Player Matchup

King Arthur
King Arthur
Gwick3d
King Arthur
Level 106
God Stats
20W - 33L
1,361 SR
Queue Stats
104W - 122L
1,339 Elo+
Party 1
Fenrir
Fenrir
Renegade14
Fenrir
Level 58
God Stats
15W - 12L
1,543 SR
Queue Stats
41W - 53L
1,421 Elo+
Party 1
Baron Samedi
Baron Samedi
WarlordRenegade
Baron Samedi
Level 155
God Stats
12W - 10L
1,216 SR
Queue Stats
286W - 319L
1,482 Elo+
Party 1
Team Averages
Level 106
1,373 SR
1,414 Elo+

VS

Team Averages
Level 109
1,578 SR
1,452 Elo+
Da Ji
Da Ji
ThePhillySamurai
Da Ji
Level 43
God Stats
14W - 27L
1,456 SR
Queue Stats
411W - 432L
1,385 Elo+
Party 2
Hades
Hades
WPG14JONES
Hades
Level 156
God Stats
0W - 1L
1,778 SR
Queue Stats
87W - 95L
1,512 Elo+
Solo
Nemesis
Nemesis
x-iiIVIPaCT-o
Nemesis
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
435W - 446L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gwick3d
King Arthur
13
2 / 1 / 9
8,898
742
7,316
12,523
12,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
Renegade14
Fenrir
16
7 / 4 / 7
10,680
890
8,049
12,047
5,294
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
WarlordRenegade
Baron Samedi
16
8 / 3 / 8
10,947
912
15,888
8,647
3,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 4
8,279
690
6,277
11,593
4,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hades
14
5 / 6 / 1
9,206
767
11,168
14,850
8,464
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
12
0 / 5 / 4
7,657
638
4,724
11,638
5,671
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
17
Kills
8
8
Deaths
17
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Gwick3d
King Arthur
2
1
9
6.5
W
Fenrir
Renegade14
Fenrir
7
4
7
2.63
L
3
6
4
0.83
L
Hades
5
6
1
0.92
W
Baron Samedi
WarlordRenegade
Baron Samedi
8
3
8
4
L
Nemesis
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,253
Damage
22,169
33,217
Taken
38,081
21,401
Mitigated
18,336
5,504
Healing
5,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Gwick3d
King Arthur
7,316
760
0
0
12,523
12,352
20
4,452
8,071
0
23,105
W
Fenrir
Renegade14
Fenrir
8,049
1,300
0
1,763
12,047
5,294
1,092
3,672
8,375
0
25,350
L
6,277
1,239
0
41
11,593
4,201
0
4,423
7,170
0
19,458
L
Hades
11,168
557
220
3,268
14,850
8,464
0
7,400
7,450
44,580
0
W
Baron Samedi
WarlordRenegade
Baron Samedi
15,888
2,005
1,439
2,302
8,647
3,755
1,799
3,044
5,603
58,289
0
L
Nemesis
4,724
1,475
0
1,473
11,638
5,671
0
4,152
7,486
0
18,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,525
Gold Earned
25,142
155
Minions Killed
125
0
Camps Cleared
0
716,402
Distance Traveled
576,204
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,898
742
34
3
0
253,666
0
W
Fenrir
10,680
890
21
2
0
243,121
2
L
Da Ji
8,279
690
29
2
0
194,642
0
L
Hades
9,206
767
68
6
0
166,648
0
W
Baron Samedi
10,947
912
100
8
0
219,615
4
L
Nemesis
7,657
638
28
2
0
214,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role