Player Matchup

Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
A_Skrub
Sol
Level 103
God Stats
20W - 15L
1,639 SR
Queue Stats
290W - 250L
1,572 Elo+
Party 3
Anubis
Anubis
ShekelSniffer
Anubis
Level 121
God Stats
32W - 26L
1,566 SR
Queue Stats
540W - 485L
1,573 Elo+
Solo
Cliodhna
Cliodhna
iAngelStrxnge--x
Cliodhna
Level 128
God Stats
4W - 2L
1,500 SR
Queue Stats
335W - 320L
1,534 Elo+
Solo
Hera
Hera
unstablefears
Hera
Level 161
God Stats
4W - 1L
1,966 SR
Queue Stats
186W - 172L
1,557 Elo+
Solo
Team Averages
Level 134
1,634 SR
1,547 Elo+

VS

Team Averages
Level 114
1,685 SR
1,594 Elo+
Xbalanque
Xbalanque
LordDespair
Xbalanque
Level 143
God Stats
2W - 1L
1,905 SR
Queue Stats
96W - 83L
1,556 Elo+
Party 2
Gilgamesh
Gilgamesh
punkey__
Gilgamesh
Level 155
God Stats
6W - 2L
1,548 SR
Queue Stats
732W - 652L
1,600 Elo+
Party 1
Lancelot
Lancelot
unseencamo
Lancelot
Level 104
God Stats
4W - 1L
1,836 SR
Queue Stats
163W - 174L
1,525 Elo+
Party 2
Geb
Geb
wesslayUS
Geb
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 3L
1,774 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
xThySoulReaper
Morgan Le Fay
Level 154
God Stats
21W - 14L
1,637 SR
Queue Stats
114W - 117L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 0 / 5
5,812
581
1,604
6,968
4,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
9
2 / 0 / 2
5,917
592
5,239
5,050
1,709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 0 / 2
7,251
725
6,344
4,790
2,058
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 2 / 2
6,577
658
5,256
8,553
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 1 / 0
6,739
674
2,276
4,136
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
LordDespair
Xbalanque
9
0 / 2 / 0
4,865
487
4,862
6,369
2,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
punkey__
Gilgamesh
8
0 / 5 / 0
4,710
471
3,419
10,146
4,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
unseencamo
Lancelot
7
0 / 3 / 2
4,804
480
2,607
6,795
2,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

8
0 / 2 / 0
4,985
499
2,183
7,516
5,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
xThySoulReaper
Morgan Le Fay
9
2 / 1 / 0
5,178
518
3,000
4,283
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
13
Kills
2
3
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
5
2.5
W
Sol
2
0
2
3
L
Xbalanque
LordDespair
Xbalanque
0
2
0
0
W
4
0
2
5
W
5
2
2
3
L
Gilgamesh
punkey__
Gilgamesh
0
5
0
0
L
Lancelot
unseencamo
Lancelot
0
3
2
0.33
W
2
1
0
2
L
0
2
0
0
L
Morgan Le Fay
xThySoulReaper
Morgan Le Fay
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,719
Damage
16,071
29,497
Taken
35,109
12,920
Mitigated
14,859
15,067
Healing
6,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,604
768
2,123
3,458
6,968
4,747
63
1,580
5,388
0
8,224
W
Sol
5,239
1,829
0
2,459
5,050
1,709
1,685
1,048
4,002
46,445
0
L
Xbalanque
LordDespair
Xbalanque
4,862
2,686
0
1,434
6,369
2,106
0
2,396
3,973
0
33,200
W
6,344
1,160
0
2,814
4,790
2,058
42
0
4,471
52,024
0
W
5,256
953
0
2,807
8,553
3,008
42
526
7,943
0
40,362
L
Gilgamesh
punkey__
Gilgamesh
3,419
930
0
1,954
10,146
4,144
0
5,801
4,345
0
24,486
L
Lancelot
unseencamo
Lancelot
2,607
498
0
250
6,795
2,087
0
1,713
5,082
0
21,003
W
2,276
617
0
1,406
4,136
1,398
373
2,029
2,107
52,578
0
L
2,183
193
0
2,054
7,516
5,042
0
2,094
5,422
23,091
0
L
Morgan Le Fay
xThySoulReaper
Morgan Le Fay
3,000
249
0
691
4,283
1,480
0
1,855
2,428
30,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,296
Gold Earned
24,542
347
Minions Killed
219
0
Camps Cleared
0
992,596
Distance Traveled
941,060
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,812
581
7
1
0
202,847
6
W
Sol
5,917
592
83
8
0
175,899
0
L
Xbalanque
4,865
487
65
7
0
183,613
0
W
Anubis
7,251
725
99
10
0
160,892
4
W
Cliodhna
6,577
658
68
7
0
250,787
0
L
Gilgamesh
4,710
471
39
4
0
179,133
0
L
Lancelot
4,804
480
42
4
0
208,915
0
W
Hera
6,739
674
90
9
0
202,171
0
L
Geb
4,985
499
24
2
0
183,486
2
L
Morgan Le Fay
5,178
518
49
5
0
185,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role