Player Matchup

Arachne
Arachne
Blackenmoss
Arachne
Level 67
God Stats
3W - 1L
1,713 SR
Queue Stats
23W - 24L
1,481 Elo+
Party 2
Izanami
Izanami
Garumani
Izanami
Level 57
God Stats
19W - 15L
1,503 SR
Queue Stats
22W - 21L
1,484 Elo+
Party 2
Anubis
Anubis
Xyarsoky
Anubis
Level 68
God Stats
5W - 3L
1,339 SR
Queue Stats
92W - 79L
1,416 Elo+
Solo
Kumbhakarna
Kumbhakarna
theJEP
Kumbhakarna
Level 29
God Stats
5W - 0L
1,906 SR
Queue Stats
13W - 10L
1,625 Elo+
Party 2
Kukulkan
Kukulkan
悬停半周天
Kukulkan
Level 102
God Stats
22W - 19L
1,494 SR
Queue Stats
336W - 343L
1,463 Elo+
Solo
Team Averages
Level 65
1,591 SR
1,494 Elo+

VS

Team Averages
Level 78
1,653 SR
1,499 Elo+
Ne Zha
Ne Zha
AustinRich
Ne Zha
Level 99
God Stats
0W - 2L
1,644 SR
Queue Stats
20W - 16L
1,461 Elo+
Party 1
Ganesha
Ganesha
BullShips
Ganesha
Level 60
God Stats
12W - 12L
1,752 SR
Queue Stats
18W - 22L
1,612 Elo+
Party 3
Nox
Nox
GoDawgs2022
Nox
Level 126
God Stats
48W - 32L
1,596 SR
Queue Stats
617W - 607L
1,486 Elo+
Solo
Janus
Janus
Pyrovandalism
Janus
Level 12
God Stats
0W - 2L
1,760 SR
Queue Stats
4W - 9L
1,376 Elo+
Party 1
Izanami
Izanami
WombRaider19
Izanami
Level 91
God Stats
6W - 10L
1,514 SR
Queue Stats
52W - 54L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blackenmoss
Arachne
16
4 / 1 / 10
11,008
1,101
6,738
7,876
3,956
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
Garumani
Izanami
16
9 / 6 / 5
11,777
1,178
19,116
14,516
5,148
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Xyarsoky
Anubis
17
3 / 4 / 12
10,905
1,091
10,345
9,075
3,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
theJEP
Kumbhakarna
16
0 / 0 / 10
9,626
963
2,888
12,274
13,693
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
17
4 / 0 / 11
11,480
1,148
18,838
2,395
819
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

236

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AustinRich
Ne Zha
16
3 / 6 / 6
10,605
1,061
12,809
12,801
6,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
BullShips
Ganesha
16
0 / 4 / 9
11,233
1,123
4,116
18,275
26,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 0 / 4
11,177
1,118
5,962
6,394
3,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 7 / 5
10,489
1,049
12,287
13,837
7,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
WombRaider19
Izanami
15
0 / 3 / 5
9,536
954
7,257
10,065
4,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
40
20
Kills
11
11
Deaths
20
48
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
AustinRich
Ne Zha
3
6
6
1
W
Arachne
Blackenmoss
Arachne
4
1
10
9
L
Ganesha
BullShips
Ganesha
0
4
9
1.13
W
Izanami
Garumani
Izanami
9
6
5
1.92
L
5
0
4
7
L
3
7
5
0.79
L
Izanami
WombRaider19
Izanami
0
3
5
0.83
W
Anubis
Xyarsoky
Anubis
3
4
12
2.25
W
Kumbhakarna
theJEP
Kumbhakarna
0
0
10
5
W
Kukulkan
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,925
Damage
42,431
46,136
Taken
61,372
27,484
Mitigated
48,377
3,639
Healing
3,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
AustinRich
Ne Zha
12,809
1,715
0
120
12,801
6,503
0
5,804
6,997
0
40,136
W
Arachne
Blackenmoss
Arachne
6,738
5,214
0
1,442
7,876
3,956
0
2,124
5,674
0
14,187
L
Ganesha
BullShips
Ganesha
4,116
484
0
1,333
18,275
26,718
0
11,704
6,571
7,916
0
W
Izanami
Garumani
Izanami
19,116
12,791
0
620
14,516
5,148
0
9,482
5,034
0
33,966
L
5,962
483
0
502
6,394
3,115
0
2,556
3,838
18,583
0
L
12,287
621
0
338
13,837
7,049
0
6,968
6,869
31,358
0
L
Izanami
WombRaider19
Izanami
7,257
5,342
0
997
10,065
4,992
0
4,626
5,439
0
39,672
W
Anubis
Xyarsoky
Anubis
10,345
1,040
0
1,577
9,075
3,868
0
4,568
4,507
27,465
0
W
Kumbhakarna
theJEP
Kumbhakarna
2,888
99
0
0
12,274
13,693
0
5,724
6,550
14,676
413
W
Kukulkan
18,838
189
0
0
2,395
819
0
467
1,928
61,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,796
Gold Earned
53,040
216
Minions Killed
227
9
Camps Cleared
6
952,623
Distance Traveled
949,868
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,605
1,061
31
3
0
205,647
0
W
Arachne
11,008
1,101
14
1
2
187,470
0
L
Ganesha
11,233
1,123
0
0
0
188,429
0
W
Izanami
11,777
1,178
28
3
2
165,091
0
L
Nox
11,177
1,118
24
2
3
204,897
0
L
Janus
10,489
1,049
75
8
2
179,028
0
L
Izanami
9,536
954
97
10
1
171,867
0
W
Anubis
10,905
1,091
51
5
3
180,107
0
W
Kumbhakarna
9,626
963
9
1
0
207,456
0
W
Kukulkan
11,480
1,148
114
11
2
212,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role