Player Matchup

Aphrodite
Aphrodite
Bronze IV
BramsiBrams
Aphrodite
Bronze IV
Level 145
God Stats
0W - 2L
1,286 SR
Queue Stats
0W - 10L
1,149 MMR
Party 2
Anubis
Anubis
Silver V
Gromit747
Anubis
Silver V
Level 69
God Stats
0W - 5L
1,275 SR
Queue Stats
1W - 11L
1,086 MMR
Party 2
Hou Yi
Hou Yi
Bronze IV
Mifestofel
Hou Yi
Bronze IV
Level 141
God Stats
0W - 1L
1,278 SR
Queue Stats
0W - 8L
1,203 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,279 SR
1,146 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 70
1,508 SR
1,060 MMR
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Silver IV
Daivol7
Cerberus
Silver IV
Level 81
God Stats
21W - 24L
1,500 SR
Queue Stats
103W - 168L
773 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver III
RaijinToRage
Morgan Le Fay
Silver III
Level 67
God Stats
10W - 13L
1,523 SR
Queue Stats
103W - 166L
906 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BramsiBrams
Aphrodite
12
1 / 4 / 1
7,993
666
4,658
9,087
4,043
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anubis
Gromit747
Anubis
12
0 / 6 / 1
7,780
648
6,763
12,279
5,450
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hou Yi
Mifestofel
Hou Yi
12
1 / 7 / 1
7,914
660
6,181
11,506
3,953
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
AresThothScyllaAo KuangPoseidon

VS

Bans
AchillesVulcanHerculesKuzenboAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
5 / 1 / 9
9,944
829
11,507
10,175
4,444
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Daivol7
Cerberus
14
3 / 0 / 11
9,671
806
4,489
12,146
13,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
RaijinToRage
Morgan Le Fay
15
9 / 2 / 6
10,107
842
13,474
8,246
4,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
43
2
Kills
17
17
Deaths
3
3
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
1
9
9.5
L
Aphrodite
BramsiBrams
Aphrodite
1
4
1
0.38
W
Cerberus
Daivol7
Cerberus
3
0
11
8.5
L
Anubis
Gromit747
Anubis
0
6
1
0.08
L
Hou Yi
Mifestofel
Hou Yi
1
7
1
0.21
W
Morgan Le Fay
RaijinToRage
Morgan Le Fay
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,602
Damage
29,470
32,872
Taken
30,567
13,446
Mitigated
22,400
6,407
Healing
7,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,507
8,000
0
4,019
10,175
4,444
2,131
3,911
6,264
0
52,251
L
Aphrodite
BramsiBrams
Aphrodite
4,658
160
1,678
3,078
9,087
4,043
0
4,681
4,406
25,862
0
W
Cerberus
Daivol7
Cerberus
4,489
118
0
2,596
12,146
13,839
191
4,816
7,330
17,785
153
L
Anubis
Gromit747
Anubis
6,763
326
0
1,085
12,279
5,450
0
6,880
5,399
36,691
0
L
Hou Yi
Mifestofel
Hou Yi
6,181
3,102
312
254
11,506
3,953
0
6,284
5,222
0
17,559
W
Morgan Le Fay
RaijinToRage
Morgan Le Fay
13,474
727
0
931
8,246
4,117
681
2,719
5,527
40,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,687
Gold Earned
29,722
121
Minions Killed
171
0
Camps Cleared
0
546,246
Distance Traveled
681,905
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,944
829
90
8
0
224,021
0
L
Aphrodite
7,993
666
41
3
0
198,946
4
W
Cerberus
9,671
806
30
3
0
235,502
0
L
Anubis
7,780
648
58
5
0
192,250
3
L
Hou Yi
7,914
660
22
2
0
155,050
0
W
Morgan Le Fay
10,107
842
51
4
0
222,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role