Player Matchup

Bacchus
Bacchus
Ayr_Soldier
Bacchus
Level 154
God Stats
4W - 1L
1,721 SR
Queue Stats
88W - 75L
1,568 Elo+
Party 1
Anhur
Anhur
Hijlou
Anhur
Level 141
God Stats
1W - 3L
1,288 SR
Queue Stats
290W - 281L
1,509 Elo+
Solo
Discordia
Discordia
O_Drakkon_O
Discordia
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 85L
1,569 Elo+
Party 1
Hun Batz
Hun Batz
stupidxcupid
Hun Batz
Level 89
God Stats
2W - 1L
1,313 SR
Queue Stats
212W - 205L
1,540 Elo+
Solo
Nu Wa
Nu Wa
x_TheAnswer_x
Nu Wa
Level 118
God Stats
3W - 4L
1,325 SR
Queue Stats
174W - 156L
1,516 Elo+
Solo
Team Averages
Level 124
1,429 SR
1,540 Elo+

VS

Team Averages
Level 154
1,529 SR
1,474 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Canayo
Cernunnos
Level 156
God Stats
26W - 31L
1,509 SR
Queue Stats
1,475W - 1,501L
1,503 Elo+
Solo
Freya
Freya
Dzsambi
Freya
Level 140
God Stats
1W - 5L
1,500 SR
Queue Stats
41W - 50L
1,358 Elo+
Solo
Arachne
Arachne
TotalyOsmoZ
Arachne
Level 154
God Stats
3W - 3L
1,638 SR
Queue Stats
376W - 371L
1,510 Elo+
Solo
Da Ji
Da Ji
xEmbedded
Da Ji
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ayr_Soldier
Bacchus
13
1 / 3 / 13
8,370
930
5,273
11,681
19,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
Hijlou
Anhur
15
6 / 1 / 8
8,873
986
11,948
6,267
3,038
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
O_Drakkon_O
Discordia
15
8 / 1 / 8
9,714
1,079
10,072
6,327
2,867
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hun Batz
stupidxcupid
Hun Batz
13
4 / 3 / 12
8,212
912
7,531
7,773
3,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 1 / 11
7,891
877
6,409
4,937
2,231
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
0 / 5 / 3
6,259
695
3,754
10,966
11,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Canayo
Cernunnos
13
1 / 3 / 6
7,134
793
8,079
7,493
3,236
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
Dzsambi
Freya
11
1 / 5 / 5
6,714
746
4,867
9,499
3,329
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
TotalyOsmoZ
Arachne
13
0 / 4 / 6
6,698
744
2,996
8,049
4,009
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Da Ji
xEmbedded
Da Ji
14
7 / 2 / 2
7,710
857
3,903
7,660
3,394
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
31
19
Kills
9
9
Deaths
19
52
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
5
3
0.3
W
Bacchus
Ayr_Soldier
Bacchus
1
3
13
2.5
L
Cernunnos
Canayo
Cernunnos
1
3
6
1.33
L
Freya
Dzsambi
Freya
1
5
5
0.7
W
Anhur
Hijlou
Anhur
6
1
8
10
W
Discordia
O_Drakkon_O
Discordia
8
1
8
12
L
Arachne
TotalyOsmoZ
Arachne
0
4
6
0.75
W
Hun Batz
stupidxcupid
Hun Batz
4
3
12
3.33
L
Da Ji
xEmbedded
Da Ji
7
2
2
4
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,233
Damage
23,599
36,985
Taken
43,667
30,952
Mitigated
25,520
12,214
Healing
10,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,754
1,435
345
522
10,966
11,552
0
4,273
6,693
9,088
340
W
Bacchus
Ayr_Soldier
Bacchus
5,273
215
328
1,782
11,681
19,142
120
1,082
10,599
11,492
0
L
Cernunnos
Canayo
Cernunnos
8,079
1,537
1,569
1,488
7,493
3,236
638
4,318
3,175
0
27,523
L
Freya
Dzsambi
Freya
4,867
1,138
0
2,306
9,499
3,329
0
3,821
5,678
9,119
0
W
Anhur
Hijlou
Anhur
11,948
7,041
1,900
2,584
6,267
3,038
2,886
2,882
3,385
0
30,634
W
Discordia
O_Drakkon_O
Discordia
10,072
460
1,114
1,838
6,327
2,867
1,532
1,811
4,516
22,586
0
L
Arachne
TotalyOsmoZ
Arachne
2,996
2,233
0
733
8,049
4,009
352
5,580
2,469
0
6,916
W
Hun Batz
stupidxcupid
Hun Batz
7,531
616
581
912
7,773
3,674
445
1,747
6,026
0
17,508
L
Da Ji
xEmbedded
Da Ji
3,903
939
1,048
2,326
7,660
3,394
520
3,762
3,898
0
10,636
W
6,409
2,143
521
654
4,937
2,231
2,181
759
4,178
24,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,060
Gold Earned
34,515
153
Minions Killed
75
0
Camps Cleared
0
877,058
Distance Traveled
807,542
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,259
695
5
1
0
162,101
0
W
Bacchus
8,370
930
10
1
0
171,960
0
L
Cernunnos
7,134
793
33
4
0
154,590
0
L
Freya
6,714
746
9
1
0
142,693
0
W
Anhur
8,873
986
34
4
0
160,961
0
W
Discordia
9,714
1,079
28
3
0
176,464
0
L
Arachne
6,698
744
20
2
0
177,487
0
W
Hun Batz
8,212
912
27
3
0
197,666
0
L
Da Ji
7,710
857
8
1
0
170,671
0
W
Nu Wa
7,891
877
54
6
0
170,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role