Player Matchup

Zeus
Zeus
 
Zeus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
LOH-D
Chang'e
Level 126
God Stats
34W - 19L
1,614 SR
Queue Stats
150W - 148L
1,431 Elo+
Party 2
Yemoja
Yemoja
SillyRabbit9793
Yemoja
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 5L
1,641 Elo+
Solo
Awilix
Awilix
TOOKIEgotSHOT
Awilix
Level 97
God Stats
6W - 7L
1,535 SR
Queue Stats
269W - 264L
1,466 Elo+
Party 1
Neith
Neith
kenegaro
Neith
Level 154
God Stats
199W - 171L
1,547 SR
Queue Stats
396W - 406L
1,486 Elo+
Party 2
Team Averages
Level 113
1,539 SR
1,505 Elo+

VS

Team Averages
Level 167
1,464 SR
1,511 Elo+
Maui
Maui
HottyToddy
Maui
Level 293
God Stats
3W - 3L
1,406 SR
Queue Stats
29W - 23L
1,542 Elo+
Solo
Tyr
Tyr
Luftpal
Tyr
Level 84
God Stats
3W - 6L
1,512 SR
Queue Stats
357W - 348L
1,549 Elo+
Solo
Nox
Nox
MAU3437
Nox
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
480W - 513L
1,467 Elo+
Solo
Chiron
Chiron
MENEZES1910
Chiron
Level 184
God Stats
3W - 3L
1,500 SR
Queue Stats
315W - 301L
1,465 Elo+
Solo
Kali
Kali
MGSColor
Kali
Level 121
God Stats
1W - 3L
1,403 SR
Queue Stats
143W - 152L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
0 / 3 / 2
6,282
571
3,355
7,253
3,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
LOH-D
Chang'e
13
4 / 1 / 2
7,929
721
7,530
8,482
2,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
0 / 1 / 2
6,327
575
4,029
6,896
5,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
7 / 1 / 0
7,798
709
6,179
7,058
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
kenegaro
Neith
10
0 / 0 / 4
6,043
549
6,324
5,474
2,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
5,496
500
1,807
8,181
5,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyr
10
2 / 6 / 0
5,967
542
3,583
10,102
5,942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nox
11
1 / 2 / 2
6,058
551
5,047
6,800
2,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
9
1 / 2 / 0
5,320
484
4,031
6,632
2,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kali
11
2 / 1 / 3
6,300
573
4,193
10,669
4,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
11
Kills
6
6
Deaths
11
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
0
3
2
0.33
L
0
0
1
0.5
W
Chang'e
LOH-D
Chang'e
4
1
2
5
L
Tyr
2
6
0
0.33
L
Nox
1
2
2
1
L
Chiron
1
2
0
0.5
L
Kali
2
1
3
3.5
W
0
1
2
1
W
7
1
0
7
W
Neith
kenegaro
Neith
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,417
Damage
18,661
35,163
Taken
42,384
16,552
Mitigated
21,426
11,580
Healing
9,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
3,355
606
113
964
7,253
3,485
534
3,647
3,606
39,367
0
L
1,807
382
196
2,936
8,181
5,879
0
3,409
4,772
12,735
0
W
Chang'e
LOH-D
Chang'e
7,530
653
200
5,568
8,482
2,776
863
205
8,277
54,926
0
L
Tyr
3,583
617
0
2,018
10,102
5,942
0
5,608
4,494
0
34,751
L
Nox
5,047
390
0
831
6,800
2,750
0
3,058
3,742
40,588
0
L
Chiron
4,031
616
651
1,495
6,632
2,782
0
2,106
4,526
0
36,410
L
Kali
4,193
2,205
0
1,565
10,669
4,073
0
733
9,936
0
45,036
W
4,029
819
2,119
1,185
6,896
5,149
100
1,521
5,375
23,966
0
W
6,179
2,179
0
250
7,058
2,571
793
1,005
6,053
0
47,872
W
Neith
kenegaro
Neith
6,324
2,322
0
1,181
5,474
2,571
776
476
4,998
0
48,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,379
Gold Earned
29,141
343
Minions Killed
259
0
Camps Cleared
0
1,122,974
Distance Traveled
1,155,761
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,282
571
68
6
0
194,124
0
L
Maui
5,496
500
17
2
0
235,420
0
W
Chang'e
7,929
721
91
8
0
214,036
0
L
Tyr
5,967
542
48
4
0
231,743
0
L
Nox
6,058
551
60
5
0
233,355
1
L
Chiron
5,320
484
52
5
0
193,977
2
L
Kali
6,300
573
82
7
0
261,266
5
W
Yemoja
6,327
575
27
2
0
213,622
1
W
Awilix
7,798
709
73
7
0
295,059
3
W
Neith
6,043
549
84
8
0
206,133
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role