Player Matchup

Ra
Ra
Platinum I
GlIock
Ra
Platinum I
Level 156
God Stats
26W - 8L
1,819 SR
Queue Stats
50W - 24L
2,201 MMR
Party 2
Hou Yi
Hou Yi
Platinum II
Glơck
Hou Yi
Platinum II
Level 102
God Stats
15W - 5L
1,950 SR
Queue Stats
49W - 24L
2,162 MMR
Party 2
Cerberus
Cerberus
Platinum II
shootshotshout
Cerberus
Platinum II
Level 147
God Stats
7W - 4L
1,722 SR
Queue Stats
49W - 24L
2,162 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 135
1,830 SR
2,175 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 127
1,745 SR
2,158 MMR
Hades
Hades
Platinum II
FakeChris2001
Hades
Platinum II
Level 127
God Stats
7W - 6L
1,736 SR
Queue Stats
495W - 543L
1,928 MMR
Solo
Cthulhu
Cthulhu
Diamond III
JustCallMeDad
Cthulhu
Diamond III
Level 127
God Stats
37W - 23L
1,782 SR
Queue Stats
153W - 148L
2,363 MMR
Party 1
Vamana
Vamana
Diamond V
MilkyMatt
Vamana
Diamond V
Level 128
God Stats
1W - 4L
1,718 SR
Queue Stats
207W - 198L
2,182 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
17
3 / 1 / 3
10,488
749
13,275
7,033
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Glơck
Hou Yi
16
3 / 1 / 3
9,732
695
9,725
9,937
5,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
15
0 / 0 / 6
9,054
647
8,786
12,640
13,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
HeraAtlasNe ZhaThothMorgan Le Fay

VS

Bans
AchillesAphroditeMartichorasPersephoneCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
9,053
647
6,503
12,078
7,690
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
15
1 / 1 / 1
9,936
710
9,897
14,451
19,775
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
MilkyMatt
Vamana
14
0 / 2 / 0
8,422
602
7,852
11,510
13,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
6
Kills
2
2
Deaths
6
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Ra
3
1
3
4.5
W
Hou Yi
Glơck
Hou Yi
3
1
3
4.5
L
Cthulhu
1
1
1
1.5
L
Vamana
MilkyMatt
Vamana
0
2
0
0
W
Cerberus
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,786
Damage
24,252
29,610
Taken
38,039
22,689
Mitigated
40,550
17,117
Healing
5,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,503
621
306
3,291
12,078
7,690
108
6,468
5,423
42,826
0
W
Ra
13,275
1,068
3,105
4,527
7,033
4,049
1,062
4,116
2,832
83,252
0
W
Hou Yi
Glơck
Hou Yi
9,725
5,802
0
4,149
9,937
5,139
1,923
5,719
3,966
0
34,390
L
Cthulhu
9,897
557
248
1,517
14,451
19,775
0
7,321
7,130
26,531
1,443
L
Vamana
MilkyMatt
Vamana
7,852
4,218
0
574
11,510
13,085
0
8,053
3,350
0
32,821
W
Cerberus
8,786
356
0
5,336
12,640
13,501
359
5,167
7,135
21,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,274
Gold Earned
27,411
202
Minions Killed
183
0
Camps Cleared
0
843,086
Distance Traveled
810,750
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,053
647
93
7
0
243,475
0
W
Ra
10,488
749
135
10
0
283,487
0
W
Hou Yi
9,732
695
34
2
0
275,453
0
L
Cthulhu
9,936
710
40
3
0
287,797
1
L
Vamana
8,422
602
50
4
0
279,478
0
W
Cerberus
9,054
647
33
2
0
284,146
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role