Player Matchup

Izanami
Izanami
Bronze III
ED_460
Izanami
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 59L
1,456 MMR
Party 1
Hades
Hades
Gold IV
Fallout RecKs
Hades
Gold IV
Level 173
God Stats
84W - 67L
1,625 SR
Queue Stats
235W - 243L
1,466 MMR
Solo
Janus
Janus
Gold III
Teop
Janus
Gold III
Level 109
God Stats
1W - 3L
1,824 SR
Queue Stats
37W - 40L
1,501 MMR
Solo
Cerberus
Cerberus
Gold V
The TBONE Jones
Cerberus
Gold V
Level 145
God Stats
11W - 10L
1,523 SR
Queue Stats
172W - 180L
1,386 MMR
Solo
Ne Zha
Ne Zha
Silver II
Vargas23x
Ne Zha
Silver II
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 129L
1,491 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,594 SR
1,460 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,433 SR
1,456 MMR
Sobek
Sobek
Silver I
DCMAH
Sobek
Silver I
Level 159
God Stats
1W - 1L
1,492 SR
Queue Stats
12W - 7L
1,511 MMR
Solo
Chaac
Chaac
Silver III
DandiestTulip
Chaac
Silver III
Level 129
God Stats
5W - 7L
1,500 SR
Queue Stats
68W - 83L
1,383 MMR
Party 2
Anubis
Anubis
Platinum V
HouseAlone
Anubis
Platinum V
Level 175
God Stats
32W - 23L
1,287 SR
Queue Stats
399W - 397L
1,538 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
JINXReject
Tsukuyomi
Silver II
Level 126
God Stats
1W - 0L
1,309 SR
Queue Stats
66W - 73L
1,552 MMR
Solo
Ullr
Ullr
Silver I
OpportuneHook9
Ullr
Silver I
Level 154
God Stats
124W - 144L
1,576 SR
Queue Stats
175W - 198L
1,294 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ED_460
Izanami
15
1 / 7 / 2
9,398
495
12,293
17,170
6,606
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

16
3 / 3 / 1
10,476
551
13,906
20,653
12,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Teop
Janus
16
2 / 3 / 2
9,179
483
11,799
12,177
4,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
13
1 / 5 / 3
8,596
452
8,529
22,927
18,886
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ne Zha
Vargas23x
Ne Zha
14
2 / 4 / 0
8,961
472
4,864
17,747
7,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

Bans
SusanoAtlasMercuryAo Kuang

VS

Bans
AwilixBakasuraCu ChulainnMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DCMAH
Sobek
14
5 / 1 / 6
9,846
518
8,589
19,670
23,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
2 / 2 / 6
10,233
539
10,689
17,287
15,317
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
HouseAlone
Anubis
17
5 / 1 / 10
11,168
588
20,114
13,100
6,982
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tsukuyomi
JINXReject
Tsukuyomi
17
9 / 3 / 7
10,865
572
19,510
14,535
6,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
1 / 2 / 6
10,463
551
7,764
16,349
6,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
9
Kills
22
22
Deaths
9
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Sobek
DCMAH
Sobek
5
1
6
8
W
2
2
6
2.5
L
Izanami
ED_460
Izanami
1
7
2
0.29
L
3
3
1
1.17
W
Anubis
HouseAlone
Anubis
5
1
10
10
W
Tsukuyomi
JINXReject
Tsukuyomi
9
3
7
4.17
W
1
2
6
2
L
Janus
Teop
Janus
2
3
2
1
L
Cerberus
1
5
3
0.5
L
Ne Zha
Vargas23x
Ne Zha
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,391
Damage
66,666
90,674
Taken
80,941
49,527
Mitigated
58,689
25,408
Healing
25,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
DCMAH
Sobek
8,589
1,167
0
5,744
19,670
23,084
0
8,180
11,490
27,350
0
W
10,689
1,790
0
8,353
17,287
15,317
200
11,777
5,510
18
80,109
L
Izanami
ED_460
Izanami
12,293
7,972
0
2,811
17,170
6,606
0
5,107
12,063
0
87,641
L
13,906
2,463
0
12,530
20,653
12,532
0
2,072
18,581
93,473
0
W
Anubis
HouseAlone
Anubis
20,114
1,045
0
6,935
13,100
6,982
156
6,811
6,289
111,601
0
W
Tsukuyomi
JINXReject
Tsukuyomi
19,510
7,334
0
1,341
14,535
6,434
95
5,603
8,932
0
81,769
W
7,764
4,221
0
2,799
16,349
6,872
1,095
3,169
13,180
0
94,386
L
Janus
Teop
Janus
11,799
561
0
917
12,177
4,180
0
5,715
6,462
88,487
0
L
Cerberus
8,529
532
1,836
5,921
22,927
18,886
0
12,257
10,670
24,958
0
L
Ne Zha
Vargas23x
Ne Zha
4,864
1,650
0
1,393
17,747
7,323
0
3,570
14,177
0
70,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,610
Gold Earned
52,575
570
Minions Killed
537
0
Camps Cleared
0
1,864,806
Distance Traveled
1,857,648
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,846
518
26
1
0
370,291
8
W
Chaac
10,233
539
122
6
0
373,342
2
L
Izanami
9,398
495
135
7
0
339,190
1
L
Hades
10,476
551
152
8
0
319,719
0
W
Anubis
11,168
588
166
9
0
345,668
0
W
Tsukuyomi
10,865
572
82
4
0
427,034
3
W
Ullr
10,463
551
141
7
0
341,313
4
L
Janus
9,179
483
136
7
0
400,883
5
L
Cerberus
8,596
452
40
2
0
365,007
5
L
Ne Zha
8,961
472
107
6
0
440,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role