Player Matchup

Merlin
Merlin
BeTr4y4L
Merlin
Level 38
God Stats
75W - 85L
1,482 SR
Queue Stats
94W - 118L
1,345 Elo+
Party 1
Neith
Neith
SgtThompson2010
Neith
Level 69
God Stats
2W - 2L
1,298 SR
Queue Stats
75W - 58L
1,459 Elo+
Solo
Set
Set
Zonkey 5280
Set
Level 48
God Stats
0W - 3L
1,268 SR
Queue Stats
93W - 115L
1,347 Elo+
Party 1
Team Averages
Level 52
1,349 SR
1,384 Elo+

VS

Team Averages
Level 108
1,698 SR
1,394 Elo+
Thor
Thor
HorridAngel
Thor
Level 142
God Stats
3W - 0L
1,716 SR
Queue Stats
101W - 20L
1,477 Elo+
Party 2
Odin
Odin
MrFreeze1933
Odin
Level 134
God Stats
1W - 0L
1,673 SR
Queue Stats
113W - 28L
1,443 Elo+
Party 2
Anubis
Anubis
Rversable
Anubis
Level 47
God Stats
6W - 1L
1,704 SR
Queue Stats
32W - 37L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BeTr4y4L
Merlin
12
0 / 4 / 1
6,957
696
5,080
6,774
2,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 3 / 0
6,611
661
5,899
8,004
2,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 0
6,892
689
4,622
8,238
3,423
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 7
8,327
833
7,601
8,777
3,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 6
7,248
725
3,155
5,519
4,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Rversable
Anubis
14
6 / 0 / 3
8,762
876
9,146
7,090
3,742
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
11
11
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
BeTr4y4L
Merlin
0
4
1
0.13
W
4
1
7
7.5
W
1
0
6
4
W
Anubis
Rversable
Anubis
6
0
3
7.5
L
0
3
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,601
Damage
19,902
23,016
Taken
21,386
7,935
Mitigated
11,919
2,616
Healing
1,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BeTr4y4L
Merlin
5,080
39
0
175
6,774
2,068
0
2,279
4,322
25,767
0
W
7,601
2,451
0
0
8,777
3,505
624
1,948
6,829
0
23,242
W
3,155
332
0
236
5,519
4,672
0
567
4,952
0
11,103
W
Anubis
Rversable
Anubis
9,146
438
0
1,499
7,090
3,742
466
2,590
4,500
47,479
0
L
5,899
2,379
0
1,200
8,004
2,444
25
3,870
4,015
0
22,436
L
4,622
2,644
141
1,100
8,238
3,423
0
3,023
4,999
0
19,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,460
Gold Earned
24,337
113
Minions Killed
128
0
Camps Cleared
0
538,844
Distance Traveled
562,403
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,957
696
45
5
0
184,076
0
W
Thor
8,327
833
38
4
0
183,200
0
W
Odin
7,248
725
17
2
0
210,164
0
W
Anubis
8,762
876
73
7
0
169,039
0
L
Neith
6,611
661
37
4
0
166,308
0
L
Set
6,892
689
31
3
0
188,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role