Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
ChaosEnforcer15
Cerberus
Level 148
God Stats
9W - 11L
1,657 SR
Queue Stats
56W - 68L
1,571 Elo+
Party 1
Chaac
Chaac
LovablePlot5389
Chaac
Level 36
God Stats
0W - 1L
1,709 SR
Queue Stats
3W - 8L
1,326 Elo+
Solo
Nemesis
Nemesis
Shipmaster54
Nemesis
Level 67
God Stats
11W - 16L
1,565 SR
Queue Stats
93W - 110L
1,472 Elo+
Party 1
Agni
Agni
YEETStriker
Agni
Level 6
God Stats
0W - 1L
1,313 SR
Queue Stats
1W - 5L
1,676 Elo+
Party 1
Team Averages
Level 80
1,549 SR
1,509 Elo+

VS

Team Averages
Level 86
1,487 SR
1,498 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ABCurtPaladin996
Medusa
Level 15
God Stats
6W - 2L
1,572 SR
Queue Stats
11W - 10L
1,473 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Azuriieon
Morgan Le Fay
Level 121
God Stats
16W - 9L
1,615 SR
Queue Stats
30W - 20L
1,531 Elo+
Party 2
Maui
Maui
XxDutchyOwO
Maui
Level 82
God Stats
1W - 13L
1,347 SR
Queue Stats
563W - 502L
1,482 Elo+
Solo
Kali
Kali
xUn4GivNAcex
Kali
Level 148
God Stats
2W - 1L
1,402 SR
Queue Stats
43W - 50L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
0 / 2 / 1
5,067
507
3,559
4,592
1,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
7
2 / 3 / 0
5,162
516
3,844
10,197
7,424
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 7 / 0
5,345
535
5,425
13,303
5,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
Shipmaster54
Nemesis
7
0 / 4 / 1
4,739
474
2,196
7,857
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 8 / 1
4,820
482
1,871
8,840
2,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
8 / 0 / 3
7,259
726
7,719
4,228
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
3 / 2 / 1
6,382
638
3,782
7,436
2,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Azuriieon
Morgan Le Fay
12
5 / 1 / 2
7,528
753
7,828
6,367
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 7
6,441
644
3,484
6,326
4,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
7 / 1 / 3
7,478
748
6,925
12,520
5,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
24
24
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
2
1
0.25
W
Baron Samedi
 
Baron Samedi
8
0
3
9.5
W
3
2
1
1.75
W
Morgan Le Fay
Azuriieon
Morgan Le Fay
5
1
2
6
L
Cerberus
2
3
0
0.67
L
1
7
0
0.14
L
Nemesis
Shipmaster54
Nemesis
0
4
1
0.13
W
1
1
7
4.5
L
0
8
1
0.06
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,895
Damage
29,738
44,789
Taken
36,877
20,159
Mitigated
17,750
7,310
Healing
14,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,559
1,994
208
233
4,592
1,442
0
903
3,689
0
27,473
W
Baron Samedi
 
Baron Samedi
7,719
305
709
1,227
4,228
2,338
294
1,069
3,159
46,382
0
W
3,782
1,944
0
2,696
7,436
2,883
684
1,979
5,457
0
46,490
W
Morgan Le Fay
Azuriieon
Morgan Le Fay
7,828
848
0
1,772
6,367
2,431
638
0
6,367
45,703
0
L
Cerberus
3,844
380
49
3,557
10,197
7,424
0
3,058
7,139
26,046
0
L
5,425
1,517
0
3,134
13,303
5,797
0
7,827
5,476
0
34,032
L
Nemesis
Shipmaster54
Nemesis
2,196
587
0
129
7,857
2,594
0
2,625
5,232
0
26,465
W
3,484
622
201
1,569
6,326
4,767
96
2,006
4,320
20,960
0
L
1,871
297
0
0
8,840
2,902
0
4,618
4,222
22,788
0
W
6,925
3,376
0
6,116
12,520
5,331
158
661
11,859
0
42,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,133
Gold Earned
35,088
277
Minions Killed
292
0
Camps Cleared
0
1,003,695
Distance Traveled
1,025,975
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,067
507
61
6
0
186,596
0
W
Baron Samedi
7,259
726
71
7
0
215,539
6
W
Medusa
6,382
638
67
7
0
181,675
0
W
Morgan Le Fay
7,528
753
63
6
0
192,209
3
L
Cerberus
5,162
516
62
6
0
186,114
0
L
Chaac
5,345
535
57
6
0
188,325
0
L
Nemesis
4,739
474
51
5
0
241,412
0
W
Maui
6,441
644
27
3
0
203,437
0
L
Agni
4,820
482
46
5
0
201,248
0
W
Kali
7,478
748
64
6
0
233,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role