Player Matchup

King Arthur
King Arthur
Hystxeria
King Arthur
Level 88
God Stats
7W - 4L
1,176 SR
Queue Stats
108W - 105L
1,531 Elo+
Party 1
Kumbhakarna
Kumbhakarna
PeterPheonik2005
Kumbhakarna
Level 63
God Stats
7W - 1L
1,500 SR
Queue Stats
32W - 28L
1,558 Elo+
Party 1
Ix Chel
Ix Chel
TheeAutist
Ix Chel
Level 58
God Stats
10W - 1L
1,827 SR
Queue Stats
46W - 26L
1,621 Elo+
Party 1
Team Averages
Level 70
1,501 SR
1,570 Elo+

VS

Team Averages
Level 132
1,513 SR
1,569 Elo+
Lancelot
Lancelot
BeercanGod
Lancelot
Level 122
God Stats
1W - 1L
1,605 SR
Queue Stats
95W - 83L
1,528 Elo+
Solo
Merlin
Merlin
shawilso
Merlin
Level 146
God Stats
9W - 9L
1,469 SR
Queue Stats
193W - 204L
1,563 Elo+
Solo
Chaac
Chaac
thatblackguy145
Chaac
Level 128
God Stats
8W - 6L
1,463 SR
Queue Stats
24W - 17L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hystxeria
King Arthur
14
1 / 1 / 9
8,338
695
8,272
14,268
12,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
PeterPheonik2005
Kumbhakarna
15
4 / 1 / 7
9,807
817
7,601
12,174
12,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
TheeAutist
Ix Chel
14
6 / 3 / 4
9,743
812
14,378
11,492
3,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BeercanGod
Lancelot
12
1 / 6 / 1
7,848
654
7,237
13,434
5,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
shawilso
Merlin
13
1 / 5 / 4
8,425
702
9,847
9,566
3,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 0 / 2
8,962
747
13,387
12,440
10,668
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
11
Kills
5
5
Deaths
11
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BeercanGod
Lancelot
1
6
1
0.25
W
King Arthur
Hystxeria
King Arthur
1
1
9
5.5
W
Kumbhakarna
PeterPheonik2005
Kumbhakarna
4
1
7
7.5
W
Ix Chel
TheeAutist
Ix Chel
6
3
4
2.67
L
Merlin
shawilso
Merlin
1
5
4
0.6
L
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,251
Damage
30,471
37,934
Taken
35,440
28,058
Mitigated
20,272
9,625
Healing
6,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BeercanGod
Lancelot
7,237
1,075
0
0
13,434
5,719
0
9,018
4,416
0
30,704
W
King Arthur
Hystxeria
King Arthur
8,272
1,353
0
1,928
14,268
12,085
61
3,824
10,444
0
30,251
W
Kumbhakarna
PeterPheonik2005
Kumbhakarna
7,601
277
354
3,385
12,174
12,160
208
2,805
9,369
27,062
0
W
Ix Chel
TheeAutist
Ix Chel
14,378
2,099
1,218
2,740
11,492
3,813
161
3,227
8,265
47,866
0
L
Merlin
shawilso
Merlin
9,847
535
0
1,804
9,566
3,885
0
6,969
2,597
37,631
0
L
13,387
2,091
0
5,154
12,440
10,668
0
6,044
6,396
0
33,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,888
Gold Earned
25,235
159
Minions Killed
161
0
Camps Cleared
0
654,273
Distance Traveled
693,256
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,848
654
43
4
0
237,977
0
W
King Arthur
8,338
695
42
4
0
212,771
0
W
Kumbhakarna
9,807
817
41
3
0
238,970
0
W
Ix Chel
9,743
812
76
6
0
202,532
0
L
Merlin
8,425
702
66
6
0
199,238
2
L
Chaac
8,962
747
52
4
0
256,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role