Player Matchup

Sobek
Sobek
Platinum IV
Bahamuth4045
Sobek
Platinum IV
Level 125
God Stats
1W - 2L
1,331 SR
Queue Stats
139W - 136L
1,813 MMR
Solo
Ishtar
Ishtar
Platinum II
MooMooCatt
Ishtar
Platinum II
Level 176
God Stats
11W - 4L
1,828 SR
Queue Stats
96W - 74L
1,883 MMR
Solo
Hercules
Hercules
Diamond V
SeishinBan
Hercules
Diamond V
Level 144
God Stats
7W - 1L
1,722 SR
Queue Stats
195W - 168L
2,029 MMR
Solo
Pele
Pele
Platinum IV
WalmartLASBRA
Pele
Platinum IV
Level 47
God Stats
3W - 0L
1,905 SR
Queue Stats
78W - 53L
1,873 MMR
Party 1
Chang'e
Chang'e
Platinum V
weathur
Chang'e
Platinum V
Level 120
God Stats
5W - 0L
1,486 SR
Queue Stats
33W - 19L
1,918 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 122
1,655 SR
1,903 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,575 SR
1,904 MMR
Morgan Le Fay
Morgan Le Fay
Platinum III
Bredtoshred
Morgan Le Fay
Platinum III
Level 153
God Stats
51W - 36L
1,676 SR
Queue Stats
190W - 184L
1,907 MMR
Solo
Rama
Rama
Platinum IV
HazardousOOF
Rama
Platinum IV
Level 121
God Stats
12W - 15L
1,597 SR
Queue Stats
129W - 121L
1,803 MMR
Solo
Ao Kuang
Ao Kuang
Diamond IV
ImTheMako
Ao Kuang
Diamond IV
Level 158
God Stats
7W - 11L
1,199 SR
Queue Stats
257W - 254L
2,205 MMR
Solo
Geb
Geb
Platinum III
Jaloob
Geb
Platinum III
Level 158
God Stats
21W - 15L
1,747 SR
Queue Stats
133W - 123L
1,781 MMR
Solo
Anubis
Anubis
Platinum I
Saijo_Takato
Anubis
Platinum I
Level 143
God Stats
8W - 3L
1,656 SR
Queue Stats
128W - 115L
1,823 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 6
7,720
515
4,261
10,441
8,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
MooMooCatt
Ishtar
16
4 / 2 / 1
9,348
623
12,972
13,728
5,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
SeishinBan
Hercules
15
2 / 0 / 1
9,650
643
8,275
11,501
9,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
8 / 0 / 3
9,834
656
10,583
14,104
5,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
weathur
Chang'e
16
1 / 0 / 6
9,619
641
7,824
11,251
5,001
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
VamanaHe BoBakasura

VS

Bans
AphroditeMercurySerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Bredtoshred
Morgan Le Fay
13
0 / 2 / 0
7,802
520
10,101
9,647
4,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 4 / 0
7,837
522
8,783
13,560
5,942
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
ImTheMako
Ao Kuang
12
0 / 3 / 1
7,487
499
5,489
12,575
4,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Geb
Jaloob
Geb
11
0 / 4 / 2
7,066
471
5,564
11,540
8,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
14
0 / 3 / 0
8,497
566
6,809
12,994
6,697
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
16
Kills
2
2
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
L
Morgan Le Fay
Bredtoshred
Morgan Le Fay
0
2
0
0
L
2
4
0
0.5
L
Ao Kuang
ImTheMako
Ao Kuang
0
3
1
0.17
L
Geb
Jaloob
Geb
0
4
2
0.25
W
Ishtar
MooMooCatt
Ishtar
4
2
1
2.25
L
Anubis
0
3
0
0
W
Hercules
SeishinBan
Hercules
2
0
1
2.5
W
8
0
3
9.5
W
Chang'e
weathur
Chang'e
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,915
Damage
36,746
61,025
Taken
60,316
33,164
Mitigated
29,627
30,777
Healing
17,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,261
357
1,977
4,977
10,441
8,114
187
5,612
4,829
14,395
0
L
Morgan Le Fay
Bredtoshred
Morgan Le Fay
10,101
410
0
1,469
9,647
4,093
0
4,708
4,939
73,029
0
L
8,783
7,196
0
4,646
13,560
5,942
304
935
12,625
0
70,311
L
Ao Kuang
ImTheMako
Ao Kuang
5,489
1,510
0
1,107
12,575
4,555
79
647
11,892
60,194
0
L
Geb
Jaloob
Geb
5,564
609
0
2,221
11,540
8,340
0
5,795
5,745
20,553
0
W
Ishtar
MooMooCatt
Ishtar
12,972
8,850
0
4,741
13,728
5,191
1,046
3,330
10,398
0
80,173
L
Anubis
6,809
327
0
8,402
12,994
6,697
0
0
12,407
74,444
0
W
Hercules
SeishinBan
Hercules
8,275
2,712
0
5,795
11,501
9,425
0
6,684
4,817
0
76,312
W
10,583
2,496
0
3,194
14,104
5,433
0
6,511
7,593
0
96,564
W
Chang'e
weathur
Chang'e
7,824
270
2,435
7,658
11,251
5,001
639
6,260
4,991
89,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,171
Gold Earned
38,689
552
Minions Killed
516
0
Camps Cleared
0
1,688,925
Distance Traveled
1,590,887
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,720
515
6
0
0
357,736
8
L
Morgan Le Fay
7,802
520
137
9
0
332,826
2
L
Rama
7,837
522
123
8
0
294,358
4
L
Ao Kuang
7,487
499
92
6
0
324,267
0
L
Geb
7,066
471
18
1
0
340,059
2
W
Ishtar
9,348
623
140
9
0
285,445
0
L
Anubis
8,497
566
146
10
0
299,377
6
W
Hercules
9,650
643
137
9
0
335,493
4
W
Pele
9,834
656
118
8
0
371,980
3
W
Chang'e
9,619
641
151
10
0
338,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role