Player Matchup

Merlin
Merlin
BloodshotCurve
Merlin
Level 121
God Stats
6W - 6L
1,378 SR
Queue Stats
133W - 139L
1,510 Elo+
Party 3
Izanami
Izanami
BluexDonut
Izanami
Level 127
God Stats
4W - 4L
1,520 SR
Queue Stats
179W - 171L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
Dumbest2089
Zhong Kui
Level 149
God Stats
1W - 1L
1,244 SR
Queue Stats
359W - 324L
1,618 Elo+
Party 2
Cerberus
Cerberus
SoggyToastXDxxx
Cerberus
Level 143
God Stats
6W - 2L
1,644 SR
Queue Stats
337W - 294L
1,613 Elo+
Party 2
Mercury
Mercury
xVelius
Mercury
Level 123
God Stats
10W - 4L
1,616 SR
Queue Stats
120W - 110L
1,536 Elo+
Party 3
Team Averages
Level 133
1,480 SR
1,555 Elo+

VS

Team Averages
Level 128
1,584 SR
1,597 Elo+
Arachne
Arachne
Dark0008
Arachne
Level 125
God Stats
1W - 1L
1,708 SR
Queue Stats
253W - 229L
1,576 Elo+
Solo
Danzaburou
Danzaburou
L3g3ndaryjinx
Danzaburou
Level 123
God Stats
34W - 18L
1,681 SR
Queue Stats
143W - 120L
1,533 Elo+
Solo
Ares
Ares
LEWDENING
Ares
Level 144
God Stats
15W - 18L
1,500 SR
Queue Stats
373W - 340L
1,630 Elo+
Party 1
Kuzenbo
Kuzenbo
Potatoandchips
Kuzenbo
Level 105
God Stats
12W - 4L
1,809 SR
Queue Stats
63W - 40L
1,629 Elo+
Party 1
Yemoja
Yemoja
SaisonDeux
Yemoja
Level 141
God Stats
0W - 3L
1,220 SR
Queue Stats
214W - 169L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 12
12,305
615
20,927
9,971
5,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
BluexDonut
Izanami
18
4 / 4 / 8
11,476
574
13,981
15,029
8,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
Dumbest2089
Zhong Kui
19
5 / 4 / 5
12,310
616
15,391
16,491
18,350
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
16
6 / 1 / 11
11,443
572
11,383
17,223
18,614
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
xVelius
Mercury
19
8 / 2 / 7
12,216
611
11,548
16,343
8,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dark0008
Arachne
17
6 / 6 / 1
11,085
554
12,195
20,873
9,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
L3g3ndaryjinx
Danzaburou
17
3 / 7 / 0
10,768
538
14,068
20,493
9,162
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
15
1 / 5 / 4
9,379
469
8,802
20,373
20,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 7 / 4
9,031
452
5,534
19,563
23,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
SaisonDeux
Yemoja
15
2 / 3 / 3
9,894
495
6,571
17,481
7,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
24
28
Kills
12
12
Deaths
28
43
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
1
12
11
W
Izanami
BluexDonut
Izanami
4
4
8
2
L
Arachne
Dark0008
Arachne
6
6
1
1.08
W
Zhong Kui
Dumbest2089
Zhong Kui
5
4
5
1.88
L
Danzaburou
L3g3ndaryjinx
Danzaburou
3
7
0
0.43
L
Ares
1
5
4
0.6
L
0
7
4
0.29
L
Yemoja
SaisonDeux
Yemoja
2
3
3
1.17
W
Cerberus
6
1
11
11.5
W
Mercury
xVelius
Mercury
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,230
Damage
47,170
75,057
Taken
98,783
59,238
Mitigated
69,530
21,915
Healing
20,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,927
775
0
1,227
9,971
5,477
0
4,199
5,728
130,264
0
W
Izanami
BluexDonut
Izanami
13,981
9,761
0
2,880
15,029
8,479
2,712
1,801
13,177
0
117,259
L
Arachne
Dark0008
Arachne
12,195
7,016
0
5,349
20,873
9,456
718
7,399
13,474
0
86,871
W
Zhong Kui
Dumbest2089
Zhong Kui
15,391
1,256
35
7,208
16,491
18,350
454
4,997
10,889
102,465
0
L
Danzaburou
L3g3ndaryjinx
Danzaburou
14,068
8,165
0
5,347
20,493
9,162
156
3,978
16,515
0
99,660
L
Ares
8,802
216
0
4,610
20,373
20,117
224
11,898
8,475
55,629
0
L
5,534
1,550
0
2,339
19,563
23,238
0
11,207
8,356
24,926
0
L
Yemoja
SaisonDeux
Yemoja
6,571
1,062
328
2,050
17,481
7,557
138
13,219
4,262
64,116
0
W
Cerberus
11,383
617
2,652
5,859
17,223
18,614
0
4,079
13,042
35,518
0
W
Mercury
xVelius
Mercury
11,548
6,491
0
2,054
16,343
8,318
0
5,450
10,803
0
114,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,750
Gold Earned
50,157
768
Minions Killed
515
0
Camps Cleared
0
2,024,756
Distance Traveled
1,880,422
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,305
615
199
10
0
406,879
4
W
Izanami
11,476
574
181
9
0
381,163
0
L
Arachne
11,085
554
125
6
0
413,976
0
W
Zhong Kui
12,310
616
176
9
0
324,755
0
L
Danzaburou
10,768
538
154
8
0
355,475
0
L
Ares
9,379
469
73
4
0
334,751
0
L
Kuzenbo
9,031
452
37
2
0
382,376
3
L
Yemoja
9,894
495
126
6
0
393,844
2
W
Cerberus
11,443
572
48
2
0
417,809
0
W
Mercury
12,216
611
164
8
0
494,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role