Player Matchup

Anubis
Anubis
Silver I
FallenSoul_0721
Anubis
Silver I
Level 171
God Stats
10W - 7L
1,538 SR
Queue Stats
502W - 582L
1,126 MMR
Solo
Maui
Maui
Silver V
Sadboy Feels
Maui
Silver V
Level 86
God Stats
1W - 1L
1,681 SR
Queue Stats
44W - 56L
1,118 MMR
Party 1
Hun Batz
Hun Batz
Silver V
Serious3367
Hun Batz
Silver V
Level 51
God Stats
1W - 0L
1,673 SR
Queue Stats
44W - 50L
1,178 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,631 SR
1,141 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 88
1,367 SR
836 MMR
Sobek
Sobek
Silver II
Awsome Force1
Sobek
Silver II
Level 105
God Stats
4W - 14L
1,351 SR
Queue Stats
320W - 346L
1,198 MMR
Party 2
Sol
Sol
Bronze III
Dsanford81
Sol
Bronze III
Level 96
God Stats
1W - 3L
1,347 SR
Queue Stats
14W - 37L
678 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
tmoneydawgs4
Danzaburou
Bronze III
Level 64
God Stats
3W - 7L
1,401 SR
Queue Stats
18W - 40L
631 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 9 / 3
11,881
792
15,881
16,332
9,612
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 1 / 11
11,337
756
6,041
12,499
14,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hun Batz
Serious3367
Hun Batz
17
5 / 3 / 8
11,208
747
16,716
13,272
7,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AphroditeCthulhuMorgan Le FayBastetMartichoras

VS

Bans
AtlasBaron SamediBacchusPoseidonHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 4
11,227
748
12,377
16,763
21,383
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
4 / 7 / 8
11,076
738
10,605
14,151
3,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
tmoneydawgs4
Danzaburou
14
1 / 6 / 8
9,940
663
8,700
14,526
4,446
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
33
16
Kills
13
13
Deaths
16
22
Assists
20
Player
Kills
Deaths
Assists
KDA
L
8
3
4
3.33
L
4
7
8
1.14
W
9
9
3
1.17
W
2
1
11
7.5
W
Hun Batz
Serious3367
Hun Batz
5
3
8
3
L
Danzaburou
tmoneydawgs4
Danzaburou
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,638
Damage
31,682
42,103
Taken
45,440
31,981
Mitigated
29,809
11,033
Healing
7,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,377
1,684
0
3,500
16,763
21,383
0
6,293
10,470
30,231
0
L
10,605
4,331
0
1,882
14,151
3,980
924
6,817
7,334
28,854
0
W
15,881
697
0
4,881
16,332
9,612
1,092
7,040
8,724
52,496
0
W
6,041
1,422
86
4,202
12,499
14,886
642
7,016
4,830
19,063
0
W
Hun Batz
Serious3367
Hun Batz
16,716
2,441
0
1,864
13,272
7,483
1,089
7,497
5,498
0
47,414
L
Danzaburou
tmoneydawgs4
Danzaburou
8,700
4,161
0
2,521
14,526
4,446
1,004
8,860
5,666
0
36,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,426
Gold Earned
32,243
154
Minions Killed
137
0
Camps Cleared
0
754,967
Distance Traveled
725,344
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,227
748
33
2
0
283,175
1
L
Sol
11,076
738
44
3
0
214,700
0
W
Anubis
11,881
792
68
5
0
188,460
0
W
Maui
11,337
756
30
2
0
281,355
0
W
Hun Batz
11,208
747
56
4
0
285,152
0
L
Danzaburou
9,940
663
60
4
0
227,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role