Player Matchup

Sun Wukong
Sun Wukong
DeterrentLion02
Sun Wukong
Level 63
God Stats
1W - 1L
1,293 SR
Queue Stats
56W - 61L
1,385 Elo+
Party 1
Merlin
Merlin
TomBoel
Merlin
Level 109
God Stats
2W - 2L
1,736 SR
Queue Stats
195W - 207L
1,460 Elo+
Party 1
Ix Chel
Ix Chel
juicy-jade_100
Ix Chel
Level 155
God Stats
7W - 8L
1,350 SR
Queue Stats
21W - 29L
1,310 Elo+
Solo
Ishtar
Ishtar
kitsunami8513
Ishtar
Level 68
God Stats
44W - 29L
1,621 SR
Queue Stats
107W - 113L
1,492 Elo+
Party 1
Mercury
Mercury
space gerbils
Mercury
Level 88
God Stats
8W - 12L
1,358 SR
Queue Stats
190W - 192L
1,465 Elo+
Party 1
Team Averages
Level 97
1,471 SR
1,422 Elo+

VS

Team Averages
Level 98
1,341 SR
1,442 Elo+
Odin
Odin
JamieLee007
Odin
Level 103
God Stats
2W - 2L
1,512 SR
Queue Stats
22W - 30L
1,415 Elo+
Solo
Cabrakan
Cabrakan
KeLoKeAsEs_Fr0sT
Cabrakan
Level 106
God Stats
0W - 10L
1,057 SR
Queue Stats
520W - 512L
1,499 Elo+
Solo
Bakasura
Bakasura
gigi_tommasi
Bakasura
Level 121
God Stats
0W - 3L
1,224 SR
Queue Stats
62W - 62L
1,488 Elo+
Solo
Danzaburou
Danzaburou
k2ser
Danzaburou
Level 107
God Stats
12W - 12L
1,438 SR
Queue Stats
63W - 53L
1,427 Elo+
Solo
Bellona
Bellona
ted-89690
Bellona
Level 52
God Stats
97W - 112L
1,475 SR
Queue Stats
190W - 233L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DeterrentLion02
Sun Wukong
12
1 / 0 / 2
7,240
557
4,012
9,399
7,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
TomBoel
Merlin
12
4 / 1 / 3
7,265
559
8,686
4,233
1,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 0
5,894
453
3,231
1,913
688
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 0 / 2
6,799
523
4,583
5,049
2,096
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
14
6 / 0 / 3
8,323
640
7,771
9,450
4,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,850
450
2,115
6,576
5,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 1 / 0
5,845
450
521
9,020
8,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
gigi_tommasi
Bakasura
11
0 / 2 / 0
6,319
486
3,042
10,898
4,534
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
k2ser
Danzaburou
11
1 / 2 / 0
6,737
518
4,527
8,207
3,179
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bellona
ted-89690
Bellona
8
0 / 4 / 0
5,502
423
4,091
11,111
5,999
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
1
11
Kills
1
1
Deaths
11
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DeterrentLion02
Sun Wukong
1
0
2
2
L
0
2
0
0
L
0
1
0
0
W
Merlin
TomBoel
Merlin
4
1
3
5.5
L
Bakasura
gigi_tommasi
Bakasura
0
2
0
0
W
0
0
0
0
L
Danzaburou
k2ser
Danzaburou
1
2
0
0.5
W
0
0
2
1
W
Mercury
6
0
3
7.5
L
Bellona
ted-89690
Bellona
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,283
Damage
14,296
30,044
Taken
45,812
16,785
Mitigated
27,251
9,488
Healing
10,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DeterrentLion02
Sun Wukong
4,012
664
0
2,562
9,399
7,706
511
135
9,201
0
40,671
L
2,115
353
0
361
6,576
5,281
0
0
6,576
0
30,266
L
521
130
0
2,052
9,020
8,258
0
3,748
5,272
19,443
0
W
Merlin
TomBoel
Merlin
8,686
877
0
1,250
4,233
1,646
276
354
3,869
51,585
0
L
Bakasura
gigi_tommasi
Bakasura
3,042
2,352
0
3,621
10,898
4,534
0
2,638
8,260
0
39,181
W
3,231
466
950
535
1,913
688
240
105
1,808
26,424
0
L
Danzaburou
k2ser
Danzaburou
4,527
2,040
108
2,033
8,207
3,179
0
1,447
6,760
0
44,425
W
4,583
2,710
0
2,050
5,049
2,096
400
165
4,884
0
51,345
W
Mercury
7,771
5,649
0
2,141
9,450
4,649
0
0
9,440
0
68,382
L
Bellona
ted-89690
Bellona
4,091
1,438
0
2,616
11,111
5,999
562
4,084
7,027
326
26,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,521
Gold Earned
30,253
350
Minions Killed
306
0
Camps Cleared
0
1,283,445
Distance Traveled
1,335,447
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,240
557
46
4
0
220,078
0
L
Odin
5,850
450
40
3
0
272,997
1
L
Cabrakan
5,845
450
43
3
0
265,125
4
W
Merlin
7,265
559
67
5
0
245,263
0
L
Bakasura
6,319
486
105
8
0
312,581
0
W
Ix Chel
5,894
453
43
3
0
250,495
4
L
Danzaburou
6,737
518
78
6
0
213,885
0
W
Ishtar
6,799
523
88
7
0
236,907
0
W
Mercury
8,323
640
106
8
0
330,702
0
L
Bellona
5,502
423
40
3
0
270,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role