Player Matchup

Horus
Horus
DianasauRAWR
Horus
Level 121
God Stats
2W - 4L
1,152 SR
Queue Stats
107W - 143L
1,446 Elo+
Party 3
He Bo
He Bo
King_Slow01
He Bo
Level 69
God Stats
1W - 4L
1,305 SR
Queue Stats
440W - 428L
1,476 Elo+
Solo
Cerberus
Cerberus
McPodvalnii
Cerberus
Level 18
God Stats
2W - 8L
1,500 SR
Queue Stats
353W - 373L
1,287 Elo+
Party 2
Set
Set
Pivrozhdennii
Set
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 88L
1,355 Elo+
Party 2
Fenrir
Fenrir
Saltymittens
Fenrir
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
190W - 222L
1,500 Elo+
Party 3
Team Averages
Level 71
1,391 SR
1,413 Elo+

VS

Team Averages
Level 112
1,448 SR
1,487 Elo+
Cerberus
Cerberus
CoryWilbo
Cerberus
Level 55
God Stats
2W - 1L
1,440 SR
Queue Stats
146W - 144L
1,490 Elo+
Party 4
Guan Yu
Guan Yu
Ktone777
Guan Yu
Level 127
God Stats
12W - 14L
1,449 SR
Queue Stats
1,376W - 1,402L
1,427 Elo+
Party 1
Surtr
Surtr
SgtSack7074
Surtr
Level 34
God Stats
2W - 4L
1,276 SR
Queue Stats
224W - 206L
1,526 Elo+
Party 4
Merlin
Merlin
briinnk
Merlin
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
173W - 158L
1,461 Elo+
Solo
Zeus
Zeus
xx419GDNerdxx
Zeus
Level 198
God Stats
16W - 6L
1,573 SR
Queue Stats
456W - 402L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 8
7,900
718
3,706
12,849
13,755
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 6 / 3
8,302
755
9,332
11,807
5,445
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
McPodvalnii
Cerberus
14
2 / 5 / 6
7,924
720
4,314
15,279
14,077
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
3 / 8 / 2
8,082
735
8,303
14,510
8,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
14
3 / 5 / 5
8,123
738
6,683
14,016
15,146
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CoryWilbo
Cerberus
17
10 / 3 / 12
10,583
962
11,467
16,178
21,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Ktone777
Guan Yu
14
2 / 3 / 14
8,597
782
5,750
10,100
10,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
1 / 4 / 14
8,574
779
8,061
11,857
14,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
briinnk
Merlin
16
3 / 1 / 20
9,563
869
16,948
4,598
2,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
10 / 1 / 10
10,343
940
20,954
4,329
1,890
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
96
11
Kills
26
26
Deaths
12
24
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Cerberus
CoryWilbo
Cerberus
10
3
12
5.33
L
1
2
8
2.5
L
2
6
3
0.58
W
Guan Yu
Ktone777
Guan Yu
2
3
14
3
L
Cerberus
McPodvalnii
Cerberus
2
5
6
1
L
3
8
2
0.5
L
Fenrir
3
5
5
1.1
W
1
4
14
2
W
Merlin
briinnk
Merlin
3
1
20
13
W
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,338
Damage
63,180
68,461
Taken
47,062
56,882
Mitigated
51,458
16,870
Healing
19,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
CoryWilbo
Cerberus
11,467
958
1,358
6,788
16,178
21,057
193
4,941
11,237
20,519
1,075
L
3,706
1,009
4,835
5,350
12,849
13,755
138
8,446
4,137
2,061
10,238
L
9,332
1,259
263
1,372
11,807
5,445
0
8,132
3,592
25,224
0
W
Guan Yu
Ktone777
Guan Yu
5,750
975
3,477
3,369
10,100
10,745
0
3,720
6,380
906
7,144
L
Cerberus
McPodvalnii
Cerberus
4,314
326
287
1,225
15,279
14,077
0
11,459
3,690
8,428
591
L
8,303
3,585
421
1,296
14,510
8,459
0
11,547
2,829
0
25,736
L
Fenrir
6,683
1,264
490
1,331
14,016
15,146
0
10,122
3,751
0
10,032
W
8,061
2,247
130
1,742
11,857
14,859
297
3,217
8,640
1,442
13,321
W
Merlin
briinnk
Merlin
16,948
255
764
1,031
4,598
2,907
1,631
974
3,624
37,563
0
W
20,954
2,069
583
737
4,329
1,890
1,196
1,720
2,609
34,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,331
Gold Earned
47,660
119
Minions Killed
140
0
Camps Cleared
0
960,565
Distance Traveled
1,022,298
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,583
962
28
3
0
214,185
0
L
Horus
7,900
718
16
1
0
235,447
0
L
He Bo
8,302
755
37
3
0
179,127
0
W
Guan Yu
8,597
782
8
1
0
184,543
0
L
Cerberus
7,924
720
9
1
0
190,266
0
L
Set
8,082
735
51
5
0
189,250
0
L
Fenrir
8,123
738
6
1
0
166,475
0
W
Surtr
8,574
779
13
1
0
221,825
0
W
Merlin
9,563
869
48
4
0
213,459
0
W
Zeus
10,343
940
43
4
0
188,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role