Player Matchup

Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charybdis
Charybdis
Silver III
Ar5eL1ck3r
Charybdis
Silver III
Level 97
God Stats
0W - 2L
1,558 SR
Queue Stats
53W - 84L
1,104 MMR
Solo
Kali
Kali
Silver II
Dannyyboy94
Kali
Silver II
Level 123
God Stats
11W - 8L
1,572 SR
Queue Stats
415W - 422L
1,074 MMR
Solo
Serqet
Serqet
Gold V
MVGIIWVRA
Serqet
Gold V
Level 126
God Stats
7W - 13L
1,494 SR
Queue Stats
236W - 239L
1,142 MMR
Party 1
Ganesha
Ganesha
Silver II
kapec22
Ganesha
Silver II
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 106L
1,066 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,525 SR
1,177 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 110
1,339 SR
1,096 MMR
Awilix
Awilix
Silver III
AnDY9878
Awilix
Silver III
Level 106
God Stats
6W - 7L
1,446 SR
Queue Stats
36W - 51L
1,040 MMR
Solo
Bellona
Bellona
Bronze I
Bandits fit
Bellona
Bronze I
Level 65
God Stats
4W - 0L
1,584 SR
Queue Stats
122W - 135L
1,074 MMR
Solo
Anhur
Anhur
Silver I
DanTheGodTamer
Anhur
Silver I
Level 67
God Stats
29W - 38L
1,102 SR
Queue Stats
225W - 241L
1,110 MMR
Solo
Scylla
Scylla
Silver I
Hiigarä
Scylla
Silver I
Level 154
God Stats
2W - 4L
1,133 SR
Queue Stats
84W - 94L
1,136 MMR
Solo
Yemoja
Yemoja
Silver II
Venxm696
Yemoja
Silver II
Level 157
God Stats
16W - 15L
1,429 SR
Queue Stats
108W - 124L
1,120 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
5 / 3 / 10
11,413
496
23,669
14,188
6,082
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Ar5eL1ck3r
Charybdis
18
6 / 6 / 4
11,875
516
19,322
19,456
9,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
6 / 2 / 8
12,924
562
16,559
28,547
17,363
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Serqet
MVGIIWVRA
Serqet
18
3 / 2 / 9
10,763
468
12,360
24,680
22,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ganesha
kapec22
Ganesha
16
1 / 2 / 12
10,237
445
7,788
21,789
26,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
Ao KuangVamanaAnubisHades

VS

Bans
BakasuraHe BoIzanamiChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AnDY9878
Awilix
17
3 / 4 / 7
10,926
475
13,054
21,110
13,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Bandits fit
Bellona
16
1 / 4 / 1
10,514
457
13,471
26,490
24,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
5 / 8 / 5
12,309
535
18,155
24,742
9,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Scylla
Hiigarä
Scylla
18
5 / 1 / 5
11,829
514
21,753
11,720
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Venxm696
Yemoja
17
1 / 4 / 5
10,664
464
8,809
19,860
9,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
38
21
Kills
15
15
Deaths
21
43
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
5
3
10
3.33
W
Awilix
AnDY9878
Awilix
3
4
7
1.63
L
Charybdis
Ar5eL1ck3r
Charybdis
6
6
4
1.33
W
Bellona
Bandits fit
Bellona
1
4
1
0.38
W
5
8
5
0.94
L
6
2
8
5
W
Scylla
Hiigarä
Scylla
5
1
5
7.5
L
Serqet
MVGIIWVRA
Serqet
3
2
9
3.75
W
Yemoja
Venxm696
Yemoja
1
4
5
0.88
L
Ganesha
kapec22
Ganesha
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,698
Damage
75,242
108,660
Taken
103,922
81,784
Mitigated
61,953
24,526
Healing
21,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
23,669
3,157
0
4,572
14,188
6,082
1,073
5,235
8,953
110,877
0
W
Awilix
AnDY9878
Awilix
13,054
4,491
0
1,378
21,110
13,633
66
8,594
11,972
0
58,550
L
Charybdis
Ar5eL1ck3r
Charybdis
19,322
9,625
0
2,600
19,456
9,537
2,633
2,615
16,841
0
92,608
W
Bellona
Bandits fit
Bellona
13,471
3,977
152
5,771
26,490
24,400
161
7,530
17,395
0
79,175
W
18,155
11,258
0
4,617
24,742
9,776
181
4,470
20,000
0
92,609
L
16,559
10,512
0
11,131
28,547
17,363
824
6,495
22,052
0
126,099
W
Scylla
Hiigarä
Scylla
21,753
1,967
0
935
11,720
4,335
0
5,307
6,270
112,681
0
L
Serqet
MVGIIWVRA
Serqet
12,360
2,468
0
4,093
24,680
22,547
0
7,146
17,534
0
73,539
W
Yemoja
Venxm696
Yemoja
8,809
1,363
1,832
6,428
19,860
9,809
436
5,887
13,149
84,553
0
L
Ganesha
kapec22
Ganesha
7,788
585
0
2,130
21,789
26,255
43
9,637
12,152
32,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,212
Gold Earned
56,242
535
Minions Killed
565
0
Camps Cleared
0
2,383,893
Distance Traveled
2,244,860
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,413
496
132
6
0
440,586
0
W
Awilix
10,926
475
57
2
0
497,987
0
L
Charybdis
11,875
516
136
6
0
427,018
2
W
Bellona
10,514
457
96
4
0
435,238
0
W
Anhur
12,309
535
136
6
0
405,163
0
L
Kali
12,924
562
158
7
0
530,754
0
W
Scylla
11,829
514
160
7
0
493,932
9
L
Serqet
10,763
468
87
4
0
491,445
6
W
Yemoja
10,664
464
116
5
0
412,540
0
L
Ganesha
10,237
445
22
1
0
494,090
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role