Player Matchup

Tiamat
Tiamat
CEOofSECS69
Tiamat
Level 99
God Stats
2W - 5L
1,388 SR
Queue Stats
96W - 98L
1,491 Elo+
Party 2
Cupid
Cupid
Merps
Cupid
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
XoXLilCoomXoX
Cthulhu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,359 Elo+
Party 2
Team Averages
Level 58
1,463 SR
1,450 Elo+

VS

Team Averages
Level 43
1,495 SR
1,398 Elo+
Cernunnos
Cernunnos
DylanWavv
Cernunnos
Level 29
God Stats
35W - 35L
1,487 SR
Queue Stats
169W - 157L
1,416 Elo+
Party 1
Hercules
Hercules
JoeySquancho
Hercules
Level 59
God Stats
31W - 27L
1,498 SR
Queue Stats
346W - 362L
1,359 Elo+
Party 1
Chang'e
Chang'e
RowdyPanda123
Chang'e
Level 40
God Stats
32W - 21L
1,500 SR
Queue Stats
631W - 648L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 4 / 2
6,049
756
5,679
6,362
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
Merps
Cupid
9
1 / 6 / 1
6,215
777
3,549
8,900
2,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
10
2 / 5 / 1
6,038
755
4,751
9,764
5,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
DylanWavv
Cernunnos
12
6 / 2 / 7
7,504
938
7,985
7,656
3,256
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
JoeySquancho
Hercules
11
6 / 2 / 9
7,401
925
6,553
9,894
6,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
12
3 / 1 / 12
7,318
915
4,821
5,351
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
15
15
Deaths
5
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
4
2
0.25
W
Cernunnos
DylanWavv
Cernunnos
6
2
7
4.75
W
Hercules
JoeySquancho
Hercules
6
2
9
5.25
L
Cupid
Merps
Cupid
1
6
1
0.25
W
Chang'e
3
1
12
9
L
Cthulhu
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,979
Damage
19,359
25,026
Taken
22,901
12,094
Mitigated
12,018
3,760
Healing
8,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
5,679
571
0
1,060
6,362
3,748
0
1,542
4,636
22,495
0
W
Cernunnos
DylanWavv
Cernunnos
7,985
5,398
0
2,921
7,656
3,256
2,373
3,098
4,436
0
25,925
W
Hercules
JoeySquancho
Hercules
6,553
2,027
0
2,345
9,894
6,910
0
3,547
6,009
0
17,425
L
Cupid
Merps
Cupid
3,549
2,009
212
1,301
8,900
2,587
145
616
7,982
0
17,125
W
Chang'e
4,821
422
960
2,690
5,351
1,852
750
3,007
1,969
16,306
0
L
Cthulhu
4,751
781
0
1,187
9,764
5,759
0
2,787
6,544
10,626
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,302
Gold Earned
22,223
78
Minions Killed
90
0
Camps Cleared
0
426,055
Distance Traveled
440,513
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,049
756
52
7
0
155,980
3
W
Cernunnos
7,504
938
39
5
0
131,211
0
W
Hercules
7,401
925
18
2
0
157,203
0
L
Cupid
6,215
777
17
2
0
126,774
0
W
Chang'e
7,318
915
33
4
0
152,099
0
L
Cthulhu
6,038
755
9
1
0
143,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role