Player Matchup

Kukulkan
Kukulkan
ISnortMentos
Kukulkan
Level 28
God Stats
5W - 5L
1,500 SR
Queue Stats
6W - 12L
1,171 Elo+
Party 2
Hachiman
Hachiman
ShaneOhMac
Hachiman
Level 21
God Stats
1W - 2L
1,690 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 2
Horus
Horus
TheSolarisSkyy
Horus
Level 31
God Stats
2W - 1L
1,706 SR
Queue Stats
4W - 5L
1,516 Elo+
Party 2
Team Averages
Level 27
1,632 SR
1,396 Elo+

VS

Team Averages
Level 87
1,516 SR
1,646 Elo+
Ix Chel
Ix Chel
Shadow2fast
Ix Chel
Level 87
God Stats
2W - 1L
1,593 SR
Queue Stats
21W - 17L
1,481 Elo+
Party 1
Hercules
Hercules
ShuckleSquad
Hercules
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,693 Elo+
Solo
Maui
Maui
Vondahare
Maui
Level 50
God Stats
3W - 4L
1,454 SR
Queue Stats
42W - 46L
1,764 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ISnortMentos
Kukulkan
12
0 / 3 / 0
7,077
708
3,841
6,484
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
ShaneOhMac
Hachiman
9
0 / 4 / 0
6,073
607
6,918
8,409
3,226
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 0
5,987
599
5,694
11,174
8,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Shadow2fast
Ix Chel
14
5 / 0 / 6
8,688
869
9,485
4,495
1,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
ShuckleSquad
Hercules
13
5 / 0 / 5
7,984
798
7,300
13,290
15,255
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Maui
12
1 / 0 / 10
7,483
748
4,247
8,858
8,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
11
11
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ISnortMentos
Kukulkan
0
3
0
0
W
Ix Chel
Shadow2fast
Ix Chel
5
0
6
8
L
Hachiman
ShaneOhMac
Hachiman
0
4
0
0
W
Hercules
ShuckleSquad
Hercules
5
0
5
7.5
L
0
4
0
0
W
Maui
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,453
Damage
21,032
26,067
Taken
26,643
14,929
Mitigated
26,056
3,901
Healing
9,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ISnortMentos
Kukulkan
3,841
106
0
250
6,484
2,996
0
3,458
3,026
31,378
0
W
Ix Chel
Shadow2fast
Ix Chel
9,485
1,646
3,706
2,599
4,495
1,809
357
391
3,988
39,035
0
L
Hachiman
ShaneOhMac
Hachiman
6,918
5,233
0
1,419
8,409
3,226
0
4,447
3,962
0
16,312
W
Hercules
ShuckleSquad
Hercules
7,300
2,200
0
2,456
13,290
15,255
165
1,639
11,212
0
21,932
L
5,694
2,192
440
1,792
11,174
8,707
0
5,624
5,550
0
19,691
W
Maui
4,247
1,808
306
715
8,858
8,992
285
1,834
6,909
20,254
2,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,137
Gold Earned
24,155
117
Minions Killed
144
0
Camps Cleared
0
517,928
Distance Traveled
535,734
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,077
708
72
7
0
165,043
0
W
Ix Chel
8,688
869
72
7
0
181,960
0
L
Hachiman
6,073
607
22
2
0
163,750
0
W
Hercules
7,984
798
32
3
0
186,031
0
L
Horus
5,987
599
23
2
0
189,135
0
W
Maui
7,483
748
40
4
0
167,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role