Player Matchup

Cthulhu
Cthulhu
FootieFiend
Cthulhu
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 120L
1,582 Elo+
Party 2
Janus
Janus
G-StringKiller69
Janus
Level 147
God Stats
15W - 11L
1,886 SR
Queue Stats
281W - 255L
1,562 Elo+
Solo
Pele
Pele
Instxnction
Pele
Level 147
God Stats
2W - 4L
1,629 SR
Queue Stats
74W - 72L
1,578 Elo+
Solo
Gilgamesh
Gilgamesh
b0nkers22
Gilgamesh
Level 149
God Stats
1W - 5L
1,298 SR
Queue Stats
211W - 205L
1,549 Elo+
Party 2
Xbalanque
Xbalanque
joseluisromero77
Xbalanque
Level 124
God Stats
5W - 4L
1,571 SR
Queue Stats
209W - 198L
1,480 Elo+
Solo
Team Averages
Level 142
1,577 SR
1,550 Elo+

VS

Team Averages
Level 136
1,466 SR
1,502 Elo+
Scylla
Scylla
 
Scylla
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
AkamuSaber
Hun Batz
Level 237
God Stats
2W - 2L
1,500 SR
Queue Stats
405W - 406L
1,611 Elo+
Party 1
Anubis
Anubis
Darkfall-125-
Anubis
Level 84
God Stats
26W - 18L
1,470 SR
Queue Stats
415W - 484L
1,385 Elo+
Solo
Charybdis
Charybdis
S_A_N_T_I_A_G_OX
Charybdis
Level 48
God Stats
1W - 1L
1,305 SR
Queue Stats
178W - 177L
1,429 Elo+
Solo
Hercules
Hercules
Sinful7119
Hercules
Level 157
God Stats
11W - 6L
1,555 SR
Queue Stats
305W - 293L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FootieFiend
Cthulhu
9
1 / 3 / 1
5,637
512
3,559
9,360
6,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 6 / 2
6,075
552
3,783
8,491
2,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 0
6,612
601
5,614
9,499
3,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
b0nkers22
Gilgamesh
11
1 / 3 / 1
5,936
540
2,502
9,688
5,511
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
12
2 / 2 / 0
6,585
599
4,569
6,411
2,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
4 / 2 / 6
6,888
626
9,149
6,453
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hun Batz
AkamuSaber
Hun Batz
12
4 / 2 / 5
7,249
659
5,859
7,549
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 0
6,826
621
4,744
4,687
2,135
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
11
1 / 2 / 1
6,059
551
1,389
5,725
1,866
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Sinful7119
Hercules
11
5 / 0 / 3
6,766
615
5,002
7,539
5,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
7
Kills
16
16
Deaths
7
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
2
6
3.5
W
Hun Batz
AkamuSaber
Hun Batz
4
2
5
3.25
W
2
1
0
2
L
Cthulhu
FootieFiend
Cthulhu
1
3
1
0.5
L
1
6
2
0.33
L
2
2
0
1
W
Charybdis
1
2
1
0.75
W
Hercules
Sinful7119
Hercules
5
0
3
6.5
L
Gilgamesh
b0nkers22
Gilgamesh
1
3
1
0.5
L
Xbalanque
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,027
Damage
26,143
43,449
Taken
31,953
20,963
Mitigated
14,586
10,404
Healing
12,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,149
1,749
0
1,014
6,453
2,342
0
3,472
2,753
50,082
0
W
Hun Batz
AkamuSaber
Hun Batz
5,859
2,252
0
3,025
7,549
2,515
0
667
6,800
0
52,892
W
4,744
426
0
2,202
4,687
2,135
0
0
4,687
50,008
0
L
Cthulhu
FootieFiend
Cthulhu
3,559
302
950
1,542
9,360
6,919
0
3,410
5,950
20,586
0
L
3,783
43
0
1,290
8,491
2,961
0
4,138
4,353
39,411
0
L
5,614
1,946
0
1,583
9,499
3,367
0
1,618
7,881
0
54,459
W
Charybdis
1,389
530
0
1,877
5,725
1,866
0
444
5,281
0
41,403
W
Hercules
Sinful7119
Hercules
5,002
1,187
0
3,983
7,539
5,728
0
2,371
5,090
0
12,786
L
Gilgamesh
b0nkers22
Gilgamesh
2,502
763
0
2,843
9,688
5,511
0
4,727
4,961
0
35,934
L
Xbalanque
4,569
2,181
0
2,196
6,411
2,205
0
0
6,411
0
54,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,845
Gold Earned
33,788
381
Minions Killed
328
0
Camps Cleared
0
1,117,980
Distance Traveled
1,123,221
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,888
626
74
7
0
218,547
0
W
Hun Batz
7,249
659
85
8
0
278,006
1
W
Anubis
6,826
621
77
7
0
184,546
0
L
Cthulhu
5,637
512
31
3
0
215,993
0
L
Janus
6,075
552
86
8
0
220,936
0
L
Pele
6,612
601
95
9
0
256,137
0
W
Charybdis
6,059
551
78
7
0
198,569
2
W
Hercules
6,766
615
14
1
0
243,553
2
L
Gilgamesh
5,936
540
71
6
0
236,991
0
L
Xbalanque
6,585
599
98
9
0
187,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role