Player Matchup

Vulcan
Vulcan
Gold II
GodsHands1993
Vulcan
Gold II
Level 149
God Stats
13W - 9L
1,608 SR
Queue Stats
147W - 142L
1,506 MMR
Party 1
Maui
Maui
Platinum V
InsaneNectar
Maui
Platinum V
Level 98
God Stats
0W - 2L
1,367 SR
Queue Stats
100W - 81L
1,637 MMR
Party 1
Achilles
Achilles
Gold III
JUSTTHATDAMNGOOD
Achilles
Gold III
Level 66
God Stats
9W - 9L
1,577 SR
Queue Stats
158W - 174L
1,543 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 104
1,517 SR
1,562 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 88
1,389 SR
1,562 MMR
Hachiman
Hachiman
Platinum II
LuminousEra
Hachiman
Platinum II
Level 107
God Stats
3W - 2L
1,278 SR
Queue Stats
82W - 86L
1,825 MMR
Party 2
Gilgamesh
Gilgamesh
Gold IV
SincerelyAlan
Gilgamesh
Gold IV
Level 56
God Stats
14W - 17L
1,458 SR
Queue Stats
384W - 423L
1,402 MMR
Party 2
Anubis
Anubis
Gold III
Specious5704
Anubis
Gold III
Level 100
God Stats
1W - 2L
1,430 SR
Queue Stats
167W - 157L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 4
8,671
667
11,570
10,466
4,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 5 / 5
8,912
686
4,354
17,452
17,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

14
5 / 3 / 0
9,335
718
8,787
22,517
31,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ne ZhaAphroditeHelVamanaAo Kuang

VS

Bans
HerculesKuzenboBaba YagaAresMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
LuminousEra
Hachiman
16
5 / 1 / 5
10,318
794
19,857
9,865
3,873
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
SincerelyAlan
Gilgamesh
14
4 / 2 / 7
9,806
754
12,791
13,729
11,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
16
4 / 3 / 2
10,462
805
10,451
10,702
5,471
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
5
Kills
13
13
Deaths
6
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
L
0
5
5
0.5
L
5
3
0
1.67
W
Hachiman
LuminousEra
Hachiman
5
1
5
7.5
W
Gilgamesh
SincerelyAlan
Gilgamesh
4
2
7
3.75
W
Anubis
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,711
Damage
43,099
50,435
Taken
34,296
54,101
Mitigated
20,993
6,835
Healing
10,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,570
3,069
0
148
10,466
4,733
0
3,013
7,230
41,872
0
L
4,354
965
0
3,606
17,452
17,987
0
4,079
12,886
11,060
0
L
8,787
1,519
0
3,081
22,517
31,381
0
4,112
17,849
0
24,320
W
Hachiman
LuminousEra
Hachiman
19,857
9,870
0
2,517
9,865
3,873
1,433
4,447
4,975
0
50,171
W
Gilgamesh
SincerelyAlan
Gilgamesh
12,791
3,044
0
2,619
13,729
11,649
450
5,755
7,193
1,517
22,399
W
Anubis
10,451
321
0
4,992
10,702
5,471
98
5,325
4,799
58,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,918
Gold Earned
30,586
124
Minions Killed
183
0
Camps Cleared
0
731,263
Distance Traveled
738,121
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,671
667
86
7
0
250,405
1
L
Maui
8,912
686
21
2
0
210,326
0
L
Achilles
9,335
718
17
1
0
270,532
2
W
Hachiman
10,318
794
59
5
0
271,865
0
W
Gilgamesh
9,806
754
19
1
0
246,260
0
W
Anubis
10,462
805
105
8
0
219,996
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role