Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Bluntestapple7
Ah Muzen Cab
Level 115
God Stats
1W - 2L
1,303 SR
Queue Stats
91W - 75L
1,505 Elo+
Party 2
Geb
Geb
COVIDSfake
Geb
Level 66
God Stats
1W - 4L
1,500 SR
Queue Stats
49W - 75L
1,325 Elo+
Solo
Janus
Janus
Monke8727
Janus
Level 29
God Stats
6W - 9L
1,219 SR
Queue Stats
180W - 234L
1,420 Elo+
Party 1
Surtr
Surtr
YaGalLoli_TTV
Surtr
Level 109
God Stats
6W - 10L
1,426 SR
Queue Stats
95W - 79L
1,494 Elo+
Party 2
Izanami
Izanami
xswap5247
Izanami
Level 36
God Stats
5W - 7L
1,422 SR
Queue Stats
21W - 28L
1,443 Elo+
Party 1
Team Averages
Level 71
1,374 SR
1,438 Elo+

VS

Team Averages
Level 102
1,523 SR
1,449 Elo+
Osiris
Osiris
PakoCoolOn
Osiris
Level 122
God Stats
11W - 9L
1,580 SR
Queue Stats
312W - 310L
1,443 Elo+
Solo
He Bo
He Bo
Striker 615
He Bo
Level 119
God Stats
5W - 9L
1,533 SR
Queue Stats
310W - 293L
1,517 Elo+
Solo
Apollo
Apollo
Time_Thief_200
Apollo
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 4L
1,410 Elo+
Party 3
Horus
Horus
epleia
Horus
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
108W - 101L
1,433 Elo+
Party 3
Ix Chel
Ix Chel
sunkies
Ix Chel
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
86W - 71L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bluntestapple7
Ah Muzen Cab
14
2 / 1 / 3
8,727
582
7,865
8,141
3,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 0 / 4
8,320
555
7,837
9,393
8,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
Monke8727
Janus
16
2 / 0 / 5
9,017
601
5,443
6,170
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 2 / 2
9,132
609
8,308
13,770
11,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
xswap5247
Izanami
14
3 / 1 / 3
8,240
549
9,597
9,040
3,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
PakoCoolOn
Osiris
13
1 / 2 / 1
7,325
488
6,151
12,997
14,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 2 / 1
7,722
515
8,667
10,155
3,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 0
6,082
405
2,407
11,204
4,384
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
epleia
Horus
10
0 / 2 / 0
7,064
471
3,344
15,563
10,308
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ix Chel
sunkies
Ix Chel
14
0 / 3 / 0
8,128
542
4,554
10,948
4,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
13
Kills
4
4
Deaths
13
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Bluntestapple7
Ah Muzen Cab
2
1
3
3.5
W
3
0
4
5
W
Janus
Monke8727
Janus
2
0
5
4.5
L
Osiris
PakoCoolOn
Osiris
1
2
1
0.75
L
3
2
1
1.75
L
0
4
0
0
W
3
2
2
2
L
Horus
epleia
Horus
0
2
0
0
L
Ix Chel
sunkies
Ix Chel
0
3
0
0
W
Izanami
xswap5247
Izanami
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,050
Damage
25,123
46,514
Taken
60,867
28,654
Mitigated
37,557
11,823
Healing
19,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Bluntestapple7
Ah Muzen Cab
7,865
1,866
0
500
8,141
3,414
922
5,290
2,851
0
71,136
W
7,837
695
0
2,104
9,393
8,256
173
1,585
7,808
30,312
0
W
Janus
Monke8727
Janus
5,443
324
0
3,515
6,170
2,295
0
1,664
4,506
85,747
0
L
Osiris
PakoCoolOn
Osiris
6,151
3,412
0
4,651
12,997
14,451
531
743
12,254
0
49,842
L
8,667
499
0
2,722
10,155
3,714
724
2,646
7,509
58,692
0
L
2,407
1,544
0
2,030
11,204
4,384
189
3,844
7,360
0
34,332
W
8,308
3,941
0
3,201
13,770
11,268
63
2,994
10,776
894
65,802
L
Horus
epleia
Horus
3,344
1,639
2,615
5,888
15,563
10,308
182
3,965
11,598
0
22,462
L
Ix Chel
sunkies
Ix Chel
4,554
639
0
1,840
10,948
4,700
0
2,312
8,636
75,439
0
W
Izanami
xswap5247
Izanami
9,597
6,381
0
2,503
9,040
3,421
129
2,035
7,005
0
73,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,436
Gold Earned
36,321
467
Minions Killed
403
0
Camps Cleared
0
1,544,551
Distance Traveled
1,439,708
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,727
582
118
8
0
293,994
0
W
Geb
8,320
555
29
2
0
330,775
9
W
Janus
9,017
601
125
8
0
367,160
0
L
Osiris
7,325
488
73
5
0
261,908
0
L
He Bo
7,722
515
85
6
0
325,662
5
L
Apollo
6,082
405
57
4
0
270,320
0
W
Surtr
9,132
609
96
6
0
266,315
0
L
Horus
7,064
471
42
3
0
302,338
5
L
Ix Chel
8,128
542
146
10
0
279,480
0
W
Izanami
8,240
549
99
7
0
286,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role