Player Matchup

Artemis
Artemis
Axwell555
Artemis
Level 147
God Stats
2W - 2L
1,328 SR
Queue Stats
343W - 289L
1,543 Elo+
Solo
Sylvanus
Sylvanus
DCM9612
Sylvanus
Level 128
God Stats
94W - 88L
1,579 SR
Queue Stats
248W - 239L
1,518 Elo+
Party 2
Mercury
Mercury
Scorchpelt
Mercury
Level 148
God Stats
3W - 3L
1,603 SR
Queue Stats
218W - 249L
1,504 Elo+
Party 2
Merlin
Merlin
jerboul22
Merlin
Level 145
God Stats
6W - 1L
1,898 SR
Queue Stats
183W - 193L
1,532 Elo+
Party 2
Chaac
Chaac
marmar_12yh
Chaac
Level 57
God Stats
7W - 5L
1,650 SR
Queue Stats
187W - 188L
1,623 Elo+
Solo
Team Averages
Level 125
1,612 SR
1,544 Elo+

VS

Team Averages
Level 128
1,510 SR
1,541 Elo+
He Bo
He Bo
 
He Bo
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
 
Ravana
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Legendary_DeeDee
Anubis
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
116W - 93L
1,572 Elo+
Solo
Cabrakan
Cabrakan
Pooch55
Cabrakan
Level 143
God Stats
1W - 2L
1,552 SR
Queue Stats
173W - 148L
1,634 Elo+
Solo
Hou Yi
Hou Yi
dryertoast
Hou Yi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Axwell555
Artemis
10
4 / 1 / 1
5,733
573
6,177
5,347
1,909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
DCM9612
Sylvanus
9
1 / 0 / 3
4,814
481
3,151
6,610
4,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Scorchpelt
Mercury
9
1 / 3 / 1
5,263
526
3,715
8,226
2,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
jerboul22
Merlin
10
0 / 1 / 0
5,233
523
1,491
2,939
871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 1
5,176
518
1,959
6,098
3,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
4 / 0 / 0
6,765
677
4,760
3,465
987
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ravana
 
Ravana
8
0 / 0 / 3
5,174
517
2,640
5,827
1,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 1 / 0
5,999
600
4,536
4,795
2,495
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cabrakan
Pooch55
Cabrakan
8
0 / 1 / 2
4,833
483
2,496
7,695
6,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
dryertoast
Hou Yi
7
1 / 4 / 0
4,616
462
3,057
5,931
1,944
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
6
Kills
5
5
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
0
0
4
L
Ravana
 
Ravana
0
0
3
1.5
W
Artemis
Axwell555
Artemis
4
1
1
4.5
W
Sylvanus
DCM9612
Sylvanus
1
0
3
2.5
L
0
1
0
0
L
Cabrakan
Pooch55
Cabrakan
0
1
2
1
W
Mercury
Scorchpelt
Mercury
1
3
1
0.5
L
Hou Yi
dryertoast
Hou Yi
1
4
0
0.25
W
Merlin
jerboul22
Merlin
0
1
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,493
Damage
17,489
29,220
Taken
27,713
13,406
Mitigated
13,676
8,509
Healing
8,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,760
304
0
1,740
3,465
987
0
950
2,345
53,871
0
L
Ravana
 
Ravana
2,640
1,051
0
1,006
5,827
1,996
0
750
5,035
0
27,053
W
Artemis
Axwell555
Artemis
6,177
3,515
0
1,943
5,347
1,909
0
1,656
3,691
0
35,780
W
Sylvanus
DCM9612
Sylvanus
3,151
1,551
758
1,994
6,610
4,381
0
2,109
4,501
17,424
6,901
L
4,536
336
0
2,459
4,795
2,495
88
0
4,382
44,243
0
L
Cabrakan
Pooch55
Cabrakan
2,496
720
0
2,380
7,695
6,254
0
1,094
6,601
14,032
0
W
Mercury
Scorchpelt
Mercury
3,715
1,907
0
909
8,226
2,576
0
1,704
6,522
0
41,499
L
Hou Yi
dryertoast
Hou Yi
3,057
1,391
0
1,155
5,931
1,944
0
1,267
4,664
0
29,654
W
Merlin
jerboul22
Merlin
1,491
43
0
300
2,939
871
0
1,787
1,152
36,357
0
W
1,959
193
0
2,605
6,098
3,669
0
4,536
1,562
0
25,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,219
Gold Earned
27,387
289
Minions Killed
294
0
Camps Cleared
0
1,000,887
Distance Traveled
917,941
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,765
677
95
10
0
185,686
0
L
Ravana
5,174
517
54
5
0
219,764
0
W
Artemis
5,733
573
60
6
0
182,367
0
W
Sylvanus
4,814
481
37
4
0
166,139
4
L
Anubis
5,999
600
76
8
0
157,304
0
L
Cabrakan
4,833
483
24
2
0
183,806
0
W
Mercury
5,263
526
75
8
0
246,093
0
L
Hou Yi
4,616
462
45
5
0
171,381
2
W
Merlin
5,233
523
66
7
0
196,051
2
W
Chaac
5,176
518
51
5
0
210,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role