Player Matchup

He Bo
He Bo
Platinum I
 
He Bo
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold I
 
Bacchus
Gold I
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum III
Hawke34m
Chaac
Platinum III
Level 116
God Stats
48W - 34L
1,638 SR
Queue Stats
72W - 65L
1,852 MMR
Solo
Izanami
Izanami
Platinum IV
HecticStar
Izanami
Platinum IV
Level 123
God Stats
71W - 46L
1,689 SR
Queue Stats
88W - 88L
1,859 MMR
Solo
Aphrodite
Aphrodite
Platinum III
Iatn3M
Aphrodite
Platinum III
Level 142
God Stats
3W - 2L
1,746 SR
Queue Stats
275W - 269L
1,877 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,615 SR
1,718 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,574 SR
1,789 MMR
Guan Yu
Guan Yu
Platinum II
 
Guan Yu
Platinum II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Platinum V
AwilixVsYourLane
Atlas
Platinum V
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 33L
1,870 MMR
Solo
Ishtar
Ishtar
Diamond V
Shockinqq
Ishtar
Diamond V
Level 156
God Stats
26W - 26L
1,565 SR
Queue Stats
386W - 368L
1,879 MMR
Solo
Hera
Hera
Diamond V
Yvolt
Hera
Diamond V
Level 158
God Stats
7W - 2L
1,776 SR
Queue Stats
84W - 60L
1,995 MMR
Party 1
Ne Zha
Ne Zha
Gold III
duckyisbeast
Ne Zha
Gold III
Level 257
God Stats
5W - 8L
1,530 SR
Queue Stats
37W - 29L
1,702 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
2 / 0 / 0
3,897
779
1,934
1,794
371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
 
Bacchus
6
0 / 1 / 1
3,403
681
1,364
3,188
2,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Chaac
Hawke34m
Chaac
7
1 / 0 / 0
3,866
773
1,801
3,363
1,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
HecticStar
Izanami
3
0 / 2 / 0
2,806
561
552
1,983
408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
Iatn3M
Aphrodite
7
0 / 0 / 1
3,838
768
553
1,255
358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
SusanoVamanaChang'eAo Kuang

VS

Bans
AthenaBaba YagaRamaSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
5
1 / 1 / 2
3,680
736
895
3,195
1,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
0 / 1 / 0
3,335
667
1,372
3,866
2,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
Shockinqq
Ishtar
6
1 / 0 / 1
3,419
684
2,061
3,512
1,098
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hera
Yvolt
Hera
7
0 / 0 / 0
3,583
717
674
1,945
473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ne Zha
6
1 / 1 / 1
3,739
748
742
3,835
1,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
3
3
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
0
0
2
L
Bacchus
 
Bacchus
0
1
1
0.5
W
Guan Yu
 
Guan Yu
1
1
2
2
W
0
1
0
0
L
Chaac
Hawke34m
Chaac
1
0
0
1
L
Izanami
HecticStar
Izanami
0
2
0
0
L
Aphrodite
Iatn3M
Aphrodite
0
0
1
0.5
W
Ishtar
Shockinqq
Ishtar
1
0
1
1.5
W
Hera
Yvolt
Hera
0
0
0
0
W
Ne Zha
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,204
Damage
5,744
11,583
Taken
16,353
5,904
Mitigated
7,598
5,974
Healing
5,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,934
249
0
1,357
1,794
371
0
108
1,686
19,074
0
L
Bacchus
 
Bacchus
1,364
289
0
1,252
3,188
2,781
0
271
2,917
7,376
0
W
Guan Yu
 
Guan Yu
895
212
108
1,039
3,195
1,856
0
951
2,204
0
7,822
W
1,372
342
0
1,129
3,866
2,841
0
277
3,589
11,289
0
L
Chaac
Hawke34m
Chaac
1,801
349
0
1,987
3,363
1,986
0
1,077
1,991
0
18,731
L
Izanami
HecticStar
Izanami
552
552
0
110
1,983
408
0
0
1,983
0
10,711
L
Aphrodite
Iatn3M
Aphrodite
553
0
228
1,040
1,255
358
0
295
960
16,732
0
W
Ishtar
Shockinqq
Ishtar
2,061
1,562
0
1,309
3,512
1,098
0
835
2,677
0
21,275
W
Hera
Yvolt
Hera
674
75
0
500
1,945
473
0
425
1,470
21,902
0
W
Ne Zha
742
217
0
970
3,835
1,330
0
1,273
2,562
0
15,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,810
Gold Earned
17,756
142
Minions Killed
156
0
Camps Cleared
0
501,237
Distance Traveled
519,547
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
3,897
779
43
9
0
122,542
0
L
Bacchus
3,403
681
14
3
0
115,964
0
W
Guan Yu
3,680
736
25
5
0
100,917
1
W
Atlas
3,335
667
25
5
0
102,530
0
L
Chaac
3,866
773
31
6
0
110,570
0
L
Izanami
2,806
561
15
3
0
51,597
0
L
Aphrodite
3,838
768
39
8
0
100,564
0
W
Ishtar
3,419
684
24
5
0
97,270
1
W
Hera
3,583
717
48
10
0
97,024
0
W
Ne Zha
3,739
748
34
7
0
121,806
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role