Player Matchup

Medusa
Medusa
Diamond II
Naswipp
Medusa
Diamond II
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 34L
2,068 MMR
Party 2
Artio
Artio
Diamond V
Razorzedge
Artio
Diamond V
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
50W - 26L
2,039 MMR
Party 2
Atlas
Atlas
Diamond I
artiztiq
Atlas
Diamond I
Level 127
God Stats
13W - 1L
2,066 SR
Queue Stats
56W - 26L
2,448 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,689 SR
2,185 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,659 SR
1,653 MMR
Bastet
Bastet
Gold I
ItsBB141
Bastet
Gold I
Level 148
God Stats
1W - 1L
1,778 SR
Queue Stats
37W - 43L
1,639 MMR
Party 1
Baba Yaga
Baba Yaga
Gold I
Syrcorax
Baba Yaga
Gold I
Level 127
God Stats
4W - 4L
1,698 SR
Queue Stats
37W - 43L
1,639 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
satajim035
Sun Wukong
Platinum III
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
199W - 198L
1,681 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Naswipp
Medusa
17
7 / 2 / 5
11,457
818
18,018
14,957
7,763
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
16
3 / 0 / 12
11,433
817
11,569
16,541
21,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
artiztiq
Atlas
17
6 / 0 / 9
11,590
828
13,740
17,270
22,584
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AphroditeNe ZhaThothVamanaAchilles

VS

Bans
KuzenboHerculesScyllaGaneshaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
ItsBB141
Bastet
14
1 / 5 / 1
9,268
662
8,439
14,261
6,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
Syrcorax
Baba Yaga
13
1 / 6 / 1
8,703
622
15,476
11,967
5,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
satajim035
Sun Wukong
14
0 / 5 / 1
9,351
668
11,281
20,845
21,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
16
Kills
2
2
Deaths
16
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bastet
ItsBB141
Bastet
1
5
1
0.3
W
Medusa
Naswipp
Medusa
7
2
5
4.75
W
Artio
3
0
12
9
L
Baba Yaga
Syrcorax
Baba Yaga
1
6
1
0.25
W
Atlas
artiztiq
Atlas
6
0
9
10.5
L
Sun Wukong
satajim035
Sun Wukong
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,327
Damage
35,196
48,768
Taken
47,073
52,163
Mitigated
33,636
14,516
Healing
10,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
ItsBB141
Bastet
8,439
1,995
0
2,179
14,261
6,286
0
5,870
8,391
0
36,032
W
Medusa
Naswipp
Medusa
18,018
11,065
0
2,621
14,957
7,763
3,312
4,335
10,622
0
80,800
W
Artio
11,569
1,495
2,544
7,023
16,541
21,816
220
5,851
10,690
21,975
1,105
L
Baba Yaga
Syrcorax
Baba Yaga
15,476
1,326
0
2,030
11,967
5,672
0
6,768
5,109
44,508
0
W
Atlas
artiztiq
Atlas
13,740
4,369
0
2,328
17,270
22,584
256
6,223
11,047
33,312
1,333
L
Sun Wukong
satajim035
Sun Wukong
11,281
1,667
0
6,264
20,845
21,678
0
10,130
10,671
1,854
35,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,480
Gold Earned
27,322
207
Minions Killed
170
0
Camps Cleared
0
810,891
Distance Traveled
762,248
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,268
662
56
4
0
271,434
0
W
Medusa
11,457
818
141
10
0
245,793
3
W
Artio
11,433
817
26
2
0
290,723
1
L
Baba Yaga
8,703
622
65
5
0
232,375
0
W
Atlas
11,590
828
40
3
0
274,375
0
L
Sun Wukong
9,351
668
49
4
0
258,439
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role