Player Matchup

Horus
Horus
Gold IV
Dudeinator
Horus
Gold IV
Level 102
God Stats
21W - 19L
1,692 SR
Queue Stats
48W - 38L
1,639 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
Hekada
Baron Samedi
Silver I
Level 68
God Stats
1W - 1L
1,766 SR
Queue Stats
40W - 34L
1,506 MMR
Party 1
Rama
Rama
Gold III
TheLordsGamer
Rama
Gold III
Level 46
God Stats
17W - 7L
1,698 SR
Queue Stats
20W - 13L
1,631 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 72
1,719 SR
1,592 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,629 SR
1,530 MMR
Achilles
Achilles
Gold III
Crazybalista
Achilles
Gold III
Level 165
God Stats
23W - 25L
1,592 SR
Queue Stats
438W - 502L
1,564 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
SniggidyD
Kumbhakarna
Bronze III
Level 68
God Stats
6W - 9L
1,714 SR
Queue Stats
68W - 87L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
ltzColombia_
Scylla
Gold IV
Level 93
God Stats
120W - 131L
1,581 SR
Queue Stats
244W - 262L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
1 / 1 / 6
10,114
778
5,691
17,129
18,487
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Hekada
Baron Samedi
14
3 / 1 / 4
9,604
739
7,610
7,744
4,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
3 / 0 / 4
10,130
779
11,938
9,441
3,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Ne ZhaAtlasVamanaAphroditeSobek

VS

Bans
Morgan Le FayMartichorasShivaGaneshaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Crazybalista
Achilles
8
0 / 3 / 1
7,563
582
2,624
6,963
5,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
SniggidyD
Kumbhakarna
14
2 / 3 / 0
9,599
738
3,988
11,077
14,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
17
0 / 1 / 0
9,797
754
10,745
9,829
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
7
Kills
2
2
Deaths
7
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
Crazybalista
Achilles
0
3
1
0.17
W
Horus
1
1
6
4
W
Baron Samedi
Hekada
Baron Samedi
3
1
4
5
L
Kumbhakarna
SniggidyD
Kumbhakarna
2
3
0
0.67
W
3
0
4
5
L
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,239
Damage
17,357
34,314
Taken
27,869
26,687
Mitigated
23,661
15,094
Healing
4,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Crazybalista
Achilles
2,624
453
0
1,122
6,963
5,179
0
1,707
5,256
0
9,856
W
Horus
5,691
2,100
4,003
6,300
17,129
18,487
477
7,383
9,633
0
13,551
W
Baron Samedi
Hekada
Baron Samedi
7,610
376
1,664
1,646
7,744
4,307
547
1,866
5,729
56,963
0
L
Kumbhakarna
SniggidyD
Kumbhakarna
3,988
770
83
1,347
11,077
14,756
0
3,335
7,742
12,212
563
W
11,938
9,550
0
1,481
9,441
3,893
3,105
4,989
4,413
0
48,878
L
Scylla
10,745
662
0
2,185
9,829
3,726
0
2,589
7,240
61,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,848
Gold Earned
26,959
192
Minions Killed
161
0
Camps Cleared
0
762,658
Distance Traveled
554,084
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,563
582
20
2
0
95,746
0
W
Horus
10,114
778
6
0
0
265,861
0
W
Baron Samedi
9,604
739
96
7
0
248,235
0
L
Kumbhakarna
9,599
738
16
1
0
241,554
1
W
Rama
10,130
779
90
7
0
248,562
0
L
Scylla
9,797
754
125
10
0
216,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role