Player Matchup

Heimdallr
Heimdallr
Kenshi8747
Heimdallr
Level 36
God Stats
1W - 2L
1,285 SR
Queue Stats
216W - 218L
1,354 Elo+
Party 1
Nemesis
Nemesis
LILWEEZYGOINMAD
Nemesis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Atlas
Atlas
Shadow28831
Atlas
Level 18
God Stats
0W - 5L
1,139 SR
Queue Stats
7W - 24L
1,219 Elo+
Party 1
Team Averages
Level 34
1,308 SR
1,358 Elo+

VS

Team Averages
Level 46
1,536 SR
1,425 Elo+
Surtr
Surtr
 
Surtr
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
X_4ortySe7en_X
Cthulhu
Level 43
God Stats
16W - 17L
1,476 SR
Queue Stats
60W - 62L
1,382 Elo+
Party 2
Hou Yi
Hou Yi
twymanderrick2
Hou Yi
Level 29
God Stats
13W - 3L
1,631 SR
Queue Stats
48W - 46L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Kenshi8747
Heimdallr
11
1 / 7 / 2
7,144
649
6,994
13,027
5,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 1 / 1
7,098
645
3,913
10,550
6,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 3 / 1
7,559
687
4,698
11,470
10,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
4 / 2 / 6
8,082
735
7,019
9,657
7,954
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 1 / 8
7,415
674
11,081
7,911
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

13
6 / 0 / 3
8,427
766
11,431
6,911
3,167
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
2
Kills
11
11
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
4
2
6
3.5
L
Heimdallr
Kenshi8747
Heimdallr
1
7
2
0.29
L
1
1
1
1.5
L
0
3
1
0.17
W
1
1
8
5
W
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,605
Damage
29,531
35,047
Taken
24,479
22,842
Mitigated
15,820
4,425
Healing
5,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
7,019
2,454
355
1,231
9,657
7,954
188
1,274
8,260
452
14,805
L
Heimdallr
Kenshi8747
Heimdallr
6,994
1,933
0
852
13,027
5,958
0
4,142
8,885
0
23,251
L
3,913
1,645
0
805
10,550
6,098
0
3,291
7,259
0
27,966
L
4,698
1,095
1,610
1,158
11,470
10,786
96
4,041
7,429
16,522
0
W
11,081
280
1,073
1,076
7,911
4,699
180
1,629
6,124
24,558
0
W
11,431
8,016
0
2,146
6,911
3,167
192
1,822
4,932
0
30,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,801
Gold Earned
23,924
102
Minions Killed
99
0
Camps Cleared
0
573,842
Distance Traveled
706,155
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,082
735
22
2
0
250,490
0
L
Heimdallr
7,144
649
39
4
0
170,802
0
L
Nemesis
7,098
645
40
4
0
205,284
0
L
Atlas
7,559
687
23
2
0
197,756
0
W
Cthulhu
7,415
674
33
3
0
243,195
1
W
Hou Yi
8,427
766
44
4
0
212,470
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role