Player Matchup

Anhur
Anhur
Georgiepants
Anhur
Level 125
God Stats
0W - 2L
1,266 SR
Queue Stats
60W - 51L
1,579 Elo+
Party 2
Sun Wukong
Sun Wukong
MagnaX123
Sun Wukong
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 57L
1,548 Elo+
Party 2
Hera
Hera
Smaden-Smuki
Hera
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,501 Elo+
Party 2
Hel
Hel
Tsyuukii
Hel
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 79L
1,558 Elo+
Party 2
Bastet
Bastet
xINXVI_
Bastet
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 73L
1,570 Elo+
Party 2
Team Averages
Level 105
1,453 SR
1,551 Elo+

VS

Team Averages
Level 89
1,397 SR
1,490 Elo+
Discordia
Discordia
 
Discordia
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
AceSama
King Arthur
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 108L
1,419 Elo+
Party 1
Ah Puch
Ah Puch
Jerbalisti
Ah Puch
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
Tsunayoshi27
Cernunnos
Level 104
God Stats
10W - 10L
1,335 SR
Queue Stats
266W - 273L
1,467 Elo+
Solo
Yemoja
Yemoja
Zeukkarii
Yemoja
Level 112
God Stats
2W - 2L
1,151 SR
Queue Stats
152W - 129L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 6
7,452
745
4,615
12,185
5,083
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
MagnaX123
Sun Wukong
14
2 / 2 / 5
7,470
747
6,054
11,296
7,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 5 / 3
7,640
764
3,305
10,301
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 3 / 6
7,863
786
6,880
12,966
5,332
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
xINXVI_
Bastet
14
2 / 4 / 6
7,865
787
7,193
10,324
4,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
7 / 2 / 8
9,688
969
16,345
6,543
2,530
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
AceSama
King Arthur
12
1 / 3 / 10
7,817
782
3,503
9,297
10,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
Jerbalisti
Ah Puch
16
5 / 1 / 10
9,091
909
21,271
7,515
3,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
Tsunayoshi27
Cernunnos
15
4 / 2 / 6
8,426
843
8,714
7,947
3,891
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Zeukkarii
Yemoja
14
1 / 1 / 10
8,318
832
1,972
7,536
5,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
62
9
Kills
18
18
Deaths
9
26
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
7
2
8
5.5
W
King Arthur
AceSama
King Arthur
1
3
10
2
L
1
4
6
1
W
Ah Puch
Jerbalisti
Ah Puch
5
1
10
10
L
Sun Wukong
MagnaX123
Sun Wukong
2
2
5
2.25
L
3
5
3
0.9
W
Cernunnos
Tsunayoshi27
Cernunnos
4
2
6
3.5
L
1
3
6
1.33
W
Yemoja
Zeukkarii
Yemoja
1
1
10
6
L
Bastet
xINXVI_
Bastet
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,047
Damage
51,805
57,072
Taken
38,838
25,734
Mitigated
25,101
23,086
Healing
15,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
16,345
302
311
431
6,543
2,530
1,140
1,597
4,946
35,176
0
W
King Arthur
AceSama
King Arthur
3,503
189
145
1,258
9,297
10,302
340
2,401
6,896
165
5,819
L
4,615
2,060
305
2,247
12,185
5,083
610
9,057
2,950
0
12,458
W
Ah Puch
Jerbalisti
Ah Puch
21,271
548
420
1,062
7,515
3,359
1,059
2,398
5,117
32,470
0
L
Sun Wukong
MagnaX123
Sun Wukong
6,054
552
1,191
2,632
11,296
7,204
75
6,290
4,876
0
13,241
L
3,305
204
107
563
10,301
3,888
168
9,033
1,219
7,140
0
W
Cernunnos
Tsunayoshi27
Cernunnos
8,714
4,003
103
1,268
7,947
3,891
2,363
2,155
5,792
0
24,030
L
6,880
296
7,958
6,441
12,966
5,332
641
9,133
3,833
18,572
0
W
Yemoja
Zeukkarii
Yemoja
1,972
282
7,335
3,275
7,536
5,019
549
1,634
5,902
3,945
0
L
Bastet
xINXVI_
Bastet
7,193
1,324
708
934
10,324
4,227
75
6,180
4,099
0
10,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,290
Gold Earned
43,340
79
Minions Killed
127
0
Camps Cleared
0
918,020
Distance Traveled
891,520
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,688
969
42
4
0
202,199
0
W
King Arthur
7,817
782
4
0
0
179,728
0
L
Anhur
7,452
745
17
2
0
160,917
0
W
Ah Puch
9,091
909
37
4
0
176,021
0
L
Sun Wukong
7,470
747
13
1
0
219,688
0
L
Hera
7,640
764
5
1
0
164,252
0
W
Cernunnos
8,426
843
39
4
0
157,808
0
L
Hel
7,863
786
42
4
0
178,432
0
W
Yemoja
8,318
832
5
1
0
175,764
0
L
Bastet
7,865
787
2
0
0
194,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role