Player Matchup

Ah Puch
Ah Puch
COOKIECHRIX
Ah Puch
Level 46
God Stats
5W - 4L
1,404 SR
Queue Stats
60W - 78L
1,389 Elo+
Solo
Zhong Kui
Zhong Kui
DCTheKid13
Zhong Kui
Level 34
God Stats
2W - 3L
1,273 SR
Queue Stats
99W - 121L
1,440 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Mayhamdude
Cu Chulainn
Level 65
God Stats
3W - 3L
1,349 SR
Queue Stats
7W - 5L
1,368 Elo+
Solo
Artio
Artio
Nekaiyel
Artio
Level 80
God Stats
4W - 0L
1,643 SR
Queue Stats
17W - 12L
1,408 Elo+
Solo
Neith
Neith
tgoat060118
Neith
Level 29
God Stats
2W - 2L
1,501 SR
Queue Stats
61W - 78L
1,458 Elo+
Party 1
Team Averages
Level 51
1,434 SR
1,413 Elo+

VS

Team Averages
Level 67
1,468 SR
1,435 Elo+
Vamana
Vamana
EviLGarceS
Vamana
Level 73
God Stats
0W - 1L
1,305 SR
Queue Stats
19W - 27L
1,383 Elo+
Solo
Nu Wa
Nu Wa
Meowzillaa
Nu Wa
Level 42
God Stats
67W - 48L
1,627 SR
Queue Stats
293W - 291L
1,391 Elo+
Solo
Bellona
Bellona
PVZultimate
Bellona
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 158L
1,454 Elo+
Solo
Izanami
Izanami
boy2nice
Izanami
Level 89
God Stats
8W - 10L
1,407 SR
Queue Stats
113W - 79L
1,456 Elo+
Solo
Sobek
Sobek
pyrothe3rd
Sobek
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
143W - 131L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
COOKIECHRIX
Ah Puch
16
1 / 1 / 6
10,799
982
10,857
5,916
2,341
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Zhong Kui
DCTheKid13
Zhong Kui
17
4 / 0 / 5
11,400
1,036
23,506
13,396
11,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Mayhamdude
Cu Chulainn
16
1 / 1 / 8
10,784
980
7,306
10,598
10,693
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artio
Nekaiyel
Artio
16
1 / 4 / 7
11,416
1,038
10,724
21,178
25,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
3 / 0 / 7
11,557
1,051
19,522
11,541
6,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

253

VS

Team 2 Tickets

193

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
EviLGarceS
Vamana
16
0 / 4 / 2
9,866
897
6,262
10,167
11,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
16
1 / 0 / 4
10,617
965
17,363
8,099
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
PVZultimate
Bellona
17
3 / 2 / 2
11,008
1,001
12,742
22,642
21,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
boy2nice
Izanami
16
0 / 2 / 5
11,159
1,014
13,285
14,989
8,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
16
2 / 2 / 3
10,806
982
5,507
19,638
23,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
22
10
Kills
6
6
Deaths
10
33
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
COOKIECHRIX
Ah Puch
1
1
6
4
W
Zhong Kui
DCTheKid13
Zhong Kui
4
0
5
6.5
L
Vamana
EviLGarceS
Vamana
0
4
2
0.25
W
Cu Chulainn
Mayhamdude
Cu Chulainn
1
1
8
5
L
Nu Wa
1
0
4
3
W
Artio
Nekaiyel
Artio
1
4
7
1.13
L
Bellona
PVZultimate
Bellona
3
2
2
2
L
Izanami
boy2nice
Izanami
0
2
5
1.25
L
Sobek
2
2
3
1.75
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,915
Damage
55,159
62,629
Taken
75,535
56,183
Mitigated
68,984
13,930
Healing
5,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
COOKIECHRIX
Ah Puch
10,857
260
0
840
5,916
2,341
0
2,435
3,209
36,807
0
W
Zhong Kui
DCTheKid13
Zhong Kui
23,506
863
0
3,442
13,396
11,448
0
4,437
8,373
49,073
0
L
Vamana
EviLGarceS
Vamana
6,262
3,229
0
402
10,167
11,985
0
4,427
5,740
0
15,817
W
Cu Chulainn
Mayhamdude
Cu Chulainn
7,306
875
178
325
10,598
10,693
0
4,624
5,368
0
30,086
L
Nu Wa
17,363
6,166
0
0
8,099
3,665
0
5,117
2,982
33,520
0
W
Artio
Nekaiyel
Artio
10,724
271
1,425
3,634
21,178
25,421
0
8,724
9,789
23,996
1,592
L
Bellona
PVZultimate
Bellona
12,742
1,828
0
1,195
22,642
21,452
0
15,124
7,518
1,191
25,158
L
Izanami
boy2nice
Izanami
13,285
10,152
0
1,984
14,989
8,848
0
7,732
7,257
0
50,678
L
Sobek
5,507
133
0
1,723
19,638
23,034
0
11,095
8,543
18,154
0
W
19,522
13,182
0
4,086
11,541
6,280
0
3,127
8,083
0
54,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,956
Gold Earned
53,456
271
Minions Killed
208
7
Camps Cleared
10
1,073,474
Distance Traveled
893,650
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,799
982
70
6
1
190,220
0
W
Zhong Kui
11,400
1,036
62
6
4
248,485
0
L
Vamana
9,866
897
17
2
0
88,878
0
W
Cu Chulainn
10,784
980
44
4
1
197,092
0
L
Nu Wa
10,617
965
44
4
1
205,716
0
W
Artio
11,416
1,038
12
1
1
223,761
0
L
Bellona
11,008
1,001
25
2
0
218,687
2
L
Izanami
11,159
1,014
105
10
6
185,588
0
L
Sobek
10,806
982
17
2
3
194,781
0
W
Neith
11,557
1,051
83
8
0
213,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role