Player Matchup

Atlas
Atlas
 
Atlas
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
BicuspidSiren42
Da Ji
Level 128
God Stats
6W - 8L
1,286 SR
Queue Stats
225W - 207L
1,425 Elo+
Solo
Bacchus
Bacchus
FSBanditBan
Bacchus
Level 152
God Stats
2W - 1L
1,564 SR
Queue Stats
171W - 158L
1,490 Elo+
Party 2
Yemoja
Yemoja
Kickr0ckz
Yemoja
Level 156
God Stats
2W - 2L
1,467 SR
Queue Stats
231W - 247L
1,519 Elo+
Solo
Xbalanque
Xbalanque
RKJOE
Xbalanque
Level 145
God Stats
7W - 6L
1,512 SR
Queue Stats
168W - 157L
1,458 Elo+
Party 2
Team Averages
Level 148
1,466 SR
1,478 Elo+

VS

Team Averages
Level 128
1,641 SR
1,589 Elo+
Freya
Freya
MastaBChiefn
Freya
Level 134
God Stats
1W - 1L
1,680 SR
Queue Stats
3W - 3L
1,622 Elo+
Party 1
Vulcan
Vulcan
MrSlith
Vulcan
Level 146
God Stats
1W - 1L
1,466 SR
Queue Stats
14W - 12L
1,620 Elo+
Party 1
Thoth
Thoth
RocketRose32
Thoth
Level 140
God Stats
0W - 3L
1,288 SR
Queue Stats
67W - 44L
1,596 Elo+
Party 3
Hel
Hel
RonBurgandy95
Hel
Level 143
God Stats
4W - 1L
1,959 SR
Queue Stats
77W - 54L
1,605 Elo+
Party 3
Scylla
Scylla
weeeeh
Scylla
Level 78
God Stats
2W - 2L
1,810 SR
Queue Stats
49W - 52L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
3 / 1 / 15
9,049
905
13,623
11,679
12,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 3 / 10
9,014
901
7,297
11,102
6,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
FSBanditBan
Bacchus
15
2 / 1 / 12
8,318
832
8,240
10,945
17,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
Kickr0ckz
Yemoja
14
0 / 1 / 14
8,694
869
1,433
8,871
10,942
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Xbalanque
RKJOE
Xbalanque
14
7 / 3 / 7
9,014
901
10,980
10,006
5,683
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
5,818
582
1,167
4,033
1,734
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vulcan
MrSlith
Vulcan
13
0 / 5 / 4
7,245
725
10,245
10,503
6,456
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 2
7,861
786
8,951
7,736
3,230
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

15
1 / 3 / 4
7,581
758
7,363
12,787
7,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
weeeeh
Scylla
13
2 / 4 / 2
7,599
760
7,489
9,691
3,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
18
18
Kills
5
9
Deaths
18
58
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
1
15
10.5
W
6
3
10
3.67
W
Bacchus
FSBanditBan
Bacchus
2
1
12
8
W
Yemoja
Kickr0ckz
Yemoja
0
1
14
7
L
0
3
1
0.17
L
Vulcan
MrSlith
Vulcan
0
5
4
0.4
W
Xbalanque
RKJOE
Xbalanque
7
3
7
3.5
L
2
3
2
1
L
1
3
4
1
L
Scylla
weeeeh
Scylla
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,573
Damage
35,215
52,603
Taken
44,750
52,959
Mitigated
22,716
25,733
Healing
15,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
13,623
2,868
1,621
2,763
11,679
12,295
449
8,024
3,624
24,455
0
W
7,297
1,226
1,552
989
11,102
6,354
0
7,498
3,587
0
14,138
W
Bacchus
FSBanditBan
Bacchus
8,240
624
1,895
4,529
10,945
17,685
426
6,718
4,208
18,076
0
W
Yemoja
Kickr0ckz
Yemoja
1,433
423
7,325
2,208
8,871
10,942
236
5,350
3,513
6,437
0
L
1,167
372
345
303
4,033
1,734
0
2,511
1,402
1,539
98
L
Vulcan
MrSlith
Vulcan
10,245
4,015
110
1,142
10,503
6,456
0
4,710
5,455
20,225
0
W
Xbalanque
RKJOE
Xbalanque
10,980
5,495
731
2,120
10,006
5,683
2,903
7,400
2,554
0
27,306
L
8,951
88
466
168
7,736
3,230
0
3,786
3,580
19,097
0
L
7,363
27
6,235
6,180
12,787
7,324
0
6,024
6,355
15,167
0
L
Scylla
weeeeh
Scylla
7,489
63
332
524
9,691
3,972
0
4,767
4,662
17,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,089
Gold Earned
36,104
119
Minions Killed
91
0
Camps Cleared
0
966,251
Distance Traveled
829,218
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,049
905
34
3
0
213,273
0
W
Da Ji
9,014
901
19
2
0
181,006
0
W
Bacchus
8,318
832
16
2
0
217,002
0
W
Yemoja
8,694
869
13
1
0
178,521
0
L
Freya
5,818
582
6
1
0
60,466
0
L
Vulcan
7,245
725
19
2
0
170,915
0
W
Xbalanque
9,014
901
37
4
0
176,449
0
L
Thoth
7,861
786
18
2
0
203,750
0
L
Hel
7,581
758
22
2
0
213,765
0
L
Scylla
7,599
760
26
3
0
180,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role