Player Matchup

King Arthur
King Arthur
RS FATMAN
King Arthur
Level 107
God Stats
5W - 4L
1,849 SR
Queue Stats
46W - 53L
1,463 Elo+
Party 1
Merlin
Merlin
SA1HTAM_A
Merlin
Level 124
God Stats
58W - 57L
1,097 SR
Queue Stats
444W - 449L
1,374 Elo+
Solo
Cernunnos
Cernunnos
Softinho
Cernunnos
Level 191
God Stats
68W - 79L
1,566 SR
Queue Stats
736W - 719L
1,524 Elo+
Solo
Cliodhna
Cliodhna
ViKinGz KuRaMa
Cliodhna
Level 69
God Stats
35W - 22L
1,651 SR
Queue Stats
372W - 407L
1,469 Elo+
Solo
Ares
Ares
hierophant8565
Ares
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,493 Elo+
Party 1
Team Averages
Level 120
1,533 SR
1,465 Elo+

VS

Team Averages
Level 138
1,427 SR
1,472 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Amaritsu
Yemoja
Level 143
God Stats
3W - 8L
1,324 SR
Queue Stats
97W - 104L
1,464 Elo+
Solo
Vulcan
Vulcan
SergiDestroyer
Vulcan
Level 127
God Stats
6W - 8L
1,239 SR
Queue Stats
381W - 381L
1,450 Elo+
Solo
Agni
Agni
The_KoBRUH
Agni
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 71L
1,490 Elo+
Solo
Jormungandr
Jormungandr
ahorro_oceanico
Jormungandr
Level 109
God Stats
0W - 3L
1,572 SR
Queue Stats
24W - 24L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
RS FATMAN
King Arthur
13
1 / 2 / 2
7,979
532
9,015
14,092
11,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
SA1HTAM_A
Merlin
13
2 / 1 / 2
8,007
534
7,541
8,489
4,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Softinho
Cernunnos
13
1 / 0 / 1
7,433
496
5,777
7,096
3,280
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cliodhna
13
5 / 1 / 0
7,862
524
7,262
10,208
4,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 3
7,357
490
4,223
11,094
11,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
1 / 1 / 0
7,187
479
6,440
9,369
3,653
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
Amaritsu
Yemoja
14
2 / 2 / 0
8,190
546
5,917
13,238
6,483
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 2 / 2
6,237
416
4,797
7,281
3,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
2 / 3 / 0
7,851
523
6,302
10,229
3,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
ahorro_oceanico
Jormungandr
10
0 / 2 / 1
6,525
435
5,837
12,709
10,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
10
Kills
5
5
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
1
0
1
L
Yemoja
Amaritsu
Yemoja
2
2
0
1
W
King Arthur
RS FATMAN
King Arthur
1
2
2
1
W
Merlin
SA1HTAM_A
Merlin
2
1
2
3
L
0
2
2
0.5
W
Cernunnos
Softinho
Cernunnos
1
0
1
1.5
L
2
3
0
0.67
W
Cliodhna
5
1
0
5
L
Jormungandr
ahorro_oceanico
Jormungandr
0
2
1
0.25
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,818
Damage
29,293
50,979
Taken
52,826
34,994
Mitigated
27,590
14,559
Healing
12,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,440
5,927
0
3,327
9,369
3,653
0
1,843
7,526
0
63,035
L
Yemoja
Amaritsu
Yemoja
5,917
1,286
104
1,813
13,238
6,483
0
0
13,238
58,420
0
W
King Arthur
RS FATMAN
King Arthur
9,015
1,435
0
1,700
14,092
11,850
0
5,960
8,132
0
60,213
W
Merlin
SA1HTAM_A
Merlin
7,541
0
0
2,536
8,489
4,054
0
5,715
2,774
61,125
0
L
4,797
2,291
0
1,699
7,281
3,035
57
1,205
6,076
31,043
4,057
W
Cernunnos
Softinho
Cernunnos
5,777
2,682
0
4,170
7,096
3,280
728
2,266
4,830
0
75,159
L
6,302
438
0
1,695
10,229
3,805
0
5,191
5,038
65,474
0
W
Cliodhna
7,262
85
0
3,642
10,208
4,166
0
3,415
6,793
0
57,239
L
Jormungandr
ahorro_oceanico
Jormungandr
5,837
1,375
0
3,686
12,709
10,614
0
3,525
9,184
25,130
0
W
4,223
437
253
2,258
11,094
11,644
236
5,420
5,674
14,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,638
Gold Earned
35,990
432
Minions Killed
416
0
Camps Cleared
0
1,502,191
Distance Traveled
1,394,875
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,187
479
109
7
0
274,699
0
L
Yemoja
8,190
546
109
7
0
253,655
7
W
King Arthur
7,979
532
94
6
0
261,422
2
W
Merlin
8,007
534
120
8
0
292,301
6
L
Vulcan
6,237
416
49
3
0
238,040
0
W
Cernunnos
7,433
496
134
9
0
293,765
2
L
Agni
7,851
523
118
8
0
310,840
2
W
Cliodhna
7,862
524
73
5
0
360,665
2
L
Jormungandr
6,525
435
31
2
0
317,641
5
W
Ares
7,357
490
11
1
0
294,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role