Cleared
0
968,810
Distance Traveled
937,559
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,968
906
37
3
0
191,599
0
L
Mercury
8,983
817
32
3
0
254,246
0
W
Martichoras
8,960
815
40
4
0
185,330
0
L
Mulan
10,102
918
31
3
0
159,124
0
L
Ymir
7,053
641
4
0
0
184,440
0
W
Bellona
9,150
832
5
0
0
203,374
0
W
Janus
10,198
927
26
2
0
183,211
1
L
Da Ji
7,906
719
9
1
0
184,382
0
L
Jormungandr
8,353
759
22
2
0
186,618
0
W
Mulan
8,679
789
9
1
0
174,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role