Player Matchup

Mulan
Mulan
 
Mulan
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
NewTerrain
Ishtar
Level 48
God Stats
37W - 49L
1,483 SR
Queue Stats
73W - 83L
1,439 Elo+
Solo
Nemesis
Nemesis
RocketRyan17
Nemesis
Level 102
God Stats
10W - 10L
1,315 SR
Queue Stats
165W - 157L
1,477 Elo+
Solo
Geb
Geb
SethanieI
Geb
Level 32
God Stats
4W - 2L
1,403 SR
Queue Stats
38W - 47L
1,466 Elo+
Party 1
Janus
Janus
ThePeyPey
Janus
Level 119
God Stats
4W - 0L
1,759 SR
Queue Stats
132W - 132L
1,570 Elo+
Party 1
Team Averages
Level 77
1,492 SR
1,490 Elo+

VS

Team Averages
Level 132
1,465 SR
1,489 Elo+
Ah Muzen Cab
Ah Muzen Cab
Deidara69X
Ah Muzen Cab
Level 118
God Stats
9W - 15L
1,438 SR
Queue Stats
124W - 119L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
RazielRX
Kuzenbo
Level 204
God Stats
13W - 14L
1,241 SR
Queue Stats
473W - 454L
1,506 Elo+
Solo
Achilles
Achilles
TeamMemeSupreme
Achilles
Level 146
God Stats
4W - 7L
1,638 SR
Queue Stats
289W - 259L
1,627 Elo+
Solo
Ix Chel
Ix Chel
chrissyp00
Ix Chel
Level 36
God Stats
52W - 62L
1,345 SR
Queue Stats
101W - 116L
1,384 Elo+
Solo
Anubis
Anubis
jp123xd
Anubis
Level 157
God Stats
3W - 4L
1,662 SR
Queue Stats
220W - 225L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
15
2 / 3 / 3
9,055
503
11,666
20,978
17,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
NewTerrain
Ishtar
16
2 / 4 / 3
9,078
504
9,061
14,557
6,080
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
RocketRyan17
Nemesis
17
6 / 3 / 5
10,305
573
14,269
16,703
7,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 5 / 9
8,273
460
7,453
18,212
19,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
ThePeyPey
Janus
17
5 / 2 / 4
10,044
558
12,370
9,860
4,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Deidara69X
Ah Muzen Cab
16
3 / 2 / 7
10,058
559
14,772
12,510
6,469
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
RazielRX
Kuzenbo
12
0 / 3 / 8
7,493
416
6,680
17,020
19,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Achilles
16
2 / 2 / 3
10,165
565
13,565
17,413
21,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
chrissyp00
Ix Chel
16
3 / 3 / 0
9,978
554
8,958
13,099
4,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
jp123xd
Anubis
16
9 / 6 / 0
10,670
593
13,518
15,601
7,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
35
16
Kills
17
17
Deaths
16
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
2
3
3
1.17
L
Ah Muzen Cab
Deidara69X
Ah Muzen Cab
3
2
7
3.25
W
Ishtar
NewTerrain
Ishtar
2
4
3
0.88
L
Kuzenbo
RazielRX
Kuzenbo
0
3
8
1.33
W
Nemesis
RocketRyan17
Nemesis
6
3
5
2.83
W
1
5
9
1.1
L
Achilles
2
2
3
1.75
W
Janus
ThePeyPey
Janus
5
2
4
3.5
L
Ix Chel
chrissyp00
Ix Chel
3
3
0
1
L
Anubis
jp123xd
Anubis
9
6
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,819
Damage
57,493
80,310
Taken
75,643
55,292
Mitigated
60,174
18,772
Healing
23,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
11,666
1,430
0
9,036
20,978
17,911
0
3,229
16,675
497
68,805
L
Ah Muzen Cab
Deidara69X
Ah Muzen Cab
14,772
6,227
0
2,821
12,510
6,469
922
1,986
10,524
0
91,191
W
Ishtar
NewTerrain
Ishtar
9,061
5,558
0
3,683
14,557
6,080
0
4,450
10,107
0
81,956
L
Kuzenbo
RazielRX
Kuzenbo
6,680
2,130
0
2,324
17,020
19,481
48
7,085
9,935
19,287
2,882
W
Nemesis
RocketRyan17
Nemesis
14,269
8,830
0
1,419
16,703
7,425
807
6,516
10,054
0
98,142
W
7,453
1,266
330
3,904
18,212
19,032
0
8,752
9,301
18,908
0
L
Achilles
13,565
2,569
0
8,633
17,413
21,986
0
2,346
15,067
1,358
76,992
W
Janus
ThePeyPey
Janus
12,370
647
0
400
9,860
4,844
0
7,581
2,279
96,341
0
L
Ix Chel
chrissyp00
Ix Chel
8,958
1,092
884
3,986
13,099
4,900
483
6,064
7,035
88,133
0
L
Anubis
jp123xd
Anubis
13,518
148
0
4,812
15,601
7,338
0
2,661
12,940
69,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,755
Gold Earned
48,364
581
Minions Killed
552
0
Camps Cleared
0
1,845,035
Distance Traveled
1,755,100
8
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,055
503
117
7
0
357,733
3
L
Ah Muzen Cab
10,058
559
147
8
0
364,318
6
W
Ishtar
9,078
504
150
8
0
321,692
0
L
Kuzenbo
7,493
416
19
1
0
359,472
10
W
Nemesis
10,305
573
142
8
0
405,413
0
W
Geb
8,273
460
18
1
0
345,711
5
L
Achilles
10,165
565
133
7
0
336,954
4
W
Janus
10,044
558
154
9
0
414,486
0
L
Ix Chel
9,978
554
154
9
0
339,365
5
L
Anubis
10,670
593
99
6
0
354,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role