Player Matchup

Amaterasu
Amaterasu
ChefYaBoiRD
Amaterasu
Level 151
God Stats
1W - 6L
1,185 SR
Queue Stats
50W - 80L
1,446 Elo+
Party 2
Shiva
Shiva
HemorrhoidHenry
Shiva
Level 152
God Stats
6W - 9L
1,508 SR
Queue Stats
68W - 95L
1,489 Elo+
Party 2
Ix Chel
Ix Chel
Orangutank
Ix Chel
Level 148
God Stats
4W - 2L
1,601 SR
Queue Stats
87W - 114L
1,584 Elo+
Party 2
Aphrodite
Aphrodite
siden7
Aphrodite
Level 142
God Stats
0W - 4L
1,363 SR
Queue Stats
60W - 89L
1,585 Elo+
Party 2
Rama
Rama
takyoooon
Rama
Level 28
God Stats
0W - 2L
1,209 SR
Queue Stats
10W - 22L
1,336 Elo+
Party 2
Team Averages
Level 124
1,373 SR
1,488 Elo+

VS

Team Averages
Level 141
1,564 SR
1,560 Elo+
Neith
Neith
DiqqQween
Neith
Level 154
God Stats
20W - 19L
1,642 SR
Queue Stats
245W - 229L
1,607 Elo+
Party 1
Hel
Hel
StopAtNothing
Hel
Level 143
God Stats
1W - 3L
1,352 SR
Queue Stats
21W - 27L
1,507 Elo+
Party 1
Merlin
Merlin
Xenragade
Merlin
Level 156
God Stats
5W - 8L
1,645 SR
Queue Stats
184W - 170L
1,585 Elo+
Party 1
Ishtar
Ishtar
iTOOKurKOOlaid
Ishtar
Level 147
God Stats
2W - 1L
1,553 SR
Queue Stats
38W - 31L
1,548 Elo+
Party 1
Achilles
Achilles
therrien27
Achilles
Level 105
God Stats
6W - 3L
1,629 SR
Queue Stats
41W - 42L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ChefYaBoiRD
Amaterasu
14
3 / 2 / 0
7,502
682
7,024
14,528
11,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 2 / 0
7,433
676
7,929
15,444
14,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
Orangutank
Ix Chel
14
0 / 3 / 0
7,536
685
5,486
9,439
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
siden7
Aphrodite
13
0 / 2 / 2
7,192
654
6,155
8,999
4,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
13
0 / 3 / 0
7,040
640
4,427
11,896
4,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DiqqQween
Neith
15
2 / 0 / 4
8,333
758
12,698
9,354
4,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 0 / 8
8,192
745
8,714
8,683
6,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Merlin
Xenragade
Merlin
17
8 / 0 / 1
9,500
864
16,685
5,033
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 4
7,870
715
5,856
8,203
4,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
therrien27
Achilles
14
1 / 1 / 6
7,456
678
6,806
10,195
10,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
12
12
Deaths
3
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
ChefYaBoiRD
Amaterasu
3
2
0
1.5
W
Neith
DiqqQween
Neith
2
0
4
4
L
0
2
0
0
L
Ix Chel
Orangutank
Ix Chel
0
3
0
0
W
0
0
8
4
W
Merlin
Xenragade
Merlin
8
0
1
8.5
W
1
2
4
1.5
L
Aphrodite
siden7
Aphrodite
0
2
2
0.5
L
Rama
0
3
0
0
W
Achilles
therrien27
Achilles
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,021
Damage
50,759
60,306
Taken
41,468
38,263
Mitigated
29,135
17,967
Healing
20,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
ChefYaBoiRD
Amaterasu
7,024
3,088
0
2,550
14,528
11,739
0
6,780
7,434
0
17,902
W
Neith
DiqqQween
Neith
12,698
4,056
0
1,991
9,354
4,741
1,589
1,859
7,412
0
44,109
L
7,929
925
1,450
2,411
15,444
14,498
0
6,979
8,217
0
15,976
L
Ix Chel
Orangutank
Ix Chel
5,486
545
541
1,018
9,439
3,062
0
6,131
3,263
37,024
0
W
8,714
279
7,246
7,992
8,683
6,738
0
2,432
6,112
21,584
0
W
Merlin
Xenragade
Merlin
16,685
1,158
0
625
5,033
2,709
230
1,235
3,751
48,736
0
W
5,856
3,798
0
1,191
8,203
4,302
1,452
3,092
5,059
0
23,275
L
Aphrodite
siden7
Aphrodite
6,155
1,051
5,025
4,274
8,999
4,308
0
1,859
6,830
28,652
0
L
Rama
4,427
4,039
0
698
11,896
4,656
0
3,650
8,157
0
17,223
W
Achilles
therrien27
Achilles
6,806
1,194
0
1,850
10,195
10,645
377
3,023
6,823
0
12,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,703
Gold Earned
41,351
214
Minions Killed
252
0
Camps Cleared
0
1,139,003
Distance Traveled
1,225,233
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,502
682
28
3
0
248,539
0
W
Neith
8,333
758
81
7
0
229,986
0
L
Shiva
7,433
676
17
2
0
254,435
0
L
Ix Chel
7,536
685
81
7
0
227,499
0
W
Hel
8,192
745
37
3
0
268,949
0
W
Merlin
9,500
864
70
6
0
246,472
0
W
Ishtar
7,870
715
47
4
0
213,603
0
L
Aphrodite
7,192
654
55
5
0
206,621
0
L
Rama
7,040
640
33
3
0
201,909
0
W
Achilles
7,456
678
17
2
0
266,223
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role