Player Matchup

Cerberus
Cerberus
Emilesanc
Cerberus
Level 169
God Stats
2W - 6L
1,282 SR
Queue Stats
203W - 213L
1,486 Elo+
Solo
Pele
Pele
Shenae
Pele
Level 117
God Stats
1W - 7L
1,192 SR
Queue Stats
405W - 407L
1,530 Elo+
Party 1
Nox
Nox
Tehomuuli
Nox
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
192W - 193L
1,526 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
VeryPoxyi
Morgan Le Fay
Level 101
God Stats
11W - 7L
1,770 SR
Queue Stats
382W - 394L
1,503 Elo+
Solo
Xbalanque
Xbalanque
jademuschel
Xbalanque
Level 125
God Stats
3W - 2L
1,483 SR
Queue Stats
175W - 195L
1,548 Elo+
Solo
Team Averages
Level 124
1,445 SR
1,519 Elo+

VS

Team Averages
Level 143
1,572 SR
1,502 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
 
Mulan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Garouk-SG14
Heimdallr
Level 132
God Stats
9W - 7L
1,636 SR
Queue Stats
846W - 827L
1,434 Elo+
Solo
The Morrigan
The Morrigan
LordCyler
The Morrigan
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 105L
1,520 Elo+
Party 2
Danzaburou
Danzaburou
Sweezar
Danzaburou
Level 125
God Stats
5W - 9L
1,726 SR
Queue Stats
358W - 349L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Emilesanc
Cerberus
16
4 / 7 / 3
8,956
746
9,141
19,583
26,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
Shenae
Pele
16
1 / 3 / 10
8,216
685
5,571
10,398
5,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 5 / 7
8,119
677
4,695
9,043
4,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
VeryPoxyi
Morgan Le Fay
12
3 / 1 / 3
7,857
655
6,430
5,446
2,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
jademuschel
Xbalanque
15
5 / 9 / 7
8,723
727
11,966
15,004
7,461
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
20
5 / 1 / 16
11,499
958
11,547
12,255
5,608
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
 
Mulan
17
7 / 4 / 11
10,621
885
15,392
13,813
16,070
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heimdallr
Garouk-SG14
Heimdallr
14
4 / 4 / 13
9,547
796
5,698
10,197
4,458
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

The Morrigan
LordCyler
The Morrigan
15
5 / 6 / 7
9,988
832
10,286
8,905
3,604
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Sweezar
Danzaburou
17
4 / 1 / 13
10,314
860
13,000
9,649
4,216
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
85
15
Kills
25
25
Deaths
16
30
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
5
1
16
13
W
Mulan
 
Mulan
7
4
11
3.13
L
Cerberus
Emilesanc
Cerberus
4
7
3
0.79
W
Heimdallr
Garouk-SG14
Heimdallr
4
4
13
2.63
W
The Morrigan
LordCyler
The Morrigan
5
6
7
1.42
L
Pele
Shenae
Pele
1
3
10
2
W
Danzaburou
Sweezar
Danzaburou
4
1
13
10.5
L
2
5
7
1.1
L
Morgan Le Fay
VeryPoxyi
Morgan Le Fay
3
1
3
4.5
L
Xbalanque
jademuschel
Xbalanque
5
9
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,803
Damage
55,923
59,474
Taken
54,819
47,172
Mitigated
33,956
8,705
Healing
17,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
11,547
742
358
3,499
12,255
5,608
529
2,034
8,781
39,071
0
W
Mulan
 
Mulan
15,392
1,122
2,109
1,784
13,813
16,070
90
5,468
8,345
3,587
20,568
L
Cerberus
Emilesanc
Cerberus
9,141
162
0
2,889
19,583
26,668
0
5,710
13,873
18,001
1,040
W
Heimdallr
Garouk-SG14
Heimdallr
5,698
2,299
1,232
1,804
10,197
4,458
2,121
3,884
6,313
0
18,160
W
The Morrigan
LordCyler
The Morrigan
10,286
784
985
1,587
8,905
3,604
531
3,592
5,312
21,352
0
L
Pele
Shenae
Pele
5,571
1,081
1,062
2,136
10,398
5,577
0
4,043
6,355
0
18,188
W
Danzaburou
Sweezar
Danzaburou
13,000
7,468
362
3,533
9,649
4,216
4,031
4,248
5,401
0
24,858
L
4,695
393
596
293
9,043
4,497
0
5,280
3,763
11,380
0
L
Morgan Le Fay
VeryPoxyi
Morgan Le Fay
6,430
1,169
151
1,292
5,446
2,969
0
2,424
3,022
13,292
0
L
Xbalanque
jademuschel
Xbalanque
11,966
5,015
0
286
15,004
7,461
0
6,532
8,472
0
24,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,871
Gold Earned
51,969
144
Minions Killed
152
0
Camps Cleared
0
1,018,825
Distance Traveled
1,242,524
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,499
958
60
5
0
281,240
0
W
Mulan
10,621
885
10
1
0
234,781
0
L
Cerberus
8,956
746
32
3
0
246,085
0
W
Heimdallr
9,547
796
22
2
0
243,862
0
W
The Morrigan
9,988
832
27
2
0
232,457
0
L
Pele
8,216
685
39
3
0
184,118
0
W
Danzaburou
10,314
860
33
3
0
250,184
0
L
Nox
8,119
677
32
3
0
185,011
0
L
Morgan Le Fay
7,857
655
13
1
0
188,651
0
L
Xbalanque
8,723
727
28
2
0
214,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role