Player Matchup

Susano
Susano
Artificers_Pen
Susano
Level 67
God Stats
0W - 2L
1,278 SR
Queue Stats
19W - 26L
1,375 Elo+
Party 1
Ix Chel
Ix Chel
Carrmahh
Ix Chel
Level 65
God Stats
0W - 2L
1,243 SR
Queue Stats
20W - 24L
1,400 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MysticAzian
Kumbhakarna
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,351 Elo+
Party 1
Apollo
Apollo
Uncringed
Apollo
Level 67
God Stats
12W - 7L
1,536 SR
Queue Stats
294W - 285L
1,455 Elo+
Party 2
Sun Wukong
Sun Wukong
Zach_Jiye_15
Sun Wukong
Level 41
God Stats
5W - 6L
1,342 SR
Queue Stats
156W - 157L
1,409 Elo+
Party 2
Team Averages
Level 55
1,380 SR
1,398 Elo+

VS

Team Averages
Level 45
1,603 SR
1,395 Elo+
Hel
Hel
BamWick
Hel
Level 69
God Stats
32W - 37L
1,327 SR
Queue Stats
124W - 180L
1,383 Elo+
Party 3
Bastet
Bastet
MMGxINSANITY
Bastet
Level 44
God Stats
8W - 5L
1,710 SR
Queue Stats
63W - 61L
1,412 Elo+
Party 4
Atlas
Atlas
SwankyTheEagle
Atlas
Level 47
God Stats
4W - 1L
1,721 SR
Queue Stats
232W - 218L
1,419 Elo+
Solo
Danzaburou
Danzaburou
Tikoy-
Danzaburou
Level 38
God Stats
9W - 5L
1,732 SR
Queue Stats
70W - 72L
1,415 Elo+
Party 4
Vamana
Vamana
xMIGHTY-GOAT24x
Vamana
Level 26
God Stats
49W - 40L
1,523 SR
Queue Stats
99W - 139L
1,347 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 2
6,357
454
6,054
12,087
4,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
Carrmahh
Ix Chel
12
2 / 6 / 2
7,127
509
8,829
12,550
4,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
MysticAzian
Kumbhakarna
9
1 / 4 / 3
6,376
455
5,395
16,274
12,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Uncringed
Apollo
10
2 / 5 / 1
6,378
456
4,712
10,871
4,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Zach_Jiye_15
Sun Wukong
13
2 / 3 / 0
7,632
545
4,473
14,597
9,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
13
3 / 4 / 5
7,781
556
6,333
9,270
3,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
13
7 / 1 / 7
8,561
612
9,864
10,184
3,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 2 / 8
7,738
553
8,732
11,799
9,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Tikoy-
Danzaburou
13
6 / 1 / 7
8,173
584
12,238
7,370
2,813
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 2 / 3
7,969
569
9,448
9,129
7,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
9
Kills
23
23
Deaths
10
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Hel
3
4
5
1.38
L
Ix Chel
Carrmahh
Ix Chel
2
6
2
0.5
W
Bastet
7
1
7
10.5
L
Kumbhakarna
MysticAzian
Kumbhakarna
1
4
3
0.63
W
4
2
8
4
W
Danzaburou
Tikoy-
Danzaburou
6
1
7
9.5
L
Apollo
Uncringed
Apollo
2
5
1
0.5
L
Sun Wukong
Zach_Jiye_15
Sun Wukong
2
3
0
0.67
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,463
Damage
46,615
66,379
Taken
47,752
35,173
Mitigated
26,671
11,210
Healing
15,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,054
2,527
0
1,172
12,087
4,264
0
2,303
9,687
0
31,713
W
Hel
6,333
488
705
2,732
9,270
3,180
429
4,722
4,548
52,772
0
L
Ix Chel
Carrmahh
Ix Chel
8,829
1,192
207
1,119
12,550
4,455
0
5,858
6,692
54,676
0
W
Bastet
9,864
3,305
0
4,069
10,184
3,521
0
2,315
7,869
0
45,656
L
Kumbhakarna
MysticAzian
Kumbhakarna
5,395
559
0
2,914
16,274
12,631
0
3,483
12,742
20,361
0
W
8,732
2,838
253
3,112
11,799
9,561
34
4,440
7,359
24,439
0
W
Danzaburou
Tikoy-
Danzaburou
12,238
8,246
0
2,757
7,370
2,813
1,081
2,451
4,919
0
58,141
L
Apollo
Uncringed
Apollo
4,712
3,553
0
1,501
10,871
4,087
0
3,421
7,450
0
41,918
L
Sun Wukong
Zach_Jiye_15
Sun Wukong
4,473
800
0
4,297
14,597
9,736
175
0
13,696
0
60,691
W
9,448
4,258
0
1,939
9,129
7,596
639
296
8,833
0
55,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,870
Gold Earned
40,222
337
Minions Killed
332
0
Camps Cleared
0
1,324,350
Distance Traveled
1,372,433
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,357
454
45
3
0
295,637
0
W
Hel
7,781
556
72
5
0
256,759
2
L
Ix Chel
7,127
509
96
7
0
251,217
0
W
Bastet
8,561
612
74
5
0
354,440
0
L
Kumbhakarna
6,376
455
20
1
0
281,368
0
W
Atlas
7,738
553
22
2
0
268,858
4
W
Danzaburou
8,173
584
83
6
0
249,465
0
L
Apollo
6,378
456
83
6
0
240,638
0
L
Sun Wukong
7,632
545
93
7
0
255,490
0
W
Vamana
7,969
569
81
6
0
242,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role