Player Matchup

Hel
Hel
Masters
AbducTz
Hel
Masters
Level 156
God Stats
3W - 1L
1,677 SR
Queue Stats
470W - 439L
2,515 MMR
Solo
Zeus
Zeus
Masters
Légit
Zeus
Masters
Level 157
God Stats
11W - 4L
1,687 SR
Queue Stats
319W - 268L
3,030 MMR
Party 1
Jing Wei
Jing Wei
Diamond I
Pulsarhypernova
Jing Wei
Diamond I
Level 206
God Stats
1W - 0L
1,797 SR
Queue Stats
219W - 184L
2,414 MMR
Party 2
Horus
Horus
Diamond I
chubyninja
Horus
Diamond I
Level 170
God Stats
3W - 0L
1,800 SR
Queue Stats
223W - 185L
2,414 MMR
Party 2
Serqet
Serqet
Masters
goatClutch
Serqet
Masters
Level 109
God Stats
5W - 4L
1,754 SR
Queue Stats
97W - 64L
2,792 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 160
1,743 SR
2,633 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 166
1,645 SR
2,629 MMR
The Morrigan
The Morrigan
Masters
Aetha
The Morrigan
Masters
Level 171
God Stats
15W - 12L
1,682 SR
Queue Stats
167W - 142L
2,701 MMR
Solo
Anhur
Anhur
Masters
ChinFu
Anhur
Masters
Level 236
God Stats
5W - 6L
1,440 SR
Queue Stats
358W - 284L
2,928 MMR
Solo
Sylvanus
Sylvanus
Diamond II
J Bone J Dawg
Sylvanus
Diamond II
Level 145
God Stats
16W - 9L
1,768 SR
Queue Stats
135W - 124L
2,425 MMR
Solo
Nemesis
Nemesis
Diamond V
pedrofrituras
Nemesis
Diamond V
Level 159
God Stats
1W - 3L
1,833 SR
Queue Stats
150W - 120L
2,311 MMR
Solo
Anubis
Anubis
Masters
pikαboo
Anubis
Masters
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 127L
2,777 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
16
4 / 1 / 14
11,185
559
8,167
12,821
12,961
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Zeus
Légit
Zeus
18
11 / 3 / 8
12,759
638
24,073
13,913
5,055
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
17
2 / 2 / 10
11,063
553
12,351
16,687
6,285
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
18
4 / 3 / 9
11,651
583
12,816
20,509
21,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Serqet
goatClutch
Serqet
18
9 / 0 / 14
12,038
602
14,637
11,326
8,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
He BoMartichorasThor

VS

Bans
VamanaAphroditeNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Aetha
The Morrigan
17
0 / 2 / 3
10,165
508
11,664
10,957
4,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
ChinFu
Anhur
15
1 / 6 / 1
9,629
481
10,838
17,700
6,502
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
J Bone J Dawg
Sylvanus
11
0 / 9 / 2
8,070
404
4,581
27,453
21,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
16
2 / 6 / 2
9,591
480
8,423
17,772
6,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
pikαboo
Anubis
17
5 / 7 / 0
11,212
561
11,358
19,486
8,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
16
30
Kills
8
9
Deaths
30
55
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hel
4
1
14
11
L
The Morrigan
Aetha
The Morrigan
0
2
3
0.75
L
Anhur
ChinFu
Anhur
1
6
1
0.25
L
Sylvanus
J Bone J Dawg
Sylvanus
0
9
2
0.11
W
Zeus
Légit
Zeus
11
3
8
5
W
Jing Wei
2
2
10
3.5
W
Horus
4
3
9
2.83
W
Serqet
goatClutch
Serqet
9
0
14
16
L
Nemesis
2
6
2
0.5
L
Anubis
pikαboo
Anubis
5
7
0
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,044
Damage
46,864
75,256
Taken
93,368
53,987
Mitigated
48,186
37,140
Healing
21,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
8,167
314
9,413
7,876
12,821
12,961
1,084
3,831
8,744
40,252
155
L
The Morrigan
Aetha
The Morrigan
11,664
1,677
0
3,044
10,957
4,231
0
1,579
8,962
95,965
1,380
L
Anhur
ChinFu
Anhur
10,838
6,238
0
5,468
17,700
6,502
804
5,892
11,808
0
88,667
L
Sylvanus
J Bone J Dawg
Sylvanus
4,581
696
1,844
5,572
27,453
21,678
0
11,320
15,499
19,310
0
W
Zeus
Légit
Zeus
24,073
4,483
0
3,807
13,913
5,055
1,471
7,670
6,243
135,508
0
W
Jing Wei
12,351
9,432
0
5,698
16,687
6,285
3,893
3,825
12,862
0
101,551
W
Horus
12,816
4,670
2,335
6,414
20,509
21,516
364
8,248
12,219
480
88,475
W
Serqet
goatClutch
Serqet
14,637
2,895
0
1,597
11,326
8,170
896
3,413
7,745
0
82,507
L
Nemesis
8,423
3,551
0
1,580
17,772
6,937
0
3,650
13,312
0
89,032
L
Anubis
pikαboo
Anubis
11,358
497
0
4,411
19,486
8,838
0
9,969
9,357
85,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,696
Gold Earned
48,667
604
Minions Killed
627
0
Camps Cleared
0
2,222,749
Distance Traveled
1,821,238
28
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,185
559
40
2
0
460,433
15
L
The Morrigan
10,165
508
172
9
0
397,395
1
L
Anhur
9,629
481
157
8
0
297,606
1
L
Sylvanus
8,070
404
24
1
0
325,659
8
W
Zeus
12,759
638
163
8
0
407,145
3
W
Jing Wei
11,063
553
162
8
0
425,453
1
W
Horus
11,651
583
134
7
0
406,479
4
W
Serqet
12,038
602
105
5
0
523,239
5
L
Nemesis
9,591
480
119
6
0
435,270
2
L
Anubis
11,212
561
155
8
0
365,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role