Player Matchup

Ares
Ares
Silver I
 
Ares
Silver I
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver III
 
Hou Yi
Silver III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Silver IV
CorreKeTeAgarro
Ishtar
Silver IV
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 24L
1,251 MMR
Solo
Nemesis
Nemesis
Silver I
KikoCSC
Nemesis
Silver I
Level 82
God Stats
4W - 2L
1,647 SR
Queue Stats
130W - 127L
1,134 MMR
Solo
Hera
Hera
Silver II
Mordad_shang-
Hera
Silver II
Level 155
God Stats
3W - 4L
1,531 SR
Queue Stats
222W - 236L
1,211 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,536 SR
1,319 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,478 SR
1,218 MMR
Xbalanque
Xbalanque
Silver IV
 
Xbalanque
Silver IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver IV
Fenrir9264
Agni
Silver IV
Level 143
God Stats
5W - 8L
1,423 SR
Queue Stats
656W - 699L
771 MMR
Solo
Horus
Horus
Silver I
Jzhan
Horus
Silver I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,318 MMR
Solo
Neith
Neith
Gold IV
Oultimo-sayajin
Neith
Gold IV
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
308W - 325L
1,137 MMR
Solo
Bacchus
Bacchus
Bronze IV
Quasimot0o
Bacchus
Bronze IV
Level 87
God Stats
0W - 4L
1,467 SR
Queue Stats
0W - 9L
1,367 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
6
2 / 2 / 2
4,530
647
2,912
4,886
3,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
 
Hou Yi
7
1 / 1 / 2
4,103
586
2,412
4,078
1,280
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 0
4,109
587
2,983
5,101
1,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
KikoCSC
Nemesis
8
1 / 0 / 0
4,309
616
1,935
5,460
1,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 0 / 0
5,431
776
1,086
2,294
708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Morgan Le FayGaneshaVamanaAo KuangThor

VS

Bans
MartichorasGebHe BoMercuryHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
7
0 / 3 / 2
4,047
578
2,694
5,839
1,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 0
4,385
626
1,179
2,817
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
Jzhan
Horus
8
0 / 0 / 0
4,502
643
3,514
5,102
2,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 0 / 1
4,511
644
1,868
4,433
1,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Quasimot0o
Bacchus
4
1 / 1 / 0
3,554
508
1,549
3,779
2,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
6
Kills
3
3
Deaths
6
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
2
2
1.5
W
Hou Yi
 
Hou Yi
1
1
2
2
L
Xbalanque
 
Xbalanque
0
3
2
0.33
W
0
0
0
0
L
0
2
0
0
L
Horus
Jzhan
Horus
0
0
0
0
W
Nemesis
KikoCSC
Nemesis
1
0
0
1
W
2
0
0
2
L
2
0
1
2.5
L
Bacchus
Quasimot0o
Bacchus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,328
Damage
10,804
21,819
Taken
21,970
8,252
Mitigated
8,945
7,689
Healing
7,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
2,912
78
0
1,518
4,886
3,125
0
706
4,180
12,534
0
W
Hou Yi
 
Hou Yi
2,412
1,592
0
1,599
4,078
1,280
18
843
3,235
0
19,598
L
Xbalanque
 
Xbalanque
2,694
1,105
0
2,025
5,839
1,741
0
1,781
4,058
0
22,959
W
2,983
1,800
0
2,550
5,101
1,460
0
0
5,101
0
21,855
L
1,179
41
0
565
2,817
903
0
857
1,960
27,711
0
L
Horus
Jzhan
Horus
3,514
2,143
173
2,114
5,102
2,291
0
0
5,102
0
27,108
W
Nemesis
KikoCSC
Nemesis
1,935
891
0
1,022
5,460
1,679
0
278
5,182
0
29,137
W
1,086
54
0
1,000
2,294
708
38
901
1,393
38,093
0
L
1,868
603
0
950
4,433
1,386
0
452
3,981
0
25,185
L
Bacchus
Quasimot0o
Bacchus
1,549
58
0
1,303
3,779
2,624
0
908
2,871
6,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,482
Gold Earned
20,999
208
Minions Killed
187
0
Camps Cleared
0
729,953
Distance Traveled
662,403
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
4,530
647
10
1
0
146,287
4
W
Hou Yi
4,103
586
41
6
0
132,204
2
L
Xbalanque
4,047
578
34
5
0
112,163
1
W
Ishtar
4,109
587
33
5
0
135,856
1
L
Agni
4,385
626
51
7
0
132,558
0
L
Horus
4,502
643
47
7
0
162,214
0
W
Nemesis
4,309
616
53
8
0
176,795
0
W
Hera
5,431
776
71
10
0
138,811
1
L
Neith
4,511
644
44
6
0
142,018
0
L
Bacchus
3,554
508
11
2
0
113,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role