Player Matchup

Sol
Sol
Darth Zeker
Sol
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 41L
1,453 Elo+
Party 1
Eset
Eset
Das Bamber
Eset
Level 157
God Stats
0W - 1L
1,395 SR
Queue Stats
168W - 177L
1,442 Elo+
Party 1
Artio
Artio
Das Bebii
Artio
Level 76
God Stats
0W - 4L
1,058 SR
Queue Stats
57W - 62L
1,460 Elo+
Party 1
Thanatos
Thanatos
Das Big Jugg
Thanatos
Level 129
God Stats
0W - 1L
1,159 SR
Queue Stats
81W - 101L
1,441 Elo+
Party 1
Chang'e
Chang'e
Das lil uhly
Chang'e
Level 156
God Stats
1W - 2L
1,600 SR
Queue Stats
128W - 142L
1,490 Elo+
Party 1
Team Averages
Level 129
1,342 SR
1,457 Elo+

VS

Team Averages
Level 131
1,548 SR
1,502 Elo+
Medusa
Medusa
 
Medusa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
FaZe Daniel4980
Horus
Level 109
God Stats
17W - 9L
1,566 SR
Queue Stats
691W - 619L
1,454 Elo+
Solo
Da Ji
Da Ji
XDavidJFM22X
Da Ji
Level 157
God Stats
3W - 0L
1,584 SR
Queue Stats
90W - 65L
1,615 Elo+
Solo
Nu Wa
Nu Wa
centaurium-prox
Nu Wa
Level 132
God Stats
17W - 8L
1,692 SR
Queue Stats
399W - 332L
1,530 Elo+
Solo
Guan Yu
Guan Yu
chumpers90
Guan Yu
Level 109
God Stats
6W - 6L
1,399 SR
Queue Stats
159W - 156L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 1
5,849
585
2,323
6,015
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 4 / 0
5,154
515
2,850
5,599
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
Das Bebii
Artio
8
0 / 3 / 2
5,244
524
2,024
10,716
7,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Das Big Jugg
Thanatos
9
2 / 5 / 0
5,603
560
4,481
10,910
3,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Das lil uhly
Chang'e
9
2 / 3 / 0
5,239
524
5,536
6,703
5,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 0 / 2
6,211
621
5,089
5,769
2,032
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 2 / 6
5,878
588
5,168
8,479
4,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

10
5 / 3 / 1
5,959
596
5,168
10,274
3,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 0 / 5
6,932
693
6,420
2,959
925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
chumpers90
Guan Yu
10
4 / 1 / 6
6,163
616
4,264
7,041
4,286
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
6
Kills
17
17
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
2
3
L
2
2
1
1.25
L
0
4
0
0
L
Artio
Das Bebii
Artio
0
3
2
0.33
L
Thanatos
Das Big Jugg
Thanatos
2
5
0
0.4
L
Chang'e
Das lil uhly
Chang'e
2
3
0
0.67
W
3
2
6
3
W
5
3
1
1.83
W
3
0
5
5.5
W
Guan Yu
chumpers90
Guan Yu
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,214
Damage
26,109
39,943
Taken
34,522
18,376
Mitigated
15,184
11,072
Healing
13,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,089
3,225
0
2,559
5,769
2,032
400
2,247
3,522
0
47,710
L
2,323
282
0
1,554
6,015
1,196
0
1,957
4,058
36,438
0
L
2,850
437
0
784
5,599
1,419
141
240
5,359
38,235
0
L
Artio
Das Bebii
Artio
2,024
488
218
1,938
10,716
7,151
0
2,085
8,631
12,880
0
L
Thanatos
Das Big Jugg
Thanatos
4,481
2,073
0
4,494
10,910
3,312
0
2,032
8,878
0
35,747
L
Chang'e
Das lil uhly
Chang'e
5,536
586
0
2,084
6,703
5,298
0
106
6,597
31,840
0
W
5,168
2,134
1,251
3,099
8,479
4,403
527
3,222
5,174
0
16,354
W
5,168
1,972
0
2,554
10,274
3,538
0
2,766
7,248
0
28,978
W
6,420
2,499
0
822
2,959
925
197
1,059
1,900
58,841
0
W
Guan Yu
chumpers90
Guan Yu
4,264
491
557
2,545
7,041
4,286
257
2,771
3,945
0
28,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,089
Gold Earned
31,143
259
Minions Killed
276
0
Camps Cleared
0
912,168
Distance Traveled
1,064,782
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,211
621
75
8
0
189,067
3
L
Sol
5,849
585
77
8
0
164,596
5
L
Eset
5,154
515
71
7
0
188,975
1
L
Artio
5,244
524
15
2
0
193,953
4
L
Thanatos
5,603
560
55
6
0
206,159
0
L
Chang'e
5,239
524
41
4
0
158,485
0
W
Horus
5,878
588
24
2
0
243,517
0
W
Da Ji
5,959
596
42
4
0
223,325
0
W
Nu Wa
6,932
693
88
9
0
188,794
2
W
Guan Yu
6,163
616
47
5
0
220,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role