Player Matchup

Artemis
Artemis
 
Artemis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
KietzeMatze_Miau
Yemoja
Level 14
God Stats
24W - 32L
1,262 SR
Queue Stats
30W - 45L
1,127 Elo+
Party 2
Nox
Nox
OMGxTxShinigami
Nox
Level 46
God Stats
4W - 4L
1,465 SR
Queue Stats
506W - 520L
1,423 Elo+
Solo
Team Averages
Level 49
1,409 SR
1,350 Elo+

VS

Team Averages
Level 75
1,421 SR
1,333 Elo+
Ares
Ares
BonzaKoala
Ares
Level 85
God Stats
3W - 1L
1,395 SR
Queue Stats
27W - 40L
1,328 Elo+
Party 1
Baron Samedi
Baron Samedi
Broomhands
Baron Samedi
Level 75
God Stats
13W - 18L
1,437 SR
Queue Stats
26W - 37L
1,344 Elo+
Party 1
Danzaburou
Danzaburou
LargeWillus
Danzaburou
Level 66
God Stats
19W - 27L
1,431 SR
Queue Stats
27W - 40L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 5 / 0
6,352
635
6,380
9,356
4,194
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 0
6,888
689
2,139
9,723
6,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
0 / 3 / 0
6,326
633
4,497
6,351
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 10
8,321
832
4,803
10,065
10,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Broomhands
Baron Samedi
14
5 / 0 / 7
8,358
836
8,908
6,129
3,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
LargeWillus
Danzaburou
14
6 / 0 / 6
8,960
896
7,831
4,076
2,139
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
12
12
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
5
0
0
W
1
0
10
6
W
Baron Samedi
Broomhands
Baron Samedi
5
0
7
8.5
L
0
4
0
0
W
Danzaburou
LargeWillus
Danzaburou
6
0
6
9
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,016
Damage
21,542
25,430
Taken
20,270
13,682
Mitigated
16,789
4,135
Healing
8,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,380
2,190
0
1,329
9,356
4,194
0
4,774
4,582
0
25,495
W
4,803
124
0
2,829
10,065
10,984
75
3,048
7,017
11,332
0
W
Baron Samedi
Broomhands
Baron Samedi
8,908
276
1,187
2,044
6,129
3,666
592
1,877
4,252
30,627
0
L
2,139
148
1,490
817
9,723
6,769
0
5,766
3,957
8,925
0
W
Danzaburou
LargeWillus
Danzaburou
7,831
4,060
0
2,457
4,076
2,139
1,395
1,771
2,305
0
38,162
L
4,497
612
0
499
6,351
2,719
0
3,219
3,132
26,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,566
Gold Earned
25,639
114
Minions Killed
135
0
Camps Cleared
0
457,772
Distance Traveled
609,171
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,352
635
34
3
0
150,720
0
W
Ares
8,321
832
13
1
0
214,474
1
W
Baron Samedi
8,358
836
56
6
0
196,626
4
L
Yemoja
6,888
689
25
3
0
137,056
0
W
Danzaburou
8,960
896
66
7
0
198,071
0
L
Nox
6,326
633
55
6
0
169,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role