Player Matchup

Janus
Janus
Diamond I
 
Janus
Diamond I
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Platinum V
 
Ratatoskr
Platinum V
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Diamond V
LostSpellcaster
Hades
Diamond V
Level 177
God Stats
1W - 1L
1,782 SR
Queue Stats
237W - 226L
2,041 MMR
Solo
Rama
Rama
Diamond V
SaΙt
Rama
Diamond V
Level 64
God Stats
1W - 1L
1,822 SR
Queue Stats
17W - 8L
2,114 MMR
Party 1
Mercury
Mercury
Diamond V
WISINLML
Mercury
Diamond V
Level 154
God Stats
2W - 3L
1,883 SR
Queue Stats
83W - 98L
2,156 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,698 SR
1,862 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 175
1,643 SR
2,113 MMR
Medusa
Medusa
Diamond V
Luxureous
Medusa
Diamond V
Level 257
God Stats
28W - 36L
1,679 SR
Queue Stats
333W - 332L
2,100 MMR
Party 2
Serqet
Serqet
Diamond I
Tyltalis
Serqet
Diamond I
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
227W - 189L
2,351 MMR
Solo
Tiamat
Tiamat
Masters
Xzrø
Tiamat
Masters
Level 144
God Stats
4W - 5L
1,549 SR
Queue Stats
740W - 725L
2,017 MMR
Solo
Horus
Horus
Diamond V
Your Smeared
Horus
Diamond V
Level 146
God Stats
10W - 5L
1,768 SR
Queue Stats
147W - 142L
1,984 MMR
Solo
Jormungandr
Jormungandr
Diamond V
oBo Legend oCo
Jormungandr
Diamond V
Level 172
God Stats
64W - 56L
1,717 SR
Queue Stats
222W - 212L
2,111 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 3 / 3
8,172
545
9,166
8,443
3,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
 
Ratatoskr
13
8 / 3 / 1
8,119
541
6,706
11,711
3,852
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 1 / 0
7,799
520
6,622
11,638
7,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rama
SaΙt
Rama
11
2 / 4 / 8
7,820
521
7,485
9,230
2,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
WISINLML
Mercury
13
3 / 4 / 1
7,767
518
4,658
13,249
4,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
VamanaChang'eAo KuangAphrodite

VS

Bans
ThorKing ArthurMartichorasBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Luxureous
Medusa
14
3 / 6 / 2
8,882
592
7,463
10,765
5,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Tyltalis
Serqet
15
4 / 2 / 5
9,444
630
10,247
11,684
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Xzrø
Tiamat
15
2 / 3 / 3
9,078
605
6,314
10,354
4,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 5 / 3
8,932
595
5,053
18,474
14,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jormungandr
oBo Legend oCo
Jormungandr
16
1 / 0 / 1
9,724
648
7,760
11,910
10,342
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
29
16
Kills
15
15
Deaths
16
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
3
3
1.17
L
Ratatoskr
 
Ratatoskr
8
3
1
2.83
L
1
1
0
1
W
Medusa
Luxureous
Medusa
3
6
2
0.67
L
Rama
SaΙt
Rama
2
4
8
1.5
W
Serqet
Tyltalis
Serqet
4
2
5
3.25
L
Mercury
WISINLML
Mercury
3
4
1
0.88
W
Tiamat
Xzrø
Tiamat
2
3
3
1.17
W
5
5
3
1.3
W
Jormungandr
oBo Legend oCo
Jormungandr
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,637
Damage
36,837
54,271
Taken
63,187
21,505
Mitigated
39,050
13,778
Healing
19,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
9,166
326
0
1,405
8,443
3,007
0
3,049
5,068
65,455
0
L
Ratatoskr
 
Ratatoskr
6,706
1,432
0
1,435
11,711
3,852
0
1,242
10,208
0
41,538
L
6,622
1,588
0
7,756
11,638
7,534
0
7,710
3,802
59,256
0
W
Medusa
Luxureous
Medusa
7,463
3,497
0
1,381
10,765
5,151
3,410
536
10,225
0
74,134
L
Rama
SaΙt
Rama
7,485
5,852
0
2,502
9,230
2,959
0
269
8,775
0
46,286
W
Serqet
Tyltalis
Serqet
10,247
2,741
0
3,601
11,684
4,764
2,396
1,908
9,660
0
61,743
L
Mercury
WISINLML
Mercury
4,658
2,144
0
680
13,249
4,153
0
1,480
11,171
0
58,677
W
Tiamat
Xzrø
Tiamat
6,314
509
0
2,918
10,354
4,507
1,040
4,825
5,265
67,188
0
W
5,053
1,731
2,115
5,355
18,474
14,286
376
2,276
16,128
0
14,718
W
Jormungandr
oBo Legend oCo
Jormungandr
7,760
2,287
0
4,032
11,910
10,342
353
6,501
5,409
78,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,677
Gold Earned
46,060
496
Minions Killed
475
0
Camps Cleared
0
1,448,432
Distance Traveled
1,571,162
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,172
545
118
8
0
311,146
2
L
Ratatoskr
8,119
541
69
5
0
303,864
0
L
Hades
7,799
520
133
9
0
263,558
0
W
Medusa
8,882
592
102
7
0
278,349
0
L
Rama
7,820
521
81
5
0
228,066
3
W
Serqet
9,444
630
91
6
0
358,674
2
L
Mercury
7,767
518
95
6
0
341,798
0
W
Tiamat
9,078
605
138
9
0
299,159
0
W
Horus
8,932
595
14
1
0
324,248
4
W
Jormungandr
9,724
648
130
9
0
310,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role